Cyberpunk 2077

Compiled list of missing features (quality of life and immersion)

Disclaimer: I like the game. The story missions, the art, the animations, everything is fantastic. But an RPG this is not. This is from the perspective from someone who loves roleplaying games and feels handicapped at the moment. I'm leaving bugs and glitches out. The list is in no particular order.

Quality of Life

– Walk toggle for keyboard.

– Key re-mapping for certain elements.

– Accessibility features missing (ie: text scaling for menus).

– In-game benchmark feature.

– Dash should be a separate key and not a double press of walking key.

– Crouch and skip dialogue should not share the same key.

– The minimap is too zoomed in to be helpful in many cases.

– Missing a toggle aim feature.

Gameplay and immersion

– Body slider customization (height, weight, muscle mass).

– Very few options for some of the character creation features (hair color, tattoos, skin complexion, scars, etc).

– Animations for eating and drinking (excluding scripted ones).

– Unable to remove underwear outside of inventory.

– Vehicle customization.

– Apartment customization.

– Cosmetic slots or transmog feature.

– Very few actual merchant stores in quantity and variety.

– No garages or parking lots.

– Crowds have low level of reactivity and awareness to the game world.

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– Very few interactive NPCs outside of missions with meaningful dialogue.

– Very few options to meaningfully construct a personality to V. You get to choose missions endings, but not an actual persona.

– Lack of non-action oriented stories and quests about meaningful themes of cyberpunk distopia.

– Player cannot smoke.

– Weapon mods and skill trees largely irrelevant outside of marginal and mostly numerical improvements to combat.

– Lack of emergent gameplay events in the game world (ie: dynamic and random triggers).

– Unable to alter character's appearance (barbershop, tattoo parlors, plastic surgeon).

– Lack of character reflection outside of the few mirrors available. This furthers the disconnection between the player and the character.

– No ownership of items (you can rob NPCs under their nose).

– No prison or lasting crime system.

– Wanted system is largely underdeveloped, with cops spawning out of nowhere and disappearing shortly after.

– Cybernetics lack variety in meaningful choices that alter gameplay (except for limbs weapons). Deus Ex has far more impactful mods that actually change the way you approach combat.

– The lifepaths are frustratingly brief and have little impact other than dialogue choices. V is essentially the same character regardless of past.

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– The traffic AI is lackluster and there are too few cars driving around for a large metropolis.

– Trains were obviously cut, even though the whole infrastructure is visible.

– The world interaction is quite minimal. Among items that should be interactive: chairs, benches, toilets, stools, sinks, gym equipment, light fixtures, restaurant menus, smartphones, taxi, trash bins and dumpsters, most merchant stalls, microwaves, dancing floors, gaming tables, arcades.

– You cannot preview wardrobe and weapon purchases.

– There is no reliable cover system.

– Loot system overdone, invasive and distracting. You are constantly showered with redundant and marginally better items and have no attachment whatsoever with your fashion and weapon choices. (Dear god, I hate this one).

– Enemies are too spongy and level design forces frontal assault way too often.

– Robotics and drone control largely absent (outside of scripted missions).


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