Dota 2

Memnon, the Bull Bruiser

Content of the article: "Memnon, the Bull Bruiser"

Memnon, the Bull Bruiser

STR 19 + 2.35
AGI (Primary) 20 + 2.71
INT 10 + 1.55
Movement Speed 305
Base Armor 1.2
Attack Range 150

Hero's Unique Properties:

  • Basic abilities do not cost mana
  • Combo Abilities use Spirit Orbs as cost
  • Hero do not benefit from attack speed boost and attacks at a fixed rate of 1.4
  • All abilities deal Physical damage and can be used on spell immune units(side effects like root or slow do not pierce unless stated)


Dual Strike (Q)
Attacks the enemy twice in quick succession, each deals 50/60/70/80% of Memnon's damage.
Base Cooldown: 5
  • Cooldown is reduced by 0.5s for every 100 attack speed he gains.

High Kick (W)
Performs a kick on the enemy's weak spot, dealing 120/135/150/165% critical strike.
Base Cooldown: 5
  • Cooldown is reduced by 0.5s for every 100 attack speed he gains.

Lunge (E)
Lunges towards a target point and performs one basic attack on the nearest enemy unit within 200 range.
Cast Range: 450/575/700/825
Base Cooldown: 7
  • Cooldown is reduced by 0.6s for every 100 attack speed he gains.

Reiki (R)
Passive: Unlocks Chain Combo. Active: converts 5% of his current health to summon a Spirit Orb. Each Spirit Orb increases his attack damage by 10. Using Combo abilities consume Spirit Orbs as cost. Spirit orbs lasts indefinitely or until used.
Max Orbs: 4 / 7 / 10
  • Memnon cannot die from health loss
  • Cooldown : 0.35s

Chain Combo (D)
When using two basic abilities in a specific order, this ability is replaced by a Combo Skill which can be used within 2 seconds. The combo skill is replaced if another basic ability is used.
Spirit Orb Cost: 1
Fixed Cooldown: 5/4/3
  • When unlocked, his basic abilities appear on the hero's HUD as buff indicator and will show the order of which the abilities were cast. These indicators last 2 seconds or until another basic ability is used.
  • When a Chain Combo is released, the indicators are reset.
  • Combo abilities have a fixed cooldown that can't be reduced or refreshed.
  • Combo abilities are all unit target.
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Combo Finish (F)
After using Chain Combo, unlocks a Finisher ability that can be used within 2 seconds.
Spirit Orb Cost: 2
Fixed cooldown: 3.5
  • Finisher abilities do not have targeting and will only affect the unit that was the initial target of the Chain Combo skill.
  • Combo abilities have a fixed cooldown that can't be reduced or refreshed.


Combo Effect
Chain: Blast Kick Knocks back the target 100/175/250/325 units away(over 0.75s) based on Lunge's level and deals 140/180/220/260% Critical strike based on High Kick's level. Knockback pierces spell immunity.
Finisher: Takedown Jumps to the point where the target is knocked back and deal another 200% critical attack.

Combo Effect
Chain: Flashing Strikes Attacks the target three times, each instance deal 55/65/75/85% attack damage based on Dual Strike's Level. The final strike slows the target's movement by 80% for 1.0/1.5/2.0/2.5 seconds based on Lunge's level.
Finisher: Gods' Fist(No Spirit Orb Cost) Consume all of your remaining Spirit Orbs to deal 100 x # of spirit orbs consumed as magical damage. Has a 1 second cast time.

Combo Effect
Chain: Sweep Attacks the enemy from below, rooting them for 1.5/2.25/3.0/3.75 seconds based on Dual Strike's level and increases the physical damage they receive by 20/30/40/50% based on High Kick's level.
Finisher: Aerial Maneuver Memnon leaps to the sky and lands with a powerful kick attack costing 10% of his max health and deals physical damage equal to three times of what he lost.

Combo Effect
Chain: Gryphon's Stance Memnon assumes the Gryphon's Stance for 1.5 seconds, rooting him in place. All enemies who attack him in this state are rooted and silenced for 1.0/1.4/1.8/2.2 seconds based on Lunge's level and lose 6/8/10/12 of their Max HP based on Dual Strike's Level.
Finisher: Gift of Achilles Summons the gift of Achilles, reducing all incoming damage by 80% and extends the Gryphon's Stance's effect for 3.5 seconds. Self root from both abilities goes through spell immunity.

Combo Effect
Chain: Uppercut Knocks up the target dealing 120/140/160/180% of his damage based on High Kick's level and disorients them upon landing for 1.75/2.25/2.75/3.25 seconds based on Dual Strike's Level. Disoriented units have their attack and cast animation doubled and the direction of their movement orders are reversed.
Finisher: Snap Kick Knocks the disoriented target back into the air dealing 200% damage and extends the disoriented state by 2.5 seconds.

Combo Effect
Chain: Cursed Circle Memnon and surrounding enemies are stunned for 1.5/2.0/2.5/3.0 seconds based on High Kick's level. The Cursed Circles area is 275/300/325/350 based on Lunge's level.
Finisher: Near-Death Awaken Passive: If Cursed Circle is used while Memnon has less than 15% of his HP left, he receives a strong dispel. When activated, all enemies inside the Cursed Circle are released but they take 50 damage for every 0.25 second left on the its duration. Can be activated only when disabled by Cursed Circle.


Upgrade Reiki: Now summons the maximum Spirit Orb count when cast and cost 15% Health. 25 Reduce the Spirit Orb Cost of all Combo by 1
+3 Maximum Spirit Orbs 20 +10 attack damage per Spirit Orb
+115 Lunge Range 15 +12% damage buff after using High Kick (3 seconds duration)
-1s Dual Strike Cooldown 10 +10% Dual Strike damage


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