there's 2 ideas here, because i'm indecisive however everything else is the same
"The armour, is yours…. for the right price" – Unnamed Scavenger.
Astetic; im thinking of a colossus styled chest plate, that looks to have been severally hacked up to make it fit the MUCH smaller guardians. it would have with 4 small missile silos on the back, it still would have the thruster vents that activate when lift is active, this would help identify the chest plate even easier
i expand on the 2 ideas further in the notes section
Perk : Cabal Missile swam
Description ; Replaces your Barricade with an barrage of blinding arc rockets, that disrupt Targets.
Perk : (need Help with a name)
Description : replaces your Barricade with an Barrage of Rockets infused with your Subclass Affinity
- Arc – blinds targets,
- Solar – Burns
- Void – Weakens
- Stasis – Slows
- ????? – ???
- ????? – ??????
Notes ; for Idea 1
this is basically the standard colossus missiles, deploying 8 rockets that split into 2 after they have been in the air for a bit.
the rockets initial direction and trajectory is where the player is looking,
in PvP the rockets would 16 damage a piece, (total of 16 rockets), as well as having weaker tracking,
these rockets would have a 1m diameter blast/effect Diameter
there is a cooldown penalty of 20%, (AKA 20% longer cool down)
Notes ; for Idea 2
this is basically the standard colossus missiles, deploying 8 rockets that split into 2 after they have been in the air for a bit. however the effects upon detonation vary based on subclass
the rockets initial direction and trajectory is where the player is looking, WHEN they are summoned, and can't change direction until the tracking takes over (however since they are a staggered launch you could fan them out)
the potentancy of the effects depends on how many rockets hit. except for arc.
there is an 100% increase in Class ability cooldown, (doubled cooldown)
all but arc do 5 impact damage, and 5 blast in PvP, (PvE is MUCH higher)
arc does double that with 10 impact and 10 blast damage
all rockets have a 1m diameter effect radius
ARC – these rockets act as the colossus missiles, blinding, removing radar, slowing, removing jump abilities. but only last 1.5sec regardless of how many hit (although the timer would refresh each time your hit by the blast
Solar – these rockets applies an PvP 0.25sec burn timer or a PvE 1sec, with each rocket increasing that timer, (max of 4 sec PvP and 16sec PvP)
the burn damage per rocket (0.25sec), is 10, totalling, 160 burn damage for 4sec
Void – these rockets apply an 30% weakness effect, (same as melting point),
PvP each rocket adds 0.25sec of the weakness (max duration is 4sec)
PvE each rocket adds, 0.75sec of the weakness (max 12sec)
Stasis – each rocket applies PvP +8 slow, PvE +25 slow (pvp needs 13 of the 16 rockets to freeze)
the ??? are for the comming Darkness subclasses
End of notes
what are your thoughts on the 2 ideas, idea 1 is VERY simple, but could be cool, but idea 2 is VERY interesting, especially with how it interacts with the subclasses.
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