Cyberpunk 2077

Complete List of Verified Items (Working / Not Working / Partially Working) [WIP]

Content of the article: "Complete List of Verified Items (Working / Not Working / Partially Working) [WIP]"

So I wrote a post recently that summarized all the perks in the game and whether or not they were working here: https://www.reddit.com/r/cyberpunkgame/comments/kuboln/complete_list_of_verified_perks_working_not/

The next step would be to look at all of the items/equipment. I'm not testing weapons or clothes, and I'm only testing the highest rarity tier for each item. The list of things being tested are:

  1. Consumables
  2. Cyberware
  3. Clothing Mods
  4. Cyberware Mods
  5. Weapon Mods

Note: Cyberdecks were all compared against using the common rarity cyberdeck, while holding everything else constant (gear, quickhack rarities, cyberware, mods, player level)

Still filling things in as I get to them. Please comment or message or whatever to let me know if anything looks off, or if I'm missing anything. Unlike for perks, I don't have a reliable list of items other than what I got from a shared google sheet, so any help with that would be great. Formatting is the same as the other post:




Item Category

  • Item Name & Description
    • Functionality (working or not?)
      • Related notes


Consumables (Buffs)

  • Capacity Booster: "increase carry capacity by 50%. Duration 1800sec."
    • Working
  • Health Booster: "Increases max Health by 20%."
    • Working
      • Unlike the perk in Body – Athletics that boosts your base HP by 10% per level, this actually uses the final max HP amount you have at the time of use.
  • Oxy Booster: "Allows you to breath underwater."
    • Working
  • Stamina Booster: "Increases max Stamina by 50%"
    • Working

Consumables (Healing)

  • Bounce Back MK1: "Instantly restores 15% Health and then 3% Health per second for 30 seconds."
    • Working
      • Confirmed both numbers. Got 15.15% on the initial heal and 2.8% per second after, error is most likely from my lack of video editing skills.
  • Bounce Back MK2: "Instantly restores 20% Health and then 4% Health per second for 30 seconds."
    • Working
  • Bounce Back MK3 : "Instantly restores 25% Health and then 6% Health per second for 30 seconds."
    • Working
  • Maxdoc MK.3 (Epic): "Instantly restores 80% Health."
    • Working

Cyberware – Circulatory System

  • Bioconductor (Legendary): "Reduces all Cyberware cooldowns by 30%"
    • Working
  • Blood Pump (Legendary): "Activate to instantly restore 90% health (cooldown 180 seconds)"
    • Not working
      • Tried all rarities and confirmed none of them seem to do anything after trying to activate them using the mouse wheel.
  • Feedback Circuit (Legendary): "Instantly restores 10% Health after you discharge a fully charged weapon with a hit to an enemy."
    • Not working.
      • Tried with melee weapons and strong attacks, tech revolvers, tech pistols, tech rifles.
  • Bioplastic Blood Vessels (Legendary): "Increases health regen outside of combat by 50 point per second."
    • Working
      • Limited to how much you invested in the Athletics perk that changes how much HP regenerates outside of combat. Without it your Health regenerates up to 60%.
  • BioMonitor (Legendary): "Instant restores 100% Health when Health drops to 15%.
    • Working
      • Warning: I didn't test whether or not it recovers the HP if you lose your last 15% of health instantly. So it's uncertain to me if it's possible to die before this item triggers.
  • Syn-Lungs (Legendary): "Increases Stamina regen by 25%"
    • Working
      • Tested natural regeneration, which worked.
      • Also tested stamina regeneration from defeating an enemy from Adrenal Booster (cyberware). No changes.
      • Didn't test perks with Blunt weapons, as I found them to be broken in my other post.
  • Microgenerator (Legendary): "When your Health drops to 15%, Release an electroshock that deals damage equal to 50% of the target enemy's max Health. Applies Shock to enemies."
    • Working
      • I tried multiple times, and the shockwave killed everyone around. My guess is it's because the Shock application also deals a lot of damage on top of the 50%.
  • Second Heart (Legendary): "Instantly restores 100% of max Health when your Health falls to 0. Cooldown 2 min."
    • Working
  • Adrenal Booster (Legendary): "Instantly restores 50% Stamina when you defeat an enemy."
    • Working
      • I couldn't tell if it was exactly 50%, but it was a lot. If I had trouble getting my stamina to be that low in the first place (which I did) in order to test this, I'm sure it's enough for everyone in normal circumstances.
  • Tyrosine Injector (Uncommon): "Increases the breach time of Breach Protocol by 100%"
    • Working
      • Doubles the time you have to finish the mini game sequence.
      • Fun fact: This cyberware made me believe very early on that Breach Protocol (reduced ram usage) had a time limit. It wasn't until this test that I realized it meant for the mini game lol.

Cyberware – Frontal Cortex

  • Self-ICE (Rare): "Negates Effectts of enemy quickhacks. Cooldown 45 Sec."
    • Working
  • Ex-Disk (Legendary): "increases your cyberdeck's max Ram units by 5"
    • Working
  • Ram Upgrade (Rare): "Increases cyberdeck RAM recovery rate by 0.15 units(s) per second."
    • Working
  • Heal-On-Kill (Legendary): "Instantly restores 10% Health after defeating an enemy."
    • Working
  • Visual Cortex Support (Legendary): "Increases Crit Damage by 45%"
    • Working
      • Tested with attacks and confirmed on stats page.
  • Limbic System Enhancement (Legendary): "Increases Crit Chance By 25%"
    • Working according to stats page.
  • Memory Boost (Epic): "Defeating an enemy instantly recovers 4 cyberdeck Ram unit(s)."
    • Working
  • Camillo Ram Manager (Legendary): "When your cyberdeck's RAM reaches 2, Instantly free 30% of it. Cooldown 4min."
    • Not working
      • Interpreting this as restore 30% of the RAM you have. Tested this two ways:
      • Using exactly enough RAM to get down to 1 RAM, nothing happened, let it recover to 2, nothing happened.
      • Recovered to 6 RAM and used a quickhack requiring 4 RAM to drop down exactly to 2, and nothing happened.
  • Mechatronic Core (Legendary): "Increases damage to drones, mechs and robots by 50%"
    • Working

Cyberware – Hands

  • Ballistic Coprocessor (Legendary): "A coprocessor with an integrated servomotor system.”
    • Working
      • Confirmed extra 2 ricochet shots.
      • Confirmed that ricochet shots are pretty much guaranteed with this on
  • Smart Link (Legendary): "Cyberware that allows swift, direct, low-latancy connection with compatible objects such as fires or implants, while also increasing effectiveness and handling."
    • Working
      • I had to craft a rare smart weapon with 0% crit damage and take off any crit damage mods/cyberware in order to see the difference that this made with the 25% crit damage. It's confirmed working.
      • Note the crit damage/chance buffs don't show on the weapon

Cyberware – Immune System

  • Shock-N-Awe (Legendary): "After taking damage, there is a 10% chance of release a large electroshock that deals damage to nearby enemies."
    • Working
  • Cataresist (Legendary): "Increases all resistances by 35%"
    • Not working
      • I need help with this one lol. First of all it doesn't show on the stats page when you look at your resistances.
      • Secondly, I tried testing by using incendiary, EMP, and biohazard grenades on myself. With this cyberware I died faster with it on than I did with it off (all other equipment/mods the same). 5 ticks to kill myself with it on, 6 ticks without it on. If anyone can help explain that I'm all ears. Video below of incendiary. All my resistances are the same (all 3 grenades did the same damage). No immunities equipped.
      • You'll have to take my word for it. Character limit reached.
Read more:  How to get the most out Role Playing in a Storytelling game



  • Metabolic Editor (Epic): "Poison effects cause you to regenerate Health instead of taking damage."
    • Working
      • Side note: This heals you really fast. Had fun punching people down and using it to heal myself the whole time.
  • Inductor (Epic): "When affected by Shock and EMP, Amor increases by 50% instead of taking damage."
    • Partially working
      • I still took a small amount of damage.
      • The 50% is only applied to I believe equipped armor and is not added to the armor you get from perks. Being naked with perks and the Subdermal armor cyberware I had 200 base armor + 72 bonus from perks, and it increased my armor by 100 (372 total).
  • Detoxifier (Rare): "Grants Immunity to Poison."
    • Working

Cyberware – Integumentary System

  • Fireproof Coating (Rare): "Grants Immunity to Burn."
    • Working
  • Grounding Plate (Rare): "Grants Immunity to Shock."
    • Partially working
      • I threw an EMP grenade at myself, and standing over it during the explosion caused a small amount of damage. Testing poison and burn immunities I did the same and took 0 damage. It could be a difference in how EMP grenades work, but I don't see anything in the descriptions that suggest that. The EMP/Shock effect after did 0 damage for the rest of the duration.
  • Supra-Dermal Weave (Rare): "Grants Immunity to Bleeding."
    • Working
      • Note: The only way I could test this was using a console command to apply bleeding to myself. Works for other effects, and usually kills me instantly with this cyberware unequipped, so I believe it's working.
  • Optical Camo (Legendary): "Grants invisibility for 15 seconds. Cooldown 60 sec."
    • Working (Credit to u/Arsenic_Touch)
      • Only works when you don't have an arm cyberware equipped.
      • No idea how to unequip one if you already have one on.
  • Subdermal Armor (Legendary): "increases armor by 200"
    • Working

Cyberware – Nervous System

  • Nanorelays (Epic): "Increases Sandevistan and Kerenzikov duration by 2 sec."
    • Working on both
  • Kerenzikov (Legendary): "Allows you to aim and shoot while dodging. Slows time by 90% for 3.5 sec. when blocking, aiming or attacking during a slide or doge. cooldown 5 sec."
    • Working
  • Manuvering System (Rare): "Allows you to preform dodges in midair."
    • Working
  • Pain Editor (Legendary): "Reduces all incoming damage by 10%"
    • Working

Cyberware – Operating System (Cyberdecks)

  • Araska MRK.4 (Legendary): "Decreases the RAM cost of Covert quickhacks by 2. Quickhacking an enemy affected by Ping will reset the duration of ping. Increases combat quickhack duration by 40%."
    • RAM for covert doesn't seem to work. Tried Reboot Optics which costs 5 on the common deck, cost the same for this deck.
    • Ping reset confirmed. It doesn't just reset Ping on the target, but also whoever else got hit with Ping. Used Optics reboot for the test.
    • Combat quickhack durations confirmed 40% increase in their descriptions while targeting an enemy.
  • Fuyutsui Tinkerer MK3 (Legendary): "Increases cyberdeck ram recovery rate by 9 unit(s) per 60 sec. Increases combat quickhacks duration by 50%."
    • RAM recovery working
    • Combat quickhacks confirmed increase duration.
  • Netwatch Netdriver MK.5 (Legendary): "Offensive quickhacks can be uploaded to 3 targets within a 6-meter radius. Increases damage dealt by quickhacks by 30%. Increases cyberdeck RAM recovery rare by 9 unit(s) per 60 sec."
    • Multiple targeting working
    • Similar to how the perks for Quickhacks seem to give you less damage than expected (possibly because I don't understand what the base damage is), the increase in damage seemed low, but is definitely there. Common deck did 900 using synapse burnout and this did 1000.
    • RAM recovery working
  • Raven Microcyber MK.4 (Legendary): "Increases time it takes for an enemy netrunner to hack you by 100%. Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec.,"
    • I've noticed from trying to test the hacking time that even when being targeted by the same enemy the time varied with the same deck. This one can fuck off.
    • RAM recovery working, but not confident about 6 vs 9 units TBH when paired with the natural recovery rate.
  • Stephenson Teck MK. 4 (Legendary): "Quickhack cooldown reduced by 45% Increase combat quickhack duration by 50%. Reduces quickhack upload time by 25%"
    • Says 45% reduced CD, but my psychosis CD went from 90 on common to 36 with this, which is a 60% cooldown reduction.
    • Combat quickhack duration 50% increase working.
    • 25% reduced upload time working.
  • Tetratronic Rippler MK. 4 (Legendary): "Ultimate quickhacks can spread once. Reduces the RAM cost of Ultimate quickhacks by 3. Reduces quickhack upload time by 75%. Quickhack cooldown reduced by 45%"
    • Ultimate quickhack spread working
    • RAM reduction for ultimate quickhacks working
    • Reduced upload time working
    • Same as Stephenson with the CD being reduced 60%, not 45%, except with all quickhacks.
  • Dynalar Sandevistan MK.4 and Qiant Sandevistan MK.4 (Legendary): "Slows time by 25% for 16 sec. Cooldown 30 sec. Increase any damage dealt by 15% when Sandevistan is active. Increase Crit Chance by 15% when Sandevistan is active."
    • Duration and cooldown correct
    • Damage increase working.
    • Crit rate untested.

Cyberware – Operating System (Sandevistan)

  • Qiant Sandevistan MK.4 (Legendary): "Slows time by 25% for 12 sec. Cooldown 30 sec. Increase any damage dealt by 15% when Sandevistan is active. Increase Crit Chance by 15% when Sandevistan is active."
    • Duration and cooldown correct
    • Damage increase working
    • Crit rate untested.
  • Qiant "Warp Dancer" Sandevistan MK.5 (Iconic): "Slows time by 10% for 8 sec. Cooldown 30 sec. Increase any damage dealt by 15% when Sandevistan is active. Increase Crit Chance by 10% and Crit Damage by 50% when Sandevistan is active."
    • Duration and Cooldown correct
    • Damage and Crit damage working.
    • Crit chance untested.
  • Militech "Falcon" Sandevistan MK.5 (Iconic): "Slows time by 30% for 18 sec. Cooldown 60 sec. Increase any damage dealt by 15% when Sandevistan is active. Increase Crit Chance by 20% and Crit Damage by 35% when Sandevistan is active."
    • Duration and cooldown correct
    • Damage and Crit damage working
    • Crit chance untested

Cyberware – Skeleton

  • Microrotors (Legendary): "Increases Attack speed by 25%"
    • Working
      • Every weapon seems to have a cap on attacks per second. Unfortunately, almost every time you craft or find one it's already at this cap. The way I tested this was using a Katana, and they have a cap of 5. You'll notice putting anything into attack speed while using one with 5 attacks per second wont do anything. I managed to craft one that had 2.5 attacks per second, and any perk/mods/cyberware that affects attack speed showed clear results, and also adjusted the attack speed on the weapon description.
      • So in short, it only works if your melee weapon is not capped on speed, and if it's close to the cap the effect wont be as noticeable.
      • Actual numbers recording time to finish 5 combos without cyberware: 7.73 seconds with: 7.1 seconds. I had other perks increasing attack speed as well so the 25% is actually less of a relative increase.
  • Dense Marrow (Epic): "Increases Stamina cost of melee attacks by 10%, but increase base damage of melee weapons by 25%"
    • Working
  • Synaptic Singal Optimizer (Legendary): "Increases Health by 60%"
    • Working
  • Bionic Lungs (Legendary): "Increases Stamina by 60%"
    • Working
  • Bionic Joints (Epic): "Reduces recoil of ranged weapons by 25%"
    • Working
      • Primarily reduces vertical recoil. The horizontal spread from unloading a full magazine of an assault rifle was the same.
  • Microvibration Generator (Epic): "Increases base damage of melee weapons by 15%"
    • Working
  • Titanium Bones (Rare): "Increases carrying capacity by 60%"
    • Working
Read more:  (A lot of informations) Paweł Sasko about the game's structure, length and lifepaths

Cyberware – Operating System (Berserk)

  • BioDyne Berserk MK.4 (Legendary): "25% recoil reduction, 25% melee damage increase, 5% armor and resistance increase, 5 second duration, 30 second cooldown, 20% ranged damage increase, 4% heal on kill"
    • Very wrong duration and cooldown? Lasted 30 seconds for me and CD was 60 seconds.
    • Recoil reduction working
    • All damage buffs working.
    • Heal on kill working
    • Armor not working and resistances I don't see changing.
  • ZetaTech Berserk MK.5 (Iconic): "20% recoil reduction, 20% melee damage increase, 20% armor and resistance increase, 10 second duration, 30 second cooldown, 5% heal on kill"
    • Same duration and cooldown issue: 30s and 60s cooldown
    • Recoil reduction working
    • Melee damage increase working
    • Heal on kill working
    • Armor and resistance not working. Guess they all have this issue?
  • Militech Berserk MK.5 (Iconic): "15% recoil reduction, 15% melee damage increase, 15% armor and resistance increase, 10 second duration, 60 second cooldown, 5% heal on kill, 40% Health and stamina increase while active."
    • Lol duration for this one I got 60 seconds. Cooldown at 60s
    • Recoil, melee, heal on kill working.
    • Armor same issue as the others and resistance not showing any change
    • Health increase looks right, Stamina increase looks broken in the positive direction

Mod – Clothing

  • Coolit (Legendary): "Immunity to Burn"
    • Working
  • Antivenom (Epic): "Immunity to Poison"
    • Working
  • Panacea (Legendary): "Immunity to Poison & Shock"
    • Works for Poison, but not Shock
  • SuperInsulator (Epic): "Immunity to Shock"
    • Not working
      • I'm immune to EMP grenades when wearing the shock immunity cyberware, but not for the clothe mods, so I think it's safe to assume these are not working.
  • Soft-Sole (Epic): "Land Silently"
    • Working
      • Found a spot to land behind 2 enemies, without mod they both turned around, with mod they didn't notice.
  • Cut-It-Out (Epic): "Immunity to Bleeding"
    • Bleeding console command didn't do anything, so working
  • Predator (Legendary): "25% bonus dam to med/hi level threats"
    • No change to high threat, doubt it does anything to medium threat.
  • Dead-Eye (Legendary): "adds 15% crit chance, 30% crit dam"
    • Not working
  • Armadillo (Epic): "Increases Armor by 240"
    • Working
  • Resist! (Epic): "Reduces damage from negative status effects by 14%"
    • Not working
      • I stacked like 10 of these at the same time, threw a poison grenade at myself and the damage didn't change. It's possible that it means reduction from enemies only, haven't tested that.
      • Description also says 2 different things. 14 damage reduction per second and 14%. Either way, I don't think they work.
  • Fortuna (Legendary): "Increases Crit Chance by 15%"
    • Working
  • Bully (Legendary): "Increases Crit Damage by 30%"
    • Working
  • Backpacker (Epic): "Increases carrying capacity by 11"
    • Working
  • Footloose (Common): "Increased Evasion by 0.2"
    • Not testing
  • Showtime (Common): "5% Bonus Damage Against High & Moderate Threat Enemies"
    • Not working.
      • Stacked like 50% extra damage, no change to high threat enemies.
  • Osmosis (): "Increase max Oxygen by 5"
    • Working
      • Oxygen stat increases when equipping
      • Who the fuck would use this? That's enough evidence for me
  • Plume (Common): "Reduces fall damage by 5%"
    • Working
  • Zero drag (Common): "Increases movement speed by 10"
    • Working & Fun
  • Tenacity (): "Reduces Stamina cost of melee attacks by -5%"
    • Not working
  • Vanguard (): "Reduces Stamina consumption when blocking by 5%"
    • Not testing unless someone actually requests, after which I will say no.
  • Boom Breaker (Common): "Reduces damage from explosives by 5%"
    • Tried using this already. Explosive still either miss or kill me so probably not working

Mod – Cyberware

  • Beast Mode (Legendary): "While Berserk is active Armor, Resistance, health +15%, Melee damage 100%"
  • Black Market Battery (Legendary): "Max Charge & Charge damage 100%"
  • Animal Knuckles (Legendary): "Causes Internal Bleeding on successful hits."
  • Sandevistan: Araska Sofware (Legendary): "Enemies take 70% more time to notice you while Sandevistan is active"
  • Sensory Amplifer (Rare): "Increases Crit Chance by 10%"
  • Sensory Amplifer (Rare): "Increases Crit Damage by 30%"
  • Sensory Amplifer (Rare): "Increases max Health by 15%"
  • Sensory Amplifer (Rare): "Increases Armor by 5%"
  • Extended Berserk (Common): "Increases Berserk duration by 1 sec."
  • Chained Berserk (Common): "Reduces Berserk Cooldown by -5 sec."
  • Armored Berserk (Common): "While Berserk is active, increases Armor bonus by 5 and all Resistances by 5%"
  • Brusing Berserk (Uncommon): "Increases Berserk melee damage bonus by 13%"
  • Focused Berserk (Common): "While Berserk is active, reduces weapon sway by 10% and recoil by 10%"
  • Invigorating Berserk (Common): "While Berserk is active, increases Health regen by 10%"
  • Devastating Berserk (Rare): "When Berserk is active, increase Crit Chance by 15%"
  • Sharpened Berserk (Rare): "When Berserk is active, increase Crit Chance by 25%"
  • Monowire – Chemical Damage (Rare): "Monowire deals Chemcial damage. Can apply poison to multiple targets with one attack. Effective against groups of enemies"
  • Blade – Chemical Damage (Rare): "Mantis Baldes deals Chemcial damage. Due to the blades' fast attack speed, they can rapidly apply poison. Very effective against an individual Target"
  • Knuckles – Chemical Damage (Rare): "Gorilla Arms deals Chemcial damage and have a small chance to apply poison"
  • Chemical Round (Rare): "Explodes on impact and deals Chemcial Damage to enemeies with one area of effect with a small change to apply poison. Charged shot inscrease damage, the explosion radius and the chance to apply poison. Effective against groups."
  • Monowire – Electrical Damage (Rare): "Monowire deals Electrical damage. Can apply Shock and Stun to multiple targets with one attack. Very effective against rapidly moving targets and groups of enemies"
  • Blade – Electrical Damage (Rare): "Mantis Baldes deals Electrical damage. Due to the blades' fast attack speed, they can rapidly apply Shock. Very effective against drones, mechs and robots"
  • Knuckles – Electrical Damage (Rare): "Gorilla Arms deals Electrical damage and have a small chance to apply Shock. Increases damage to drones, mechs and robots."
  • Electrical Round (Rare): "Explodes on impact and deals Electrical damage to enemeies with one area of effect with a chance to apply Stun. Charged shot inscrease explosion radius and guarantees applying Stun. Effective against fast-moving enemies, drones, mechs and robots, as well as groups of enemies"
  • Explosive Round (Rare): "Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies."
  • Fast Rotor (Epic): "Increases Mantis Blade attack speed by 35%"
  • Battery, High-Capacity (Epic): "Increases max charge and charge damage by 50%"
  • Monowire Battery, High-Capacity (Epic): "Increases charge damage by 50%"
  • Battery, Low-Capacity (Rare): "Increases max charge and charge damage by 10%"
  • Monowire Battery, Low-Capacity (Rare): "increases charge damage by 10%"
  • Battery, Medium-Capacity (Epic): "Increases max charge and charge damage by 25%"
  • Monowire Battery, Medium-Capacity (Epic): "Increases charge damage by 25%"
  • Metal Plating (Rare): "Increases all Resistances by 10%"
  • Militech Incendiary Round. (Rare): "Explodes on impact and deals thermal damage to enemies withing the are of effect with a small chance to apply Burn. Charged shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies."
  • Neoplastic plating (Rare): "increases Crit Chance by 10%"
  • Monowire – Physical Damage (Rare): "Monowire deals Physical damage. Deals high amount of concentrated damage and can instantly dismember an enemy with one quick action."
  • Blade – Physical Damage (Rare): "Mantis Blades deal Physical damage. Due the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target."
  • Knuckles – Physical Damage (Rare): "Gorilla Arms deal Physical damage."
  • Sandevistan: Overclocked Processor (): "increases duration by 0.5 sec."
  • Sandevistan: Prototype Chip (Rare): "While Sandevistan is active, increase Crit Chance by 5%"
  • Sandevistan: Neurotransmitters (Rare): "While Sandevistan is active, increase Crit Chance Damage by 15%"
  • Sandevistan: Heatsink (): "Reduces Sandevistan Cooldown by -2 sec."
  • Sandevistan: Micro-Amplifier (Legendary): "When Sandevistan is active, it removes all BURN, Shock, Poison and Bleeding effects."
  • Slow Rotor (Rare): "Increases Mantis Blade attack speed by 20%"
  • Monowire – Theremal Damage (Rare): "Monowire deals Thermal damage. Can apply Burn to multiple targets with one attack. Very effective against groupos of enemies."
  • Blade – Theremal Damage (Rare): "Mantis Blades deal Thermal damage. Due to the blades' fast attack speed, they can quickly apply Burn. Very effective against an individual target."
  • Knuckles – Theremal Damage (Rare): "Gorilla Arms deal Theremal damage and have a small chance to apply Burn."
  • Thermal Round (Rare): "Exploses on impact and deals Thermal damage to enemies within the area of effect with a small chance to apply burn. Charged shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies."
  • Titanium Plating (Epic): "Increases Armor by 7%"
  • Tranquilizer Rounds (Rare): "Non-Leathal. Enemies shot with this type of round will lose consciousness."
  • Haming-8 Rotor (Legendary): "Increases Mantis Blade attack speed by 45%"
  • Sandevistan: Tyger Paw (Epic): "While Sandevistan is active, defeating an enemy restores 15% Stamina"
  • Rin3u Battery (Legendary): "Defeating an enemy fully restores Stamina"
  • Sandevistan: Rabid Bull (Epic): "While Sandevistan is active, defeating an enemy restores 5% health."
  • Target Analysis (Rare): "All your weapons are non-leathal."
  • Explosive Analysis (Uncommon): "Allows you to see the precise explosion radius of your grenades."
  • Target Analysis (Rare): "All your weapons are non-leathal."
  • Threat Detector (Rare): "Automatically highlights who have detected you."
  • Trajectory Analysis (Legendary): "Increase headshot bonus damage by 50%"
  • Weakspot Detection (Uncommon): "Increases Crit Chance by 5%"
  • Trajectory Generator (Uncommon): "Allows you to preview your bullets' ricochet trajectory. In order to control your bullets' trajectory, you must install both this mod and Ballistic Coprocessor cyberware."
Read more:  Most interesting Q&A answers updated megathread

Mod – Melee Weapons

  • Kunai – Rare (Rare): "Increases weapon attack speed by 0.3"
  • White Knuckled (Rare): "Increases Crit Chance by 7%"
  • Cold Shoulder (Rare): "Increases damage by 7"
  • Scourge (Rare): "Increases Crit Damage by 10%"

Mod – Ranged Weapons

  • Crunch (): "Increases damage by 5"
  • Penetrator (): "Increases Crit Chance by 2%"
  • Pacifier (): "Increases Crit Damage by 6%"
  • Combat Amplifier (Rare): "Increases chance to apply damage-related status effect by 5%"
  • Countermass (Epic): "Eliminates vertical recoil while aiming"
  • Pulverize (UnCommon): "Increases damage to limbs by 5%"
  • Weaken (Rare): "Hitting a targe reduces their shooting accuracy by 20% for 10 seconds"
  • Autoloader (Rare): "Automatically loads a bullet in the chamber after depleting a magazine"
  • Pax (UnCommon): "Renders your weapon non-leathal, Increases damage by 6"
  • Neon Arrow (Rare): "Reduces weapon reload time by 5%"
  • Vendetta (Rare): "Increases headshot damage by 20%"

Mod – Muzzle

  • CS-1 Taipan (): "2x Damage Multiplier when attacked from stealth, Reduces base damge by 30%"
  • XC-10 Strix (Uncommon): "2.5x Damage Multiplier when attacked from stealth, Silencer, Increases Crit Chance by 10%, Reduces base damge by 30%"
  • XC-10 Cetus (Uncommon): "2.5x Damage Multiplier when attacked from stealth, Silencer, Increases Crit Chance by 5%, Reduces base damge by 25%"
  • XC-10 Alecto (Rare): "2.5x Damage Multiplier when attacked from stealth, 15% Reduced damage"

Source: reddit.com

Similar Guides


Top 7 NEW Games of January 2021

New year - new month - new games. Take a look at the first 2021 games you’ll be playing on PC, PS5, PS4, Xbox Series X, Xbox One, Switch, and more.





More about Cyberpunk 2077

Post: "Complete List of Verified Items (Working / Not Working / Partially Working) [WIP]" specifically for the game Cyberpunk 2077. Other useful information about this game:



Top 10 Best Video Games of 2020 (So Far)

In times of uncertainty, video games allow us to escape from the stress of the real world. For this list, we’ll be looking at some of the best games released in the first half of 2020.


You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *