Destiny

With Iron Banner around the corner again, thought I’d share some advice with a practical example of why controlling 2 zones is important in Control

Content of the article: "With Iron Banner around the corner again, thought I’d share some advice with a practical example of why controlling 2 zones is important in Control"

https://imgur.com/kbAdQnP

Was blessed to be on a pretty decent team…except none of them went for a single zone after 4 of us captured original zone C on Altar of Flame. They just bunkered down there while the enemy team farmed us.

Thought I'd take a closer of the game's stats on Destinytracker as it seemed like some average average KD's on most of the opponent's teams. the pure kill score minus assists was 74/87 in our favor.

We killed more of them, died less yet in the game's score we were thumped by 59 points because people still don't understand the importance of zone advantage in Control all these years later.

Maybe a bit out of exasperation of how this is a constant thing to this day I thought I'd spend about 10mins doing this write-up.

Here is how scoring in control works for your team (not your personal score in the post-game):

  • Zone capture regardless of how many people are on the zone: +1 point
  • Kills with zero or one zone capture: +1 point
  • Advantage final blow while two zones are captured: +2 points
  • Power play final blow kills while three zones are captured: +3 points

It can probably be a bit overwhelming when you see constant +1's, +2's and +3's on your screen for final blows AND assists making you think your team score is going up like a rocket till reality kicks in, but the most important part of the scoring is that your kills value effectively doubles the scoring towards the team regardless of how many people assist and get the notification too. Just because you're teamshotting and you all see a score pop up while the other team has advantage…if your opponent scraped off a trade during that play they effectively contributed double the points to their team.

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Same logic for capturing zones. while the more people on the point makes the capture faster, it will only be a +1 so it's OK for some people to leave that zone to take defensive positions to cover the capture.

Most of the time the scorecard is fairly clear who deserved to win, but it can be a bit misleading with how it doesn't quite align with the stats provided.


TLDR: Not prioritising zone advantage whenever you are able to can and will cost you a lot of games you should otherwise be winning. I look forward to experiencing more of this pain next week as I chase my 1060 boots for another week.

Source: reddit.com

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