Dota 2

Fūjin, the Tempest Spirit

Content of the article: "Fūjin, the Tempest Spirit"


The lore of Dota2 already made it clear that there's only 4 spirit brothers, another 5th one "hiding again" would suck like a narrative pitfall of cheating an audience. So, obviously some writing gymnastics is required. Anyway… Fūjin, the Tempest Spirit, is the youngest among the spirit brothers. Born as a broken debris from Raijin's original self on a clash against Thunderkeg. The spirit of wind and electricity were split in twain; Fūjin owns the wind, Raijin owns the thunder.

Probably among the greatest chase support / initiator, Fūjin is a ranged agility spellcaster who can grant allies tremendous amounts of mobility and reach while displacing and disrupting enemies at the same time. Divine Wind reveals the enemies' position and once his team is ready, Gale Remnants can launch himself and his allies into the enemies' doorsteps. Cutting Cyclone disables 1 enemy out of a fight while the cyclone itself damage the rest of the enemies. And lastly, Roaring Hurricane envelops Fūjin in a massive damaging tornado "Avatar-Style", able to move himself and misposition enemies while in the protection of the cyclone. A second charge of Gale Remnants misposition his enemies even further.


There were 4 spirit brothers: Inai – the Void Spirit; Kaolin – the Earth Spirit; Raijin – the Storm Spirit; and Xin – the Ember Spirit. For the nigh infinite history the world had known them there were, and only were, 4 of them working together to keep the balance and natural flow of nature. However, the brothers were not immune to unforetold incidents… And the 5th of the spirit brothers is making itself known.

Many generations ago, A clash struck between the celestial Raijin and the mortal Thunderkeg. The result of which trapped the volatile power of Raijin's thunderous energy in Thunderkeg's mortal flesh and Jovial personality. Or so that's what everyone thought. Fractured into being and flung way beyond the most unknown of lands is the power of the storm without its thunder, forming into body and consciousness. No longer the Raijin he once was, he named himself Fūjin the Tempest Spirit. Born from strife, the 5th spirit owns the indignant and irascible personality of the past Raijin. And he'll take his old self back, whatever it takes.


Ranged, Support, Initiator, Disabler, Escape
STR 24 + 2.0
AGI 23 + 3.0
INT 18 + 2.6
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H regen
M regen
Armor -1
Resistance 25%
Atk speed 100
Damage 20-26
Movement 290
Turn rate 0.7
Vision range 1800/800
Attack range 575
Projectile Spd. 1000
Attack Ani. 0.5+0.3
B.A.T. 1.7


Cutting Cyclone — Cyclones an enemy unit, purging it of buffs. Cycloned unit is stunned but invulnerable to damage except to Fūjin's spells. All other enemy units near the cyclone takes damage over time.

ABILITY Target enemy unit
CAST POINT 0.5+ 0.5
Duration 2 / 2.5 / 3 / 3.5
Radius 350
Damage per Second 40 / 60 / 80 / 100
MANA 80 / 100 / 120 / 140
  • Cyclone debuff — Dispellable (basic)
  • Dispelling the cyclone prematurely ends the damage over time.
  • The cycloned unit doesn't take damage from this ability.
  • Can deal up to 80/150/240/350 (/420) damage.

Divine Wind — Fūjin blows a gust in a direction and uses information carried by the wind to get a hold of his opponent's positions. Reveals and grants true sight on enemy heroes hit by the gust. Ranged allies are blessed by a tailwind to gain increased range when attacking a marked enemy. Allies also gain increased movement when moving towards a marked enemy.

ABILITY Target Point
CAST POINT 0.4 + 0.6
CAST RANGE 600 / 850 / 1100 / 1350
Gust Radius 275
Reveal Duration 4.5 / 5 / 5.5 / 6
Attack Range Increase 75 / 125 / 175 / 225
Attack Projectile Speed Increase 20%
Movement Speed 15% / 20% / 25% / 30%
Facing Sector Angle 80°
Facing Maximum Range 2000
COOLDOWN 40 / 35 / 30 / 25
  • Reveal debuff — Dispellable (basic)

Gale Remnant — Vector Target. Fūjin summons a remnant to face a target direction. They will stand still until Fūjin orders them to activate, displacing any unit in their gaze in a forceful wind. Allies are pushed farther (Fūjin especially) and gain a movement speed boost. Enemies are pushed slightly but are slowed.

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CAST RANGE 400 / 500 / 600 / 700
Remnant Duration 20
Remnant Gaze Length 575
Remnant Gaze Width 175
Push Distance (self) 600 / 750 / 900 / 1050
Push Distance (allies) 400 / 500 / 600 / 700
Push Distance (enemies) 200 / 250 / 300 / 350
MvSpd Increase 10% / 20% / 30% / 40%
Move Slow 10% / 20% / 30% / 40%
Bonus/Slow Duration 2.5
Max Charges 2
Charge Restore Time 30
  • Gale movement boost — dispellable
  • Gale movement slow — dispellable (basic)
  • The remnant moves towards the targeted point at a speed of 900.
  • Remnants are invulnerable, phased, and doesn't provide vision. They do not interact with anything until activated.
  • The push speed adapts to make the push always last 0.6 seconds.
  • Doesn't interrupt anything. Cannot cancel channeling. And anyone can still attack, cast spells, and use items during the push. (LvL20 talent makes the push disable enemies)
  • Destroys trees in 100 range around pushed units.

Activate Gale Remnant — Any unit standing in front of the targeted Gale Remnant will be pushed to the direction it's facing.

ABILITY Target Point
MANA 60 / 70 / 80 / 90
  • Targets the closest Gale Remnant from target point 1500 range away. If it found no Gale Remnant, the spell fizzles, wasting mana.

Roaring Hurricane — Fūjin conjures a massive cyclone applying a basic dispel on himself and makes him invulnerable. As a special cyclone he can control, he is disarmed and muted but can cast spells and move around with flight. Enemies near the cyclone periodically takes damage and knock-back in a clockwise/counterclockwise direction from the cylone.

Agh's Upgrade — Instantly reduces current cooldowns of basic abilities by 75% on cast and gives 75% cooldown reduction on basic abilities for the duration. Reduces ultimate cooldown by 30.

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CAST POINT 2.0 + 0
Radius 600
Interval time 0.5
Damage per Interval 20 / 40 / 60
Knockback per Interval 20 / 40 / 60
Hurricane Duration 6
MANA 250
  • Can deal up to 240/480/720 (/1200) damage.
  • TIP: Hide behind trees far from enemies when casting. Then immediately use Gale Remnant or Divine Wind to quickly get to enemies.

Change Hurricane direction — Replaces Roaring Hurricane upon activation. Changes Roaring Hurricane's direction: Clockwise / Counter-clockwise.

  • Roaring Hurricane starts at counter-clockwise spin on first cast of the game. Then remembers the set direction of the last cast.


+2s Roaring Hurricane duration 25 +40 Roaring Hurricane damage/knockback
0.6s Gale Remnant enemy mini-stun 20 +175 Attack Speed
+100 Cast Range 15 +20 Cutting Cyclone DPS
+150 Gale Remnant Cast Range 10 -7s Divine Wind cooldown


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