Dota 2

A breakdown of every Riki matchup with/against Agility heroes

This assumes a position 1 Riki

If a hero can only be played as a safelaner, I'm not going to break down allied combos.

At that point you're just getting griefed.

Anti-Mage

Heavily Riki Favored

Pros

  • Terrible HP
  • Reliant on blinks and manta to survive, which Smoke shuts down
  • No lockdown pre-basher/abyssal
  • Riki's low mana pool means AM can't do very much damage to him through Mana Break/Void.
  • His magic resistance means literally nothing to you
  • Counterspelling Dart is very difficult if Riki was unseen, and even if he does it you automatically disjoint it by virtue of being invisible.
  • Counterspelling Blink Strike causes no negatives other than the wasted blink; it doesn't cause the minor damage to be reflected, and won't spawn an illusion if he has shard.
  • Riki can easily clear out AM's illusions after two items, making it difficult for him to burst Riki's teammates and shove out lanes (giving Riki a de
  • Riki is one of few heroes that AM doesn't outfarm.

Cons

  • If you're burned out of mana, you're probably in trouble (unless you have wand, lul).

As a Teammate

  • Don't pick AM as anything other than a pos 1.

Arc Warden

Riki Favored

Pros

  • A very immobile squishy
  • No lockdown until he buys orchid/sheep
  • No reliable burst, as Riki can easily get to an ally to avoid Flux and dodge ghosts with Tricks.
  • Smoking inside Magnetic Field absolutely screws him over
  • Ganking the double tremendously increases Riki's income
  • If Arc isn't positioned at a very specific spot in Magnetic Field, the spell is useless.

Cons

  • Can purchase Necronomicon
  • If he positions correctly in his field, Tricks cannot hit him.
    • Arc Warden must stand such that his ass is sticking out of the field.

As an Ally

  • Tends to push out creep waves, which Riki doesn't like (you want to be the one farming those!)
  • No stuns, but a solid source of consistent damage
  • Aghs tricks into him as he uses bots for a free taxi ride.

Bloodseeker

Slightly BS Favored

Pros

  • After level 20, a max range blink strike can let Riki maneuver safely through Rupture
  • Tricks allows Riki to maneuver safely through Rupture, especially with Aghs and a teammate
  • Riki can easily dodge Blood Rite
  • No real lockdown or nuke damage you can't avoid
  • In the event that he kills you, your HP is low enough that you give a comparatively small heal
  • His shard doesn't give him much reward for hitting you

Cons

  • Innate detection.
  • Pre-20, you are prevented from using Blinks if he ruptures you.
  • Likely to buy Gleipnir.
  • Can become too fast for you to chase down.

Bounty Hunter

Bounty Favored

Pros

  • Lockdown is limited to a slow and a ministun
  • Relatively low nuke damage
  • Easily killed after the laning stage
  • Lotus/Greaves don't dispel smoke.

Cons

  • Detection.
  • Can exacerbate a bad lane by letting them snowball gold.
  • Has stealh, potentially allowing him to escape you since Riki runs out of slots for detection fast.
  • Loves to mess with you in the jungle.
  • Once he has Aghs and level 20, steals enough gold from you in teamfights to seriously hinder your endgame itemization if not dealt with quickly.

As an Ally

  • You have too much stealth on your team.
  • Riki can follow up on Track better than most carries.

Broodmother

Heavily Brood Favored (offlane Brood), Heavily Riki Favored (mid Brood)

Pros

  • Brood Mid will not leave her lane to pressure you.
  • No lockdown
  • Mediocre nuke damage
  • Once Riki has BF, Spiders can be killed instantly
  • Doesn't scale well

Cons

  • Offlane Brood will never leave her lane to mess with other people.
  • You have no AOE damage to deal with her horde in the early game, so without something like WW as your 5 you will get crushed.
  • Can reliably farm up an Orchid to deal with you.
  • Push strats counter Riki

As an Ally

  • If you have a Brood on your team, it's probably because the enemy team can't deal with Brood. It's okay to send your support to help her out, since if she wins lane against a team that doesn't counter her, you win without having to lift a finger.

Clinkz

Slightly Riki Favored

Pros

  • His only lockdown is Orchid/Sheep, so if he's behind he can't do anything to you.
  • Squishy if he doesn't have a good Death Pact.
  • Riki can easily get on top of him.
  • Riki can ignore Strafe
  • Smoking Clinkz stops him from firing Searing Arrows

Cons

  • Very fast in stealth
  • High burst damage, so if he gets his Orchid/Sheep off, you're proabably dead.
  • Pushes extremely hard after winning a teamfight, so the game might not go late enough for you to outscale him.

As a Teammate

  • Too much stealth on your team, not enough CC.
  • A midlane Clinkz could take care of all the tower-hitting you don't want to do.

Drow Ranger

Heavily Riki Favored

Pros

  • Keeping distance from Riki is borderline impossible.
  • Squishy enough to cause instant death.
  • She can't use gust or frost arrows in smoke.
  • Slows don't do anything to your blinks.

Cons

  • If she does land gust, and you don't have a dispel, you're probably dead.
  • She can escape you by getting a Shadow Blade, since Riki runs out of slots for detection rather quickly.

As an Ally

  • You don't want multiple pos 1 heroes.

Ember Spirit

Riki Favored

Pros

  • Smoke absolutely screws Ember over, useful as both an ambush at his remnant and to stop him from activating remnants at all.
  • Riki is all physical, so Flame Guard offers no survivability
  • Rather squishy, doesn't buy much armor compared to other heroes
  • Chains cannot hit invisible units

Cons

  • Chains are a lengthy disable if he can land them on you, and they provide True Sight.
  • You cannot break through Flame Guard.
  • If you are held down, he absolutely has the burst damage to kill you.

As an Ally

  • You both have the same goals and shortcomings as heroes.
  • You are both highly mobile, slippery, squishy diving assassin carries.
  • He's better at killing tanks than you are due to Spirit Vessel, but neither one of you is actually good at it.
  • Both of you are complete ass at pushing towers.

Faceless Void

Riki Favored

Pros

  • Smoke stops him from using Time Walk, resulting in his death.
  • You can smoke in his Chrono to screw him over, you can dart him, or you can Tricks directly into his Chrono to kill him straight up.
    • Note that Chrono is one of very few disables where you cannot use Tricks+Blink Dagger to escape, so only do this if you can guarantee a kill or if Chrono will end within two seconds.
  • Manta doesn't work against smoke.
  • Note that Cloak and Dagger being inactive does not count as a CD for the purposes of Time Dialation.
  • Time Lock can only lock Riki down if Void gets a chance to hit him, which he often doesn't.

Cons

  • If you're spotted on a ward, Chrono plus detection means instant death.
    • Aghs can also do this for him. It pierces spell immunity and ignores Linkens.
  • Backtrack causes severe problems for you, as not even True Strike works against it.
  • Due his especially stats heavy build, he won't crumble as fast as other carries.

As an Ally

  • Don't pick multiple pos 1's.

Gyrocopter

Riki Favored

Pros

  • Missile and Call Down are easily avoided.
  • Rocket Barrage does not hit invisible units, and you can blink out of its range.
  • Silences stop him from spamming Barrage and can cause Flak to miss.
  • If you buy Nullifier, Gyro cannot use Rocket Barrage at all.
  • Carry Gyro is only really viable when paired with Wisp, who you counter.

Cons

  • If he has an ally to make sure Gyro can use his nukes on you, you will die 100%.
  • For the love of god don't use Dart on him if he's in the middle of your team with Aghs. Sidegunner will kill your team while he's invulnerable.

As an Ally

  • Riki can snowball extremely hard if given a good start, and a support Gyro can easily give him tons of kills from level 2-3 onward.

Hoodwink

Heavily Riki Favored

Pros

  • Literally made of paper. Instant death.
  • Has to stand still to channel Sharpshooter, making her a sitting duck.
  • Sits in predictable places in the treeline during pushes, so wards on the edge of the map's high ground make her an easy target.
  • Riki doesn't ever get rid of his Quelling Blade, so he can always cut allies out of trees.
  • Q and W can't hit invisible units.
  • Smoke stops her from firing her ult when she wants.
  • If you hear Sharpshooter getting fired, you can dodge it with tricks.

Cons

  • Sharpshooter breaks invis.
  • Bushwhack+Sharpshooter is a ton of burst damage, so if that lands you're likely dead.
  • Can escape into the trees if you've already used Tricks and don't have flying vision of the trees.
  • Sharpshooter does enough damage to instantly kill you if you aren't full HP.

As an Ally

  • Brings Break, which counters a lot of things that counter you (Bristle, for example).
  • Has good crowd control.

Juggernaut

Heavily Riki Favored

Pros

  • Can easily dodge Omnislash, either by blinking away, using Tricks, or entering stealth.
  • Can smoke at the feet of an ally getting Omni'd to silence Jugg as he comes out.
  • Manta doesn't work against Riki.
  • Squishy as hell.
  • Doesn't give a damn about spell immunity. If he spins, he silences himself and can't attack. If he doesn't, he's silenced and misses his attacks. Big whup.
  • No lockdown pre-abyssal.

Cons

  • Can burst Riki down with Abyssal+SwiftSlash if he walks onto a ward.

As an Ally

  • Don't draft multiple position 1's.

Lone Druid

Riki Favored, but I still fucking hate him

Pros

  • Spirit Bear doesn't benefit from stat items, meaning it's difficult for it to simultaneously get HP, armor, damage, and attack speed.
  • You don't care about the Bear having bonus magic resist.
  • If the Bear starts rooting somebody to death, dart him.

Cons

  • Lockdown may be unreliable, but if you get rooted you will probably die.
  • If he gets his ult activation off, Smoke can't cancel it and the Druid is tanky as hell.
    • In addition, killing the Druid isn't even important if he's got Aghs.
  • Riki lacks the stuns to stop the bear from returning.

As an Ally

  • Don't draft multiple pos 1's.

Luna

Luna Favored

Pros

  • Not super mobile.
  • Doesn't have much lockdown until way later
  • Squishy until later in the game
  • Manta doesn't' work against Smoke.
  • Eclipse doesn't hit invis units.

Cons

  • Super stats heavy build, so she ends up with lots of health, a ton of armor, and a satanic to boot. She's tankier than you'd expect.
  • Tons of nuke damage, especially with aghs.
  • With level 25 she has ranged lockdown, especially with aghs.
  • Can buy Hurricane Pike to get out of smoke/tricks.

As an Ally

  • Don't draft multiple pos 1's.
  • Orbital Cannon Luna is always fun to play with.

Medusa

Medusa Favored

Pros

  • Medusa wants to stand still, and Smoke punishes that.
  • Smoke ignores Manta.
  • Time in Tricks doesn't count towards Stone Gaze.
  • Smoke stops Medusa from toggling her spells or regaining mana until it's too late.
  • Likes to build Linkens. If an ally has the foolish idea to Lotus Orb her while she has a Linkens, you can use that with Blink Strike to forcibly teleport her into your team.

Cons

  • Riki lacks innate mana burn, and even if he gets diffusal he doesn't get very many hits in.
  • Extremely tanky; Riki does not do enough damage to kill her.
  • Super fast while Stone Gaze is active.

As a Teammate

  • Consider going Diffusal or Meteor Hammer first to create space for Medusa.
  • Very few lineups can handle the lategame of a Medusa and a Riki.

Meepo

Heavily Riki Favored

Pros

  • Meepos clump up and hit people, perfect targets for Aghs+BF+Tricks.
  • Secondary Meepos cannot use BKB.
  • Darting one straggling Meepo as the horde tries to Poof away means instant death.
  • You are one of few heroes he doesn't necessarily outfarm.

Cons

  • Stat heavy build
  • Has lockdown and reveals
  • Magical burst damage

As an Ally

  • Congrats there's a smurf on your team, take the free win.

Mirana

Slightly Riki Favored

Pros

  • Smoke stops her from escaping.
  • Squishy.
  • Unreliable lockdown.
  • Unreliable/risky damage.
  • Can be baited into wasting arrow by cancelling Tricks a hit early and blinking away.

Cons

  • Buys Gleipnir, which can hit through invis and sets up for Arrow.
  • Has stealth, and Riki lacks the slots for detection after laning stage.
    • Moonlight is particularly good if Riki is farming in a warded area, since a goon squad of stuns and nukes is just the kind of thing you need against Riki.
  • If arrow lands, you die.

As an Ally

  • You have no synergy with Mirana, bar maybe Smoke letting her land arrows on mobile heroes, but if your teammate wants to play Mirana they're going to play Mirana.

Monkey King

Slightly MK Favored

Pros

  • If he ults, you can smoke/dart him to cancel it the first time or you can just leave.
  • You always have quelling to cut him out of trees.
  • Hard to build up Jingu on a hero you can't hit in fights.
  • Especially hard to build up Jingu if you miss half your attacks.

Cons

  • Very high armor, especially in ult.
  • Darting him in his ult is a bad, bad idea.
  • You have no nukes (E-blade Riki?)

As an Ally

  • Do not draft two pos 1's.

Morphling

Slightly Riki Favored, but I still hate him

Pros

  • If found on Agi Morph, Smoke+Tricks means instant death.
  • Riki likes to buy Skadi, which screws his STR Morph even more.
  • Linkens and Manta don't work against smoke.

Cons

  • If he gets his STR Morph off and you don't have a Skadi, he's not going to die any time soon.
  • If he morphs into you, he counters you since you can't deal with Smoke being thrown back at you.
  • A long stun and a big nuke.
  • Naturally buys Ghost Scepter.
  • If the enemy has a hero whose basic abilities counter you, Morph can double up on that.

As an Ally

  • Two Rikis jumping the enemy backline is absolutely terrifying, especially when one of those Rikis can spend their time between CD's actively manfighting.

Naga Siren

Slightly Riki Favored

Pros

  • Riki instantly clears her illusions at all stages after battlefury.
  • The net is so telegraphed that Riki can usually avoid it.

Cons

  • If she songs you and you're on top of a ward, you're in trouble.
  • Due to her stats heavy build, it's hard for Riki to kill the main Naga.
  • The potential for a high evasion build with Butterfly and level 25 is a problem for Riki.

As an Ally

  • Aghs Naga can target Riki's dart victim with her net.

Nyx Assassin

Slightly Nyx Favored

Pros

  • You spec more towards mana regen than int, so Mana Burn does little to you.
  • Tricks can eat up the Carapace stun, but won't actually stun you, so it's hard for him to hit you with that (maybe if he sees a blink strike coming, or sits on a siege creep while vendetta'd and waits for you to auto attack it so he can get you off the cleave).
  • If you smoke him while he's burrowed, I think that violates the Geneva convention.

Cons

  • High nuke damage out of stealth, so he's a major kill threat with a +1.
  • Impale is a pretty strong stun.
  • Pretty durable early on.

As an Ally

  • You might have too much stealth.
  • Your strength as a combo depends entirely on what heroes the enemy team has.
  • No special synergy, just a bunch of damage, stealth, and disables.

Pangolier

Riki Favored

Pros

  • Very squishy.
  • Vulnerable to smoke.
  • Riki has high armor (can deal with -armor from lucky shot)
  • Riki doesn't care much about disarms
  • If Pango ults, you can leave.
  • Later on, Riki can easily bash you out of Rolling Thunder with Tricks.

Cons

  • Javelin Pango burst is high.
  • The potential for lockdown is very significant if Rolling Thunder lands in a chokepoint.

As an Ally

  • Pocket him during his ult for some serious damage.

Phantom Assassin

PA Favored

Pros

  • It's difficult for her to pick you off due to her stealth.
  • If she's behind, she can't deal with smoke.

Cons

  • Once she has BKB, smoke doesn't do much.
  • Evasion is a massive pain.
  • She buys Abyssal for lockdown.
  • Difficult to pick off due to Blur stealth.
  • Extremely high burst.
  • Highrolls.

As an Ally

  • Don't draft multiple pos 1's.

Phantom Lancer

Heavily Riki Favored

Pros

  • Riki instantly clears illusions every time he presses E.
  • Manta doesn't work against Smoke.
  • Every time Riki clears the illusions, PL loses a massive chunk of HP.
  • Low nuke damage.
  • No lockdown pre-basher.

Cons

  • Once he gets abyssal he can be a threat.
  • BKB+W lets him dodge Tricks to save his illusions, and Aghs lets him resummon after Tricks clears them.

As an Ally

  • Don't pick multiple pos 1's.

Razor

Slightly Razor Favored

Pros

  • If there's a good set of blink targets, you can escape Razor before he steals much damage.
  • Getting Link onto Riki in the first place can be a problem.
  • No lockdown (other than Euls)
  • Low nuke damage.
  • Poor late game.

Cons

  • If he steals all your damage successfully, Riki doesn't offer much else.
  • He's passively hasted, so even with blinks it can be hard to break Link without ample help.
    • This also means it's difficult for you to go on him.
  • If you're dusted, Plasma Field provides vision of you to prevent you from juking through trees.
  • Builds tanky enough that deleting him isn't much of an option.

As an Ally

  • Reducing armor works wonders for Riki.
  • Smoke lets Razor link heroes that would otherwise blink away.
  • With Aghs, Razor takes care of pushing for you.

Riki

Heavily Riki Favored

Pros

  • Squishy, dies immediately to silence.
  • Doesn't like to carry detection.
  • Leave a smoke under his tricks to stop a blink strike out.
  • No nuke damage.

Cons

  • You die if he silences you.
  • You don't have the slots for detection later on.
  • He can smoke under your tricks to screw you over.
  • You lack nuke damage.

As an Ally

  • hmmm

Shadow Fiend

Riki Favored

Pros

  • Squishy as hell
  • No reliable lockdown other than items
  • Ult can be dodged
  • Once his close razes are burned, Riki can just stick on his ass.
  • Once you buy BKB, he won't be able to kill you with Euls+R (Abyssal+Arcane Blink can still do it though)

Cons

  • While it's unreliable, he still has a lot of nuke damage.
  • Naturally buys euls, which can be used defensively to dodge Tricks.

As an Ally

  • Riki appreciates the -armor.
  • If SF deletes a core, and Riki deletes a support or two, the teamfight is basically over before it starts.

Slark

Heavily Riki Favored

Pros

  • Dark Pact means literally nothing to either Smoke or Dart.
  • Riki can silence him in Shadow Dance.
  • Good luck stealing stats from Riki when you're not even allowed to hit him.

Cons

  • Leash is a massive problem for Riki if it somehow lands.
  • Stats heavy build, can become too tanky for Riki to deal with if he gets fed/farmed enough and is allowed to wail on an ulted Oracle.
  • Fish Bait can provide detection.

As an Ally

  • Don't draft multiple pos 1's.

Sniper

Heavily Riki Favored

Pros

  • Immobile
  • Squishy
  • The easiest jump target in dota
  • Assassinate is easy to dodge

Cons

  • If paired with Silencer (to eliminate noise), Aghs Sniper can catch you off guard in teamfights.
  • He's so easy to jump that a lot of the time, it's probably bait.

As an Ally

  • The enemy team has a tough choice; try to pin down Riki, or jump Sniper?
  • 4 Sniper works great with Riki, since Riki is great at following up on long range Assassinates.

Spectre

Team Dependent

Pros

  • Spectre takes so long to come online that it should be a free win.
  • No lockdown
  • Limited nuke damage
  • Dispersion doesn't hit Riki
  • Riki can easily kill his Haunt illusion
  • You outfarm her by a massive margin

Cons

  • Innate detection
  • If the game does go late, and somebody else doesn't counter Spec, Riki gets outscaled super hard.
  • Extremely tanky if the game goes late.

As an Ally

  • For the love of god don't pick two pos 1's.

Templar Assassin

*TA Favored

Pros

  • Low nuke damage
  • Entirely auto attack dependent
  • Riki can go without a support past level 3 in some matchups, so you can send your 5 to go grief the TA's game.
  • No early lockdown.
  • Smokescreen stops her from Melding and refreshing her Refraction.
  • Very squishy if an ally can get rid of Refraction.

Cons

  • Riki only does a few instances of damage, so Refraction counters you.
  • Scepter+Shard+Dust means TA can pop up out of nowhere, silence+reveal+slow you, and murder you.
  • Takes Roshan extremely easily, so she can snowball really hard.
  • Extremely high burst damage.
  • Meld Bash talent is brutal.

As an Ally

  • Armor reduction is great for Riki, as is scouting out support positions with traps.

Terrorblade

Riki Favored

Pros

  • Extremely squishy
  • Riki instantly clears illusions
  • Manta doesn't work against smoke, and being momentarily unable to cast Sunder can easily mean death.

Cons

  • High armor
  • Stat heavy build
  • Riki lacks nukes
  • Pusher (though not at a stage in the game where Riki can't deal with him).

As an Ally

  • Do not draft multiple pos 1's.
  • He can steal certain enemy auras with Q, which is nice.

Troll Warlord

Slightly Riki Favored

Pros

  • Whirling Axes evasion doesn't work on Riki, who doesn't get hit by them.
  • Level 25 doesn't allow Battle Trance to be activated while silenced
  • Smoke stops his Whirling Axes spam
  • Missed attacks don't give Fervor
  • Can get an ulted Troll to aggro on somebody else by entering Tricks.

Cons

  • If he gets basher and gets onto you, you are dead.
  • Difficult to take out quickly due to his ult.

As an Ally

  • A midlane Troll can bust through tanks Riki struggles against, and can push.

Ursa

Riki Favored

Pros

  • Smoke stops Enrage, including Aghs Enrage and Shard Enrage.
  • Dart can't be dispelled by Aghs enrage.
  • Entirely attack dependent and needs to spam spells to deal his damage.
  • No lockdown.
  • Relatively squishy if he can't Enrage.

Cons

  • Extreme burst damage.
  • With BKB, you struggle to stop him from killing your team.

As an Ally

  • This is extremely greedy.
  • If he goes mid and rushes basher, he can create space for you pretty well.

Vengeful Spirit

Slightly Venge Favored

Pros

  • Slow and squishy, meaning she's an easy kill target.
  • Riki's high base armor means Wave of Terror isn't a huge deal early on.
  • Riki can get back to a safe position quickly after a swap if he isn't instantly disabled.
  • Aghs illusion can be stalked to be kill her again when she respawns after a teamfight.

Cons

  • Brings stuns and decent damage.
  • Great at saving backline cores from Riki jumping them.
  • Even if she gets jumped and dies in a lategame fight, she can just contribute the same amount with the Aghs illusion.
  • Swap into a hex or abyssal likely means Riki dies.

As an Ally

  • A good all-rounder.
  • Bonus damage for Riki, reduced armor for enemies, and good pick potential.

Venomancer

Heavily Riki Favored

Pros

  • They have a Venomancer. Lul.
  • Riki's HP regen counteracts a lot of his DOT/Harass.
  • Slow as fuck.
  • Squishy as hell.
  • No lockdown.
  • Riki doesn't mind slows.
  • Tricks lets you ignore two seconds worth of DOT ticks.
  • You can kill him in teamfights without even giving him a chance to ult you.

Cons

  • A lot of magic damage
  • HP regen reduction
  • Riki sucks at killing Plague wards

As an Ally

  • I mean, the slows are good for running people down, yeah…
  • …but I don't want a Venomancer on my team.

Viper

Riki Favored

Pros

  • Slow as hell, so can't easily walk out of smoke.
  • You don't care about magic resist.
  • Tricks lets you ignore a large chunk of Viper Strike's damage.
  • Attack speed slows don't impact Tricks.
  • His break doesn't work on you during Tricks.
  • No innate lockdown or immediate nuke damage
  • Hard to

Cons

  • Likely to buy Hurricane Pike and Gleipnir, both of which are good against you.
  • Large amounts of magic damage.

As an Ally

  • A godsend. Counters a lot of the heroes that counter you. Neither of you is a good pusher, though.

Weaver

Heavily Riki Favored

Pros

  • Going invisible detatches bugs
  • Extremely squishy
  • Low nuke damage
  • No lockdown
  • If he gets silenced without BKB he's just fucking dead
  • Linkens does nothing to Smoke

Cons

  • BKB can allow him to Time Lapse away
  • If you find him already in Shukuchi, it's hard to pin him down.
  • Riki doesn't like to carry detection himself.

As an Ally

  • Shukuchi+Tricks is downright dirty as a taxi service mid-fight.
  • Weaver Aghs allows Riki to go as stupid aggressive as he wants with little to no risk.
  • Armor reduction and vision in trees works great for Riki.

Source

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