Content of the article: "Out of all the bounties upon bounties in this game, it’s crazy there are no repeatable ones for IB"
I'm not expecting them to give pinnacles, but it'd be nice to be able to earn tokens more consistently since the drop rates of any gun you want are abysmally small after matches and from packages. I reckon there are about 12 possible drops you can get. I feel like I get one drop after match every 5 matches, which is also roughly how long it takes to earn a rank up package through 20 tokens (assuming you win about 80% of games!).
So every 5 games, which takes around an hour, you get two chances at a 1/12 shot. So your odds of steady hand are about 16% per hour playing fairly hard, and then you are looking at 36 perk combinations in the last two nodes, so you better spend 36 hours straight to get the one you want on average, if you can then put up with not getting your preferred traits in column one and two…
If there were some repeatable bounties that awarded 5 tokens, say, you'd have the following positive effects on the experience:
a) Encourage people to play on after they complete the 4 weeklies
b) Encourage people to use non-meta loadouts to do their bounties… get 10 kills with a scout, tick.
c) Encourage good tactics in game with e.g. a bounty for capturing zones
d) improve drops of what you want as you have more tokens
Each of a), b), c) would improve the experience for all. More players = better matchmaking. Broadening the use of weapons keeps it fresh so it's not just stasis hunters with steady hand and Felwinters. And it'd be nice if people actually played the game to, you know, win… rather than whatever they're doing at the moment when for e.g. they can see the opposing team about to get a power play unless they hop on A with the rest of us to speed up the cap… and head off towards the mid-map anyway… 🙂
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