Dota 2

Lilith, Divine Retribution [Out of this World Power]

"I accept nothing less than atonement through death."


Lilith, mother of humanity, gatekeeper of heaven. Among the first creatures to set foot upon the earth, Lilith is the progenitor of all mankind, a timeless relic from whence the gods' watchful gaze was turned elsewhere. For her benevolence, the Divine Council rewarded her beyond measure: divinity, and ascension to the realm beyond the light. Yet, ironically, they assigned her to strike down those who attempted to achieve the means of which to enter that domain. For the gods make it clear – there are few seats above for mortals.

Forced to slaughter her own children, Lilith spent the first millennium wrought with grief as she massacred those who had welcomed her with open arms. In time the pain faded away; her sorrow, however, did not. And as aeons passed, resentment toward her masters grew, eventually fusing with her gentle nature in the kiln of her divine mind.

With the gods' gaze turned astray once more, Lilith has decided leave her post and descend onto the world below. Ages of senseless slaughter have changed her – once an angel in the figurative sense, she is now nothing less than one of death, and killing machine who revels in the visceral feel of combat. She is Lilith, Divine Retribution, resentful and wrathful messenger of the gods, who will fight to bring her masters to their knees regardless of any delusions of divine sanctimony. Even if it kills her. Even if it means the destruction of mankind as well.

– Is this universe's equivalent of an Angel. Where's the seven circles of heaven?

– Also known as the high arbitrator; she was once a judge in both heaven and hell presiding over demons, greater mortals, and lesser gods. But the whole angel of death thing is what she is most known for.

(Notable) Stats: Is a Melee Strength Hero. 24 base strength + 3.6 strength gain; 20 agility + 3 agility gain; 20 intelligence + 2 intelligence gain. Base attack time of 1.5 seconds and 305 movement speed.


Scytheblade (Target Unit – Affects Enemies) – Swing your blade at an enemy, dealing damage based on your attack. While on cooldown, Scytheblade can be cast again prematurely, allowing you to strike again but at the cost of health. Additional casts within two seconds of casting will boost the damage of the next Scytheblade, but at a higher health cost than previous casts.

Damage as a Percentage of Raw Damage: 40 / 80 / 120 / 160 %

Starting Radius: 150;

Distance: 700;

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End Radius: 360;

Cooldown: 32 / 24 / 16 / 8 seconds;

Post-Cooldown Health Cost: 200 + 100 per extra cast;

Consecutive Cast Damage Amplification Time Frame: 2 seconds;

Consecutive Cast Damage Amplification: 25 %;

Consecutive Cast Damage Amplification Duration: 2 seconds;

Cast Time: 0.3 seconds;

Manacost: 100 / 125 / 150 / 175;

All of Lilith's notions of mortality and humanity have long been burned away.

– Notes: The Consecutive Cast Damage Amplification buff stacks additively, and new buffs will refresh all previous buffs' duration. This skill will not revert to its health-costless form until two seconds have past from the last cast of scytheblade. Premature casts do not cost mana. The increasing health cost does not reset until this skill reverts to its health-costless form.

Divine Strike (No Target – Affects self) – Focus your power inward and prepare to perform a divine strike. The cast range of this spell, its damage, the area of vision granted, and its slow effect all scale with how long you prepare. If Strike is not used within the cast time window or Divine Strike is canceled prematurely, instead divert the power into the ground, damaging and slowing enemies nearby. This spell can be cast while on cooldown at the cost of health.

Maximum Strike Damage as a Percentage of Raw Damage: 125 / 150 / 175 / 200 %;

Minimum Strike Damage as a Percentage of Raw Damage: 50 / 75 / 100 / 125 %

Max Strike / Vision Granted Range: 1000 / 1200 / 1400 / 1600 units

– Minimum Strike / Vision Granted Range : 0 units;

Strike Damage / Effect Radius: 600 units;

Maximum Strike Slow Effect: 15 / 30 / 45 / 60 %;

– Minimum Strike Slow Effect: 0 %;

Strike Slow Effect Duration: 2 seconds;

Strike Cast Window: 0.8 seconds;

Strike Cast Animation: 0.1 (jump) + 0.3 (airtime) + 0.2 (downstrike);

Failed Strike Maximum AoE Damage: 200 / 300 / 400 / 500;

– Failed Strike Minimum AoE Damage: 0;

Failed Strike Radius: 800 units;

Failed Strike Maximum Slow: 20 / 35 / 50 / 65 %

– Failed Strike Minimum Slow: 0 %.

Failed Strike Slow Duration: 4 seconds;

Post-Cooldown Health Cost: 500;

Cooldown: 40 / 32 / 24 / 16 seconds;

Manacost: 200;

Heaven, Hell, Earth. To someone who has achieved godhood, traversal to any realm is only a leap away.

– Notes: Failed Strike effect happens immediately. The Strike attack involves Lilith leaping off screen and straight down onto the targeted enemy, striking it in the process. The vision granted is flying vision; a helpful white circle expands at the edges of the 'vision field. The cast range starts with and expands at the same rate as the vision granted.

Strike (Target Unit – Affects Enemies; Sub-Ability)

– (see above)

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When Lilith's rebellion against the divine comes at last, it is she who will drag them from their lofty thrones and leave them to rot on the same earth they once callously ruled.

Judgement (Passive – Affects Self, Toggle – Affects Self) – Losing health above a certain threshold passively grants you temporary bonus attack damage. When this skill is toggled, rapidly regenerates your missing health, at the cost of temporarily reducing your max health.

Health Lost to Bonus Damage Ratio: 2.5 / 5 / 7.5 / 10%

Health Lost Threshold: 600 / 500 / 400 / 300;

Health Lost to Bonus Damage Duration: 3.5 / 4 / 4.5 / 5 seconds;

Health Regeneration Rate when HP is Missing: 5 / 10 / 15 / 20 % of Max Health;

Max Health Reduction Rate when HP is Missing: 2.5 / 5 / 7.5 / 10 % of Max Health;

Max Health Reduction Duration: 40 seconds;

No Manacost;

Once a High Arbitrator, Lilith still possesses the strength required to restrain even the most dangerous demons of hell.

– Notes: Regeneration and Max Health Reduction do not take in consideration current health and max hp. Rather, it only considers base health, health gained from strength, and health/strength gained from items. In this way, regeneration is less variable and does not need to constantly recalculate and readjust. Bonus Damage from Health Lost stacks and refreshes itself with new instances of the ability, while Max Health Reduction stacks but does not refresh.

Ultimate: In the Shadow of God (Passive, Target Unit) – Every few seconds, passively lace a Silhouette Marking on all enemy heroes in range and either in vision or with you in the enemy hero's vision. Enemies with Silhouette Markings can be targeted with this skill's active component, causing you to dash to them if they are in range and striking them and any enemies in your direct path of travel. Activating this skill to dash attack will consume the Silhouette Marking. Silhouette Markings will linger before disappearing if enemies step out of range. Non-hero creeps do not require a Silhouette Marking in order to activate this ability.

Range: 800 / 1200 / 1600;

Silhouette Respawn Rate: 8 / 4 / 2 seconds;

Silhouette Linger Duration: 3 seconds;

Dash Damage as a Percentage of Raw Damage: 80 / 120 / 160 %;

Dash Health Cost: 100;

No Cooldown;

No Manacost;

When the Angel of Death descends upon the mortal world, it is because she has her reasons.

– Note: Dashes almost instantly to the target (0.1 second travel time).

Ultimate: Justice (Toggle – Affects Self; Leveled with In the Shadow of God*)* – When this skill is toggled, your target unit spells are replicated on enemies in In the Shadow of God's range who are also affected with a Silhouette Marking, consuming the affected enemy's Silhouette Marking upon a successful cast.

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God's in His heaven— All's right with the world. Below, humanity fights for its continued existence.

– Notes: When casting, silhouettes of your character will appear near affected enemies. Silhouettes are untargetable, unkillable, uninterruptible, and are yellow (similar to Phantom Lancer's illusions). When casting Scytheblade, the Silhouettes will appear slightly offset from enemies before striking (facing the same direction you're facing and at the side, relative to the enemy, closest to you. Skills will replicate on enemies even if said enemies are not in vision. This ability can essentially let you cast the same spell twice on the same enemy hero.

Aghanim's Scepter: Upgrades In the Shadow of God

Sihlouette Respawn Time reduced to 1.

Aghanim's Shard: Upgrades Judgement

Bonuses and Drawbacks of Judgement are multiplied by 150%.


Level Left Right
25 Divine Strike and Failed Strike start at maximum values. Divine Strike health cost reduced by 250. Scytheblades will rotate midair, dealing damage to enemies nearby and slowing them by 50%*
20 + 800 Strike Range**, +200 Failed Strike Radius. + Silhouette Markings provide 200 flying vision of the target.
15 + 20% Evasion Chance + 25 Damage
10 + 25 Attack Speed + 10 Strength

*Similar to Timbersaw's Chakarm. Lasts for 2 seconds.

**Max Charge Time adjusted accordingly. Failed Strike Damage/Slow adjusts according to Max Charge Time.

Will add relationships later. May change talents and Aghanim's Scepter/Shard to add another ability.

Lilith was created with the intention of making a complexity 3, carry 3 hero for the strength hero pool. However, her current kit hovers dangerously between high complexity 2 and low complexity 3, and so may be subject to drastic change.


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