Crossout

0.12.80 “STEEL CHAMPIONSHIP” UPDATE ANNOUNCEMENT

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Hello, survivors!

The “Steel Championship” update will be released this week, which means it’s time to find out what you can expect to find in this update.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all.

“Steel Championship”

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The long-awaited football is back in the Wasteland! This time — with new armoгred vehicles with the “Tusk” cabin. Yes, now in a seemingly hopeless situation you can ram the enemy and leave the gate untouched. Someone will say that this is a penalty and the player should be removed? Forget the rules of the old world!

Maps

The new PvP map “Sinto city” will also appear with the update on Thursday. We are eager to learn how players with different armoured vehicles will use all the variety of fire positions and entrances to the base. Don’t forget about bridges and the base capture on two levels — there is a fairly large space for tactical maneuvers.

Many existing maps will also be updated: now the vegetation on them will not interfere with the view, but will become translucent, as it is implemented, for example, on the “East Quarter” map.

Balance changes

Shotgun “Spitfire”

Durability is planned to be reduced by 10% (from 183 to 165 pts.).

Developer comment: “Spitfire” is an extremely effective weapon on medium PS, far superior to its alternatives. This change is intended to make it equal to other weapons.

Cannon “Judge 76mm”

Gunshot damage (damage from projectile hit on the part) is planned to be increased by 10%.

Developer comment: Due to the change in the features of the engines and the introduction of a separate module that boosts reloading, we slightly increase the strength of the weapon types that were affected by these changes the most.

Melee weapon “Tempura”

The reload speed is planned to be increased by 20%.

Developer comment: During the rather long reloading of “Tempura”, the armoured vehicle was a very vulnerable target. This change will help to correct the situation.

Cannon “Prosecutor 76mm”

Gunshot damage (damage from projectile hit on the part) is planned to be increased by 14%.

Developer comment: Due to the change in the features of the engines and the introduction of a separate module that boosts reloading, we slightly increase the strength of the weapon types that were affected by these changes the most.

Machine gun “ST-M26 Tackler”

  • Minimum spread in motion is planned to be increased by 50%.
  • Shot spread increase is planned to be higher by 33%.

Developer comment: “Tackler” is an extremely effective weapon on medium PS and in Clan battles, far superior to its alternatives. This change is intended to make it equal to other weapons.

Crossbow “Phoenix”

The mass is planned to be reduced by 25% (from 1012 to 759 kg).

Developer comment: This change is intended to increase the popularity of “Phoenix”.

Minelayer “Kapkan”

Target capture time is planned to be reduced from 10 to 7 seconds.

Developer comment: “Kapkan” remains an extremely effective weapon both in missions and in Clan battles. With this change, we try to slightly reduce this efficiency.

Mechanical leg “Bigram”

  • PS is planned to be increased from 275 to 360.
  • Tonnage is planned to be reduced from +2000 to +1900 kg.

Developer comment: “Bigrams” are very effective at relatively low PS, as well as in Clan wars. With this change, we try to slightly reduce this efficiency.

Small track

It is planned to increase the minimum turning radius and reduce the sharpness of the track’s turning.

Developer comment: The impressive maneuverability of armoured vehicles with “Small tracks” led to a significant increase in the number of builds with melee weapons, which resulted in monotonous battles. With this change, we want to slightly reduce this effect.

Cabin “The Call”

Now every drone or turret launched increases the cabin’s power by 35%, instead of 50%.

Developer comment: the maneuverability of the “Call” cabin in conjunction with several drones was incredibly high, and this change is intended to slightly reduce the effectiveness of such combinations.

Pulse cannon “Kaiju”

Damage is planned to be increased by 8%.

Developer comment: “Kaiju” showed rather low efficiency in battles. We implement this change to correct this.

Cabin “Nova”

Maximum cabin speed is planned to be reduced from 80 to 75 km/h.

Developer comment: “Nova” is the most effective medium cabin in the Clan Wars, which outshines all its competitors. With this change, we want to introduce more diversity into the mode.

Cabin “Beholder”

Maximum cabin speed is planned to be reduced from 90 to 85 km/h.

Developer comment: Being a medium class cabin, “Beholder” actually occupies a niche of a lightweight cabin. By adjusting its parameters, we want to emphasize the role which was originally intended for this cabin.

Tesla emitters “Spark III” and “Flash I”

Now all armoured vehicles have a maximum value of deceleration from negative effects, which cannot be exceeded. Thus, the simultaneous use of “Spark” and “Flash” will not be able to slow down the opponent above the maximum value.

See you on Thursday in the “Steel Championship” update!

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