Hailing from the deserts west of Xhacatocatl, the Bonehunters brave the hostile wastelands to hunt the legendary beasts that dwell within. Strygwyr's reports of mysterious beasts have piqued the interest of one of this legendary order, who joins the battlefield to slay these ancient and inhuman terrors for the glory of Xhacatocatl and visit the love of the Flayed Twins unto these battlefields sadly deprived of gore.
While active, damage taken by Nwyrntytyr is increased by 40%. However, successfully dealing damage to enemy heroes dispels them, then applies a debuff that reduces their armor & magic resistance.
Type: Self Buff, Debuff on Hit.
Mana Cost: 25
Self Duration: 9s
Enemy Duration: 6s
Magic Resistance Reduction: 5/10/15/20%
Armor Reduction: 3/4/5/6
Cast Point: 0.2|0.0
Maddened rage is not a luxury one can afford on the wastes. The Bonehunters' fury is channeled into awakening the hunger of the earth, uniting all into a transcendent state of gore.
Nwyrntytyr blesses an area. While active, any hp lost by enemies within is increased by a percentage of their strength. This has a proc delay, similar to Invoker's Cold Snap.
Type: Target Area, Affects Enemies
Mana Cost: 100
Cast Range: 1500
Effect Delay: 2.6s
Effect Radius: 600 units
Damage:(Pure) 2/3/4/5% of the affected heroes' Str
Proc Cooldown: 0.9s
Cast Point: 0.3|0.63
The Earth thirsts beneath their feet.
Nwyrntytyr makes an offering of blood to spawn an illusion with an aura that buffs allied evasion and lifesteal. Nwyrntytyr can reactivate this skill to swap places with the illusion at the cost of 2 seconds of Cooldown on this spell.
Type: Self Damage, Spawn Strong Illusion, Aura
Mana Cost: 150
Self Damage:(pure) 300
Illusion HP: 1.2/1.7/2.2/2,7x the self damage recieved.
Illusion Damage: 40/60/80/100%
Ilusion Damage Taken: 200%
Illusion Aura Radius: 900
Aura Evasion: 11/14/17/20%
Aura Lifesteal: 10%
Illusion Lifetime: 20s
Max Swaps Per Cast: 1/2/3/4
Cast Point: 0.5|0.2
The Desert's heat plays tricks with the eyes and drives one to ravenous thirst.
Ult: Blood Atlatl
Nwyrntytyr casts a javelin forward, damaging and inflicting a DoT on enemies it passes through.
Type: Target Point, Affects Enemies
Mana Cost: 200
Collision Radius: 65
Travel Speed: 1600
Bleed Duration: 4/7/10s
With skill, a simple spear slays even the most terrifying of beasts
Shard: Blood Trance
Silence yourself to restore mana and hp based on the life lost by enemies nearby. Non-hero units are worth 20%.
HP Restored: 25%
MP Restored: 10%
AoE: 800 units
The Bonehunters' mastery of blood extends to their own, allowing them to endure the freezing cold and blazing heat, to recover from injuries that would cripple unskilled warriors for a lifetime, and to contemplate the benevolence of The Flayed Twins.
Scepter: Bone Trophy
Upon killing an enemy hero (max once per enemy player per kill) Nwyrntytyr gains a Trophy. At the cost of 2 Trophies and 30% of Nwyrntytyr's current hp, the next skill or item cast has its CD reduced by 80%, and Nwyrntytyr gains spell immunity during the cast animation.
- Trophy Capacity: 10
"GLORY TO THE FLAYED TWINS!"
|Blood Atlatl attacks affected enemies on initial hit||25||+30% Blood Tranquility Enemy Damage Taken|
|+2% Exsanguinate Str dmg||20||+50% Blood Mirage HP & Duration|
|+10% Blood Mirage Aura Lifesteal||15||+150 Exsanguinate Area Radius|
|+4s Blood Atlatl Bleed Duration||10||Blood Tranquility grants self+25% movement speed|
|Agi||25 + 3.4|
- None Found
More about Dota 2Post: "Nwyrntytyr – The Bonehunter" specifically for the game Dota 2. Other useful information about this game:
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