Content of the article: "HERO IDEA Kage"
His attack range is 400 just for the sake of his ability description
Q – Shadow Dash
Upon activation Kage dashes 200 units to the direction where the mouse cursor is. Before dashing, attack the nearest enemy unit (prioritizing enemy hero with the lowest health) within his attack range dealing bonus physical damage. This ability has charges and restores every 20 seconds.
Level 1 – Deals 50 bonus physical damage. Has 2 charges.
Level 2 – Deals 60 bonus physical damage. Has 3 charges.
Level 3 – Deals 70 bonus physical damage. Has 4 charges.
Level 4 – Deals 80 bonus physical damage. Has 5 charges.
Cooldown: 0.5 second
W – Shadow Mark
Upon activation, Kage's basic attacks will apply a 3 second slow that can stack up to 5 times. The target is also revealed (except when invisible) while it is affected by the debuff. Duration is refreshed on every attack. Lasts 6 seconds.
Level 1 – Each stack slows the target by 4%.
Level 2 – Each stack slows the target by 5%.
Level 3 – Each stack slows the target by 6%.
Level 4 – Each stack slows the target by 7%.
Cooldown: 15 seconds
E – Unseen Threat
Passively applies a brief invisibility after successfully landing a basic attack to the target. Also, killing an enemy unit restores charges of Shadow Dash.
Level 1 – Applies a 0.2 second invisibility. Non hero units restore 1 charge while enemy heroes restore 2 charges.
Level 2 – Applies a 0.3 second invisibility. Non hero units restore 1 charge while enemy heroes restore 3 charges.
Level 3 – Applies a 0.4 second invisibility. Non hero units restore 1 charge while enemy heroes restore 4 charges.
Level 4 – Applies a 0.5 second invisibility. Non hero units restore 1 charge while enemy heroes restore 5 charges.
R – Black Out
Target an area to apply blackout for few seconds. Kage and allies inside it cannot be detected (but can still be affected by spells) outside and any enemy heroes that steps inside it have their vision reduced.
Level 1 – Lasts 5 seconds and has 450 radius. Reduce enemies' vision by 60%.
Level 2 – Lasts 6 seconds and has 550 radius. Reduce enemies' vision by 70%.
Level 3 – Lasts 8 seconds and has 650 radius. Reduce enemies' vision by 80%.
Cooldown: 75 seconds
Cast Range: 600
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