Content of the article: "Kralle, the Seigus Bounty Siege Master"
|Kralle, the Seigus|
|Kralle is a weapon that has been in the back of Iron Fog for more than 2 decades, originally commissioned as a war machine it was never completed due to the destruction of Stonehall in the hands of the Abyssal Army. It was revived through the combined efforts of the Forge Brothers: Dustin, Hummer and Argon. Now added with its own intelligence Kralle sets up and becomes the living embodiment of sieges|
Kralle, the Seigus is a strength hero capable of long drawn out sieges. Kralle is a unique hero due to his inability to auto attack. His only way of damaging opponent is Harkonnen which serves as his auto attack, aided by his abilities he has the ability to support his teammates for the mean time as he gets levels for better tower damage. His numerous selection of special ammos gives his attacks potency even without the ability to auto attack. His ultimate makes him one of the best sieging hero capable of long drawn siegies and can focus on buildings while your teammates the opponents.
|Role:||Tank, Support, Sieger|
|Intelligence :||20 + 1.8|
|Agility :||0 + 0|
|Damage at Level 1:||64-66|
Innate: Weapon of War
The Kralle is incapable of auto attacking, bonuses related to auto attacking( attack damage, attack speed and attack range) from any sources are directly converted into damage and cast range respectively to be utilize by Harkonnen
Q: Harkonnen, Unit Target
The harkonnen is the most potent anti-wall, anti-personnel cannon.
Fires the Harkonnen to an enemy unit or building dealing 100% of the Kralle's damage plus any bonuses, also procs on hit effects.
|Attack Speed As Damage||100%|
|Cast Range||Current Attack Range + Bonuses|
W: Melting Flare, Area Target
CD: 20/18/16/14 Mana: 35/40/45/50
A simple scouting tool with a melting mix
Light up an area while also peppering enemies within it with an armor reduction debuff.
|Area of Effect||400|
E: Concussive Shot, No Target
CD: 15: Mana: 100
Activates a concussive shot for the next attack causing a unit or a building to suffer a 1.7 /1.9/2.1/2.3 stun. This is an on hit effect and is leveled up with Heavy Explosive Shot and Incendiary
D: Heavy Explosive Shot, No Target
Activates a heavy explosive shot which gives bonus 100/140/180/220 damage. This is an on hit effect and is leveled up with Concussive Shot and Incendiary
CD: 15 Mana: 130
F: Incendiary, No Target
CD: 15 Mana: 130
Activates an incendiary shot which upon contact also deals a 40/50/60/70 magic damage per second burn to the target for 6 seconds..
R: Siegus, Toggled | Channeled
Staying in a static position might be a detriment to some but for the Kralle it becomes its greatest asset.
The Kralle changes up and digs in, causing it to receive bonus attack range, bonus armor and magic resistance as well as status resistance. However this roots them in place, the root and bonuses persist until it is toggled off.
|Bonus Attack Range||400/500/600|
|Bonus Magic Resistance||30%|
|Status Resistance Reduction||15%/20%/25%|
|25:||+1.9 Seconds Concussive Shot Stun||+2 Harkonnen Charges|
|20:||Melting Flare True Sight||+200 High Explosive Damage|
|15:||+ 300 Harkonnen Explosion Radius||+300 Attack Range|
|10:||+40 Incendiary DPS||+6 Health Regen|
Author's Notes: An entry to the Siege Master bounty contest. Honestly this is my most uninspired as its just took some elements from the unused Mortar Team Hero. I just strive to not have a generic gun ship which is already filled by Gyrocopter and a hero who has no auto attack is something unique for a dota hero. I highly doubt this will be a very good hero but its a hero I've been wanting to make for a while.
- Merkulv, the Dark Moon Werefolf Hero Concept
- Wei as independent hero Hero Concept
- Namu, The Wood Spirit Bounty: Team Spirit
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