Destiny

Destiny 2 Update 3.1.1

Source: https://www.bungie.net/en/News/Article/50186


Activities

Crucible

  • Fixed an issue in Trials of Osiris where the I Am Invincible medal was appearing for all players when one player earned it.

    • The medal wasn't actually awarded to the players who didn't earn it, they just incorrectly got the UI popup as if it had been.
  • Fixed an issue where restricted players were incorrectly unable to access Crucible and Gambit private matches.

  • Fixed an issue where there was no audio cue playing when an enemy player was revived in a Trials match.

Cosmodrome

  • Fixed an issue on Exodus Garden 2A where players could skip the first barrier by going out of environment.

Dreaming City

  • Fixed an issue where region chest icons would remain on the map after finding the chest.

Battleground: Foothold

  • Fixed a dropship issue that was causing some poor performance.

    • This should slightly improve performance during the boss encounter when the dropships arrive.

Battleground: Behemoth

  • Made key item names more consistent during the activity.
  • Fixed an issue where the closing dialog would run longer than the ending timer of the activity.

General Battlegrounds Fixes

  • Player positioning is locked during Tribute Chest slam animations. Should reduce the likelihood of killing teammates while opening Chests.
  • Fixed an issue where volatile cells would noticeably clip into the players arm.
Read more:  Optimized Bounties For 2020/07/25

Strikes

  • Fallen S.A.B.E.R.:

    • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
    • Improved objective waypoint behavior.
    • Fixed some grammatical errors in player-directive text.
    • Fixed an issue where Zavala's dialog in the first area could play multiple times.
    • Fixed a bug where a Fallen energy shield could be seen sticking out of a wall.
  • Devil's Lair:

    • Sepiks Prime now has a Boss health bar.
    • Fixed some floating environment objects.
    • Fixed an issue where some monster spawn points looked like accessible doorways to players.
    • Fixed an issue where an Overload Captain could spawn with the wrong name.
    • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
    • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.

Last Wish

  • Fixed a bug where players that died after slamming the Heart could repeatedly spawn outside of the area and die.
  • Fixed an issue where Creeping Darkness wouldn't kill players.

Garden of Salvation

  • Fixed an issue where Tether Hubs could accept tethers when shielded.

Gameplay and Investment

Fragments

  • Updated description strings for Whisper of Torment and Whisper Fractures fragments.

  • Replaced "combatants" with "targets" to clarify that these fragments are applicable in both PvE and PvP activities.

Armor

  • Fixed an issue with the Linear Actuators perk for Dunemarchers was not triggering properly.
  • The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
  • Font of Might no longer displays a generic "Damage Boost" string when its benefit is active.
  • Fixed a bug where Mantle of Battle Harmony and Omnioculus were not displaying their flavor text.
  • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
  • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.
Read more:  D2 Weekly Reset Thread 2020-07-07

Weapons

  • Fixed an issue where flavor text wasn't appearing for several Seasonal weapons.
  • Added rumble to the end of the reload for Dead Man's Tale.
  • Adjusted Riskrunner perk VFX that were causing epileptic issues.
  • Reduced Arbalest's aim assist, making it harder to hit headshots in Crucible.
  • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
  • Fixed the missing kill feed icon on Ticuu's Divination.

Bounties and Pursuits

  • On the Offensive New Light Quest:

    • Fixed an issue where the text in step 2 of 4 still referenced weekly bounties.
    • Rebalanced step 2 so that daily bounties grant the most efficient progress.
  • Battlegrounds:

    • Players will now be refunded Cabal Gold when swapping Challenger Medallions.

Triumphs

  • Fixed an issue where completing the Forfeit Shrine Ascendant Challenge quickly wouldn't grant the Triumph for completing it quickly.
  • Fixed an issue where completing the Agonarch Abyss Ascendant Challenge wouldn't grant the Triumph for completion.
  • Fixed an issue where completing the Ouroborea Ascendant Challenge wouldn't grant the Triumph for completion.
  • Fixed an issue where Paradii, the Vigilant and Bakken, the Relentless could fail to spawn in the Blind Well area, blocking completion of the Double Trouble Triumph.

Platforms and Systems

  • Added quick launch Activity Cards for PlayStation 5.
  • Fixed and issue where some users were missing friends or clan members in their roster on PlayStation 5.
Read more:  PVE Breakdown of nearly every Damage Resistance Mod, Exotic, and Ability

General

  • Fixed an issue where players would see incorrect spaceflight transitions when launching certain maps during Iron Banner or Trials of Osiris.
  • Fixed an issue where players with their Ghost out while scanning an object will instead summon their Sparrow.
  • Fixed an issue where players were able to cram 12 people into activity that clearly couldn’t handle the might of that many Guardians.

Source: reddit.com

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