Assassin's Creed

Assassin’s Creed: Syndicate, Modding Help/Turning the Hallucinogenic Dart Launcher Invisible

Content of the article: "Assassin’s Creed: Syndicate, Modding Help/Turning the Hallucinogenic Dart Launcher Invisible"

There are a couple of mods in the Assassin's Creed Franchise made for using with Resorep, and most of them are Texture Mods. Some of these make things invisible for people like me who are customization freaks.

In AC: Syndicate specifically, they were able to make mods that render Evie's Capes and Knife Holster invisible, but they don't really bother me. (In Odyssey they even made all the Bows and Quivers invisible, I was actually able to personally make some of them myself in my own game using Delutto's tool).

What really bothers me is the Hallucinogenic Dart Launcher that is permanently attached to the twins gauntlets after one of Graham Bell's missions. They are absolutelly ugly to me, and I can't remove them. I tried my luck using Archive_Next and Delluto's Tools for texture extraction, and I think I succeded in finding the texture for it somewhere in the .forge files, I was also able to make it invisible in photoshop. But to make such thing work in-game I need the Texture/File ID of said texture so resorep can swap them, which I am unable to find (considering even I found the right texture). I just don't have enough knowledge to find it. I'm assuming it has something to do with Hex Edditing.

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So that's where I'm stuck and I would be extremely thankfull if any of you guys could help me with this tiring quest. To find the FileID for the Hallucinogenic Darts Launcher, or to straight up upload the mod itself for everyone to use.

Thanks in advance, and sorry to bother you guys with this.

OBS: To understand how that bothers me, I have a Mod I made myself uploaded to Nexus GR: Wildlands page that makes one of the primary weapons in the back of the player invisible, which no longer works due to latest update, I even made the same mod to GR: Breakpoint redering the MP7 invisible, then ubisoft finally added a feature to unequip weapons, which they never do in any of their games unfortunately.

You may ask how I did those mods and am unable to do this one?

For those I used an entirelly different method that did not require Resorep, instead I modified the files of the game to make the weapons in said game not only invisible but also "unusable", only equipable.


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