Dota 2

Devitt Noir, The Misrule Wanderer Contract: Toggling On

Content of the article: "Devitt Noir, The Misrule Wanderer Contract: Toggling On"

Devitt Noir, The Misrule Wanderer
The desert of Misrule is a harsh and unforgiving place. Scalding days and freezing night not to mention the creatures that may come and eat you alive. Its denizens quiet and introverted, little towns and settlements peppered the scalding desert. Among those who lives in this land is a man named Devitt. He is a wanderer in Misrule, introverted like all others, he rarely speaks, only goes in one town to another for a booze, food or a place to sleep. For a wanderer he's pockets are deep, often paying more than enough to any hotel he would stay. No one dared to even talk to him, his aura of mystery is enough to scare and swoon men and women in equal measure. However in the deep gossips between the patrons of the saloons he goes and staff and guests of hotels he sleeps in is a painting of a man whose description matches Devitt. A boy left to die in the desert, made to be a servant of some king, he who befriends a Keen and become a calculating man with a gun, a quick trigger finger, an expert marksman, a dashing rogue and a relentless mercenary. Whoever Devitt is or was will be a forever mystery lost within the sand of Misrule's desert.

Devitt Noir, The Misrule Wanderer is an adaptive agility hero capable of dishing damage using his array of guns and bullets. From critical damaging Revolvers to Armor piercing rifles. His array of special bullets as well gives his guns more versatility. When Devitt has no bullets however his fist and with his knife's help can suffice in combat causing him to receive bonuses melee heroes can receive.

Role: Carry, Disabler, Siege
Agility 31 + 2.3
Intelligence : 18 + 1.6
Strength: 20 + 2
Movement Speed: 312
Armor : 1
Damage at Level 1: 64-66
Attack Range: 150
Attack Time: 1.8

Q: Minerva, Toggle

CD/ Reload Time: 1 initial + 0.5 per bullet

Devitt's most trusted ally named after a friend from before the Great Sand

Switches up to his revolver, setting his attack speed to 200 and gives bonus 550 attack range and can only attack 6 times before reloading. At level 4 the ability gets a guaranteed critical hit.

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Damage Type: Physical
Critical Damage 150%

Notes:

  • Minerva does not go into cooldown if its not toggled on
  • Minerva cannot be toggled on if Conroy or Thomas is turned on
  • Toggling Minerva on if one of the said abilities are toggled on immediately turns them off
  • If Minerva is toggled off, Thomas is toggled on or no other abilities are toggled on he switches to melee
  • The attack speed cannot be increased in anyway but can be reduced
  • Things that boost attack range are disabled while Devitt is on melee mode
  • Can proc on hit effects

W:Conroy, Toggle

CD/ Reload Time: 1.43

A rifled filled to the brim, its steady and steadfast accuracy mirrors Devitt's former mentor

Switches to his rifle, setting his attack speed to 490 and gives bonus 600/650/700/750 attack range and can only attack 2 times before reloading. At level 4 the ability gets to remove 50% of enemy armor for 4 seconds

Notes:

  • Conroy does not go into cooldown if its not toggled on
  • Conroy cannot be toggled on if Minerva or Thomas is turned on
  • Toggling Conroy on if one of the said abilities are toggled on immediately turns them off
  • If Conroy is toggled off, Thomas is toggled on or no other abilities are toggled on he switches to melee
  • The armor removal reduces the current armor level and considers reduction, meaning hitting the same target again will cause the debuff to be less effective.
  • The armor removal does not affect enemies with 0 or negative armor value
  • The attack speed cannot be increased in anyway but can be reduced
  • Things that boost attack range are disabled while Devitt is on melee mode
  • Can proc on hit effects
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E: Thomas, Toggle

CD: 12

Sharp, Fast and Reliable just like an old friend and rival

Brings out his trusty knife and shanks his target causing heavy bleeding. At level 4 The ability gets to give Thomas bonus 400 attack range throwing the knife at his target.

Damage Type Physical
Bleed Damage 70/75/80/85
Bleed Duration 5

Notes:

  • Thomas cannot be toggled on if Minerva or Conroy is turned on
  • Toggling Thomas on if one of the said abilities are toggled on immediately turns them off
  • Turning this own automatically causes him to go on melee mode
  • Even during the cooldown he is in melee mode until Minerva or Conroy is activated
  • During this things that affect only ranged units are disabled

R:Adrian's Finest, Toggle

CD:0 Mana: 50/70/90

Versatile are the special bullets of Devitt just like his old pal and gun maestro

Devitt can choose if he will use special bullets for his guns or not. If this is toggled on he can choose between 3 different bullet types each. If this is toggled on each attack of Minerva or Conroy costs mana.

D: Bullet Cycle, Toggle (Adrian's Finest Sub Ability)

CD: 0

Chooses what bullet Devin will choose from the following

Inferno: Causes his attacks to deal a bonus 70/80/90 damage per second that stacks with each other. Each instance lasts 5 seconds. Hitting the target again refreshes the previous stack

Seal: Makes his bullets anti-structure giving bonus 50%/60%/70% and also reduces unit damage by the same unit.

Crippler: Maims the target, causing each attack to slow the target's attack speed by 50 each hit and movement speed by 5% each hit. Both effects stacks and are refreshed if the same target is hit again, both lasts 3/4/5 seconds.

Talents:

Level Left Right
25: 50% Cooldown Reduction Conroy Pierces Enemies
20: +175% Critical Damage Minerva -7 Seconds Thomas Cooldown
15: + 30 damage + 12 Strength
10: + 20 movement speed + 7 Armor
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Notes:

  • Conroy Pierces Enemies will cause the attack to deal damage to any enemy between Devitt and the target. the bullet's damage radius is 150
  • The cooldown reduction affects items

Author's Notes: An entry for the Toggling on contract. Gun users are quite limited in Dota and the few we have practically play on a stereotypical gun and bomb cliche things like bullets raining to explosions (although mine is in no way safe from said cliche). A proper gunslinger centered around the idea of guns has not yet been made. Devitt is my 11th time trying to make a gunslinger hero work and with the stipulation I just decided what if an FPS character get lost within a MOBA. Character's name is based from professional wrestler Prince Devitt more known as Finn Balor.

Source: reddit.com

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