Dota 2

Edgewalker — Rising from the depths of development Limbo as the 5th fundamental

Content of the article: "Edgewalker — Rising from the depths of development Limbo as the 5th fundamental"

SUMMARY:

One possibility is the existence of a "fifth force" of nature, which governs the behavior of elementary particles alongside the other four forces. Some scientists suggest this force could work on dark matter, the unseen substance that makes up most of the universe's mass. We can see dark matter’s effects on ordinary matter, but direct detection has eluded scientists and what it’s made of remains unknown.

~ from skyandtelescope.org

Voidwalker is a lost gem. When I learned of him, I can already see that his potential is out there, waiting to be tapped. There's not much that's been changed from this concept to the old unreleased Edgewalker except for the Q, which means that his overall concept and design are pretty dang solid. I still added some personal touches to it though, especially lore-wise.


LORE:

Before was time, before there was anything, there was the great Loom, at work with creating a universe of grand design — weaving and threading, twilling and braiding. But the creation of the universe is not a task for the lone. No. The birth of the universe is a joint responsibility of many factions, from the meticulous craftmanship of the weavers to the irreparable mistake of a Titan. These fundamental existence came the big bang of creation which brought forth the four revered fundamentals from the fabric of reality. They work at brooding the young universe into maturity, high above the upstream plane. But in the grand primordial harmony was a shadow of a 5th fundamental, unknown to even amongst the most primordial of existence. If information concerning the four fundamentals are extremely rare and far between, knowledge of the 5th elemental are next to nothing. He is only known to walk along the far edges of all creation: The edgewalker.


STATS

Ranged, Support, Nuker, Disabler
STR 24 + 2.8
AGI 12 + 1.8
● INT 25 + 3.4 ●
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BASE STATS VALUE
H regen
M regen 0.25
Armor
Resistance 25%
Atk speed 100
Damage 18-24
Movement 290
Turn rate 0.8
Vision range 1800/800
Attack range 600
Projectile Spd. 1100
Attack Ani. 0.6+0.3
B.A.T. 1.7


ABILITIES:

Entropy's Gaze — Infects the mind of an enemy with energies of the young, low-entropy universe; reducing their total damage output. If they killed a unit while in this state, they will take magic damage and become stunned. Only triggers on 1 kill. Has higher values if they killed a hero.

ABILITY Target enemy unit
DAMAGE TYPE Magical
PIERCES IMMUNITY? No
CAST POINT 0.3 + 0.5
CAST RANGE 600
Duration 3
Damage Output Reduction 5% / 10% / 15% / 20%
Penalty Damage 70 / 105 / 140 / 175
Penalty Stun 0.3 / 0.6 / 0.9 / 1.2
Hero Kill Penalty Multiplier 3x
MANA 80
COOLDOWN 4

Edgewalker is the reason entropy hasn't devoured the universe yet.

  • Death Watch debuff — Dispellable (basic)
  • Penalty Stun debuff — Dispellable (strong)
  • Throws the debuff projectile at 900 speed. This makes it harder to effectively cast on an enemy exactly timed at the moment they're about to get a last hit.
  • The Death Watch debuff immediately dispels itself after the penalty triggers.

Reality Shift — Places a ward which reduces the magic resistance of nearby enemies the closer they are to it. Getting too close ultimately makes them ethereal, with maximum magic resistance reduction.

ABILITY Target Point
PIERCES IMMUNITY? No
CAST POINT 0.2 + 0.4
CAST RANGE 350
Ward Effect Radius 500
Ward Ethereal Radius 225
Ward Duration 4
Magic Resistance Reduction (min) 10%
Magic Resistance Reduction (ethereal) 40% / 50% / 60% / 70%
MANA 80
COOLDOWN 15 / 13 / 11 / 9
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The nether realm is but the sad leftovers of what once the primordial blocks of creation.

  • Ethereal debuff — UNDISPELLABLE (aura)

Fatal Attraction — Whenever Edgewalker casts a skill, all nearby enemy units are pulled a small distance towards him and are slowed. Can be activated to trigger itself.

ABILITY No Target
PIERCES IMMUNITY? No
CAST POINT 0 + 0
RADIUS 300 / 350 / 400 / 450
Pull Distance 35
Slow 15% / 30% / 45% / 60%
Slow Duration 0.6
MANA
COOLDOWN 3

Edgewalker owns the dark energies that binds galaxies together more than even gravity can hold.

  • The pull does not interrupt enemies.
  • The pull lasts 0.1 second.

Haunting Echoes — Passively spawns orbs around Edgewalker, pulled from the very cosmic background of the universe. He can throw these orbs to damage, slow, and silence enemies in a small area.

Aghanim's Scepter — Simply adds 2 Maximum Orbs.

ABILITY Target Area
DAMAGE TYPE Magical
PIERCES IMMUNITY? No
CAST POINT 0.01 + 0
CAST RANGE 900
Max Orbs 3 / 4 / 5
Orb replenish time 18 / 16 / 14
Radius 200
Damage 80 / 100 / 120
Silence Duration 2
MANA 80
COOLDOWN 1.2

Can you hear the universe screaming?

  • Slow/Silence debuff — Dispellable (basic)
  • Orbs are fired at a speed of 900.

TALENTS
Fatal Attraction procs on item casts 25 +35% spell lifesteal
-5s Reality Shift cooldown 20 +15% Reality Shift magic resistance reduction
-2s Haunting Echoes orb replenish time 15 +50 Fatal Attraction radius
+1x Death Watch Hero Kill multiplier 10 +200 Health
  • "Fatal Attraction procs on item casts" — Does not apply to toggled items and consumables (which includes bottle). Does apply to Neutral Items and TP Scrolls.
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Source: reddit.com

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