Dota 2

[Spring Scrub] Valve, spring comes, give Spring Scrub plz, there are lots of bugs to fix

It’s the perfect time to open up the proverbial windows and give the Dota world a healthy scrub. Again.

Here we go.

(In 2019, I've posted a similar thread https://www.reddit.com/r/DotA2/comments/cenj18/summer_scrubvalve_prepare_yourself_for_cn_dota/ , but my original account is banned with no reason, so I have to create a new account to post this thread)

==IMPORTANT WRITE IN THE FRONT==

Please DO NOT use wiki as a reference for whether something is intended or not. Wiki is a place to record WHAT HAPPENS, not a place to record WHAT SHOULD HAPPEN.

==General==

* Couriers can use items after dying once and not upgraded with hero

https://streamable.com/sl0vm6

* Some relic cannot be upgraded in Turbo mode, such as AA’s Ice Blast Damage

* Severe courier bug in Turbo mode

To repro this:

1. Toggle Auto Deliver off

2. Courier has item

3. Hero has item too, and has empty slot

4. Put one item on the ground

5. Let courier deliver and pick up the item on the ground with SHIFT

6. Before courier reaches the item, let hero pick up the item

Result:

Courier will follow hero, causing abuse with Gem (when hero is about to die, put Gem on the courier)

Expected:

Courier will go back in the No.5 step

*Higher talents can be learned by skipping lower talent

*There are many bugs in watching live game/replays, such as buff icon gets stuck

*cannot use dota_launch_custom_game to enter local custom game

*Unit’s model can affect some spell interactions, such as ranged hero’s location against Arena of Blood, or weapon’s position against Lotus Orb

*Io Puck Lina AA DW’s hero show page have a platform, but other “flying” heroes don’t have a platform (such as viper)

*MK Io and TB’s arcana don’t change platform in hero show page

*some high-stage ward can be seen without flying vision

https://preview.redd.it/2hcxwfdzrsn61.png?width=964&format=png&auto=webp&s=215adedffc7a0ebdb88afda749449b5814d4bc11

https://preview.redd.it/gyedd9x0ssn61.png?width=939&format=png&auto=webp&s=c8bbaa730527bbfd227a4478ec07f2adabc56422

*error tooltip “Target Immune To Magic” should change to “Target Immune To Spell”

https://preview.redd.it/8bmop35otsn61.png?width=1191&format=png&auto=webp&s=19c412486845558e02e2f8665cda0c2ef5b353be

*Aether Lens/Octarine Core will wrongly add some spells' effect radius green circle, the actual effect radius is not added, these spells are:

Bad Juju

Marksmanship

Boundless Strike

Sharpshooter

Degen Aura

Presence of the Dark Lord

Atrophy Aura

Vengeance Aura

*Spell damage amplification will wrongly modify some data in the description, these are:

Wild Axes damage amp per stack

Primal Roar width

Burning Army damage

Magnetize duration

Tidebringer cleave damage

God's Rebuke damage bonus to heroes

Stifling Dagger base damage

Bash of the Deep base damage

Headshot damage

Static Remnant effect radius

Refraction damage bonus

Meld bonus damage

Anchor Smash bonus damage

Tag Team bonus damage

Fury Swipes damage per stack

Plague Ward attack damage

Soul Assumption gather damage threshold

Lil' Shredder fixed damage per shot

Acorn Shot bonus damage

*Many spells’ description “PIERCES SPELL IMMUNITY: No” should change into “PIERCES SPELL IMMUNITY: Allies Yes, Enemies No” (Just like what Mist Coil and Stampede are), these spells are:

Frostbite

Ion Shell

Thunder Strike

Enchant Remnant

X Marks the Sopt

Death Seeker

Purification

Fortune’s End

Firesnap Cookie

Soul Rip

Shadow Word

https://preview.redd.it/ef5pf6tvusn61.png?width=1208&format=png&auto=webp&s=75ec1b4be439747cb719ca61f787effbe1a9ef57

*If a hero is affected by root when tp, the hero can't attack during the rest of the root duration

https://streamable.com/xhkxi5

*Pounce/Kinetic Field/Arena of Blood/Soulbind will cause pathfinding system to fail

https://streamable.com/7yc034

==Heroes==

*Mist Coil's projectile can be disjointed by allies, causing waste of mana and cooldown

*Talent upgraded Mist Coil can proc all Spell Block and Spell Reflection in the effect radius

*Talent upgraded Mist Coil can proc Soulbind twice, causing 3 Mist coil per target

*Talent upgraded Mist Coil can affect ally courier in the effect radius (still cannot directly cast on it)

*Curse of Avernus initial duration is not affected by status resistance

*Borrowed Time can proc by 0 or negative damage

*Although Borrowed Time won't react with some damage with HP-Removal flag, these damage with HP Removal flag is fully affected by Borrowed Time:

Orb of Venom

orb of corrosion

Heartstopper Aura

Poison Sting

False Promise

Blast Off

Envenomed Weapon

Dispersion

Bloodrage

Static Field

*In the game file, Unstable Concoction is supposed to provide 300 flying vision, but it's not available in game since 6.8x.

*Throwing Unstable Concoction can proc all Spell Block and Spell Reflection in the effect radius

*Throwing Unstable Concoction can proc Soulbind twice, causing 3 damage instance per target

*Alchemist gives ally one Aghanim's Scepter, then feed the ally another Aghanim's Scepter, then the ally will get 4200 gold

*The judgement area of Cold Feet is a 3D sphere instead of a 2D circle, so the debuff of Cold Feet will be dispelled by highly or lowly Vertical movement (such as Toss)

*Manual using Chilling Touch will cause attack range bonus doubled, such as Enchanted Quiver/Dragon Lance

https://streamable.com/9jpa6m

*The shatter of Ice Blast is one server tick AFTER the target's HP is below threshold, so if the next tick the target cast some spells (such as Supernova), the target will die and Supernova will die also.

https://imgur.com/1tqfddR

*Ice Blast doesn't prevent Decay's HP grow

*If a unit is dead because of Ice Blast's SHATTER, these events won't trigger:

Reaper's Scythe kill credit

Duel's attack bonus

Spawn spiderlings&Spawn Spiderite

Essence Shift steal agility

Lion's ult

* Mana Void's stun pierces spell immunity, so if Mana Void is reflected/shared to a spell immunity unit, that unit will be stunned

*Tempest Double can't proc skull basher/Abyssal Blade/Enchanted Quiver/Mind Breaker/Stormcrafter due to the nerf of MK's ult

*If Axe enters invisibility/Smoke of Deceit/Blur/Supernova/Dismember/Infest/Gobble Up/Shadow Dance after he casts Berserker's Rage, the enemy has a chance to execute an order manually ordered by this enemy.

https://streamable.com/s5bybz

*If there are duel and Berserker's Rage at the same time, duel expires, then Berserker's Rage is cast, one order manually ordered by the unit can be executed instead of attacking the second taunt target .

https://streamable.com/ybt0jg

*Each level's shatter threshold of Culling Blade is less by 1, which is 249/349/449

https://streamable.com/a68k04

*Brain Sap’s damage pierces spell immunity even without Aghanim Scepter, so if Mana Void is reflected/shared to a spell immunity unit, that unit will be hurt

* Nightmared unit won't wake up by spells with instant attack

* The vision of on-tree Monkey King is not reduced by Nightmare

* The vision provided by Moon Shard is not reduced by Nightmare

*Chronosphere has a low priority than Flaming Lasso, if a unit is affected by Flaming Lasso, the debuff modifier_faceless_void_chronosphere_freeze is not applied to the unit, making it possible for that unit to cast instant spell (BKB/Shadow dance etc) during Flaming lasso and Chronosphere

https://streamable.com/sx1egr

*Thirst+Mjollnir can survive after shatter spells (Axe’s Culling Blade/Windranger’s shard upgraded Power Shot/Wraith King's Reincarnation Scepter form ends).

To repro this (WK as an example):

1. die in WK's Reincarnation aura

2. when Wraith form is about to end, use Mjollnir on self

3. a low-hp enemy is nearby bloodseeker, that enemy's HP is low enough to be killed by Static Charge

4. after wraith form ends, wait for 20% chance to survive.

Why?

1.Mjollnir's Static Charge can be triggered by damage above 5;

2.When wraith form ends, the hero will receive a damage given by Reincarnation, which has a HP Removal flag, which makes the hero to die;

3.However, that damage can trigger Static Charge;

4.The triggered Static Charge kills a unit, and bloodseeker has Thirst, Bloodseeker will receive a heal;

5.Then Bloodseeker will survive.

Expected:

Mjollnir's Static Charge shouldn't be triggered by damage with HP-Removal flag.

https://streamable.com/7gsayu

*Jinada will be in cd when attack lands instead of attack begins, so if a ranged unit has a very high attack speed and a low projectile speed, then before the first attack projectile lands, all projectile in the air will all proc Jinada’s bonus damage.

*Void element’s spell doesn’t have spell name, spell description and lore

*If Bristleback creates illusions when his Warpath is full, then he cast spells, his illusions won't get the Warpath bonus.

*Insatiable Hunger can lifesteal by attacking HP-like ward(such as Venomancer's plague ward, and techies' remote mines)

Read more:  Thought on Arkosh account sharing on DPC

*Scepter upgraded Phantasm won’t give ally Hidden buff, and cannot interrupt ally’s channeling

*Scepter upgraded Phantasm can sometimes dispel Flaming Lasso, no matter Flaming Lasso is from ally or enemy

https://streamable.com/l28vwz

*Reality Rift will cause target wrongly face caster and turn around

https://streamable.com/h7xla7

*Divine Favor has a wrong radius green circle

*Searing Arrow’s damage is not added to Clinkz’ attack damage, description is wrong

https://preview.redd.it/ramt9cny9tn61.png?width=369&format=png&auto=webp&s=55efa48fb89db30e6abdb58f6cf5f322aba7381c

*Dropping +HP item when having Death Pact buff will cause caster lose HP percentage

https://streamable.com/8nrlb2

*Power Cogs can't affect units already affected by other force-movement effects

*When Power Cogs affects a negative-status-resistance unit, the stun time and knockback distance is set to a max number, causing stun and knockback end earlier than expected

* Because Hookshot considers z-axis distance, so if clockwerk hookshots a unit in the high air, it will cause clockwerk not able to reach the target's position(because the push distance is fixed)

*Freezing Field will hit 99 times instead of 100

https://streamable.com/1fitty

*Ion Shield's animation is too small for some heroes to distinguish

https://streamable.com/jl6zr0

*ALT-using or double tapping talented upgraded Surge will only cast Surge to self, not to allies

*Normal Punch is not disabled by Break

*Wall of Replica doesn’t deal damage to Spell Immune enemies

*These spells still affect Shadow Realm:

talent upgraded Mist Coil

talent upgraded Cold Feet

talent upgraded Shadow Strike

talent upgraded Mana Drain

Wrath of Nature

Homing Missile

Concussive Shot

*Shadow Realm can avoid Warlock Golem Flaming Fist’s aoe damage

*When attacking items/runes during Shadow Realm, projectile will miss

*Recasting Shadow Realm during already existing Shadow Realm will cause the 2nd duration of *Shadow Realm provide max extra damage for every attack near the end of Shadow Realm

*If Shadow Realm’s damage projectile flies too long (e.g. attacking Ember Spirit and Ember uses ult to go away), then when attack projectile reaches target, the damage of Shadow Realm’s part disappears

https://streamable.com/6mxx5a

*Cursed Crown pierces spell immunity, so if Cursed Crown is reflected/shared to a spell immunity unit, that unit will be affected

*Shallow Grave will pervent illusions die from instant-kill spells, such as Glimpse

*The debuff of Spirit Siphon is dipellable, but the link and damage effect is undispellable, so if the enemy dispels the debuff, DP can cast a 2nd Spirit Siphon on that unit, the damage CAN STACK

*Spirit Siphon pierces spell immunity, so if Spirit Siphon is reflected/shared to a spell immunity unit, that unit will hurt

*Although Exorcism pierces spell immunity, but Exorcism will always first hurt non-spell-immunity units, unless there are no non-spell-immunity units anymore, then Exorcism just searches spell immunity units

*Thunder Strike doesn't get dispelled by death, and if the corpse of the target disppears, Thunder Stike will stop immediately

*Glimpse doesn't get dispelled by death

*Although Glimpse can't directly cast on creep-heroes, Glimpse can affect them by some special spells, such as Soulbind. If a Lone Druid's bear is soulbinded, then Glimpse can "cast" on it and affect it

*Scorched Earth doesn't get dispelled by death

*Breath Fire's damage reduction(-25%) stacks additively with Phantom Assassin's Sniffing Dagger, so If PA is affected by Breath Fire, her lvl1 Sniffing Dagger(+25%) can't deal any damage

https://streamable.com/f8w8ni

*In the human form, Breath Fire can hurt unit within about 1039 range, however, in the Dragon form, Breath Fire can only hurt unit within 1028 range, meaning that some units can be affect by Breath Fire in DK's human form, but not in Dragon form

https://streamable.com/caypnx

*Boulder Smash can kick wards without Spell Immunity (Nimbus)

https://streamable.com/9jgrb8

*Enchant Remnant can be cast on wards, and destroy it after Enchant Remnant ends

*Combine above 2 bugs, you will find that Enchant Remnant can be cast on enemy’s Nimbus and destroy it after 3 seconds

https://streamable.com/55beta

*The damage of Rolling Boulder fully pierces Spell Immunity

*If Earth Spirit is affected by Cold Snap and Last Word/Nether Ward, his rolling animation will crash, lasting for long time, until he dies

https://streamable.com/dkz9sb

*Scepter upgraded Enchant Totem can proc Aftershock damage twice at the location

https://streamable.com/0n02a9

*Echo Slam’s initial damage fully pierces spell immunity

https://streamable.com/2l57k0

*Searing chains doesn’t interrupt channeling spells anymore, description is wrong

https://preview.redd.it/89ja36y8atn61.png?width=360&format=png&auto=webp&s=889d74a46716c706a4a94ba8f746ac6b8f8f9ca6

*Sometimes physical and pure damage can break Flame Guard as well

https://streamable.com/9mvty9

*If Ember flies TOO FAST, then the flying speed of his model is faster than the flying speed of his COORDINATE, which causes some problems:

1.Ember Spirit put a fire remnant at home, and fly to that from a far distance. In this occasion, he can't buy items for a few seconds, because his coordinate hasn't finished flying home yet;

2.Ember Spirit put a fire remnant in Roshan's pit, and fly to that from a far distance. In this occasion, he can't attack Roshan for a few seconds, because his coordinate hasn't finished flying to the pit yet

https://streamable.com/2412bx

*Shard upgraded Fire Remnant is bestowed by illusions, and ALL illusions can create a remnant at the location of the dying hero

https://streamable.com/5ntjhg

*Astral Spirit fully NOT pierces spell immunity, description is wrong

https://preview.redd.it/lpufqupcatn61.png?width=366&format=png&auto=webp&s=a49e84f5ab55c0e44203a1aa184c88bf897cd091

*When enchanted illusion denies an ally, HUD says the “original hero DENIES hero”

To repro this:

1.pick entrantress, pick sven as her ally, pick terrorblade as her enemy

2.make terrorblade's illusion kill sven, before the lethal attack projectile reaches sven, enchant this illusion

Result:

Entrantress denies sven(this is intended), but game info system says that "TERRORBLADE DENY SVEN"

Expected:

"ENTRANTRESS DENY SVEN"

*Strange interaction between Black Hole and Skewer

To repro this:

1.pick Enigma, pick Magnus as ally, pick Juggernaut as enemy

2.Magnus uses Skewer on Jugg, Jugg uses Bladefury during stun

3.In the path of the skewer, Enigma uses Black Hole

Result:

Jugg cast Bladefury successfully in Black Hole

Expected:

Any unit shouldn't cast any instant spells during Skewer and Black Hole

https://streamable.com/8g0pq6

*The very first tick of Blackhole doesn’t have disable effect

https://streamable.com/gziwma

*Phantom's Embrace procs Linken/Lotus Orb when the spell is cast, rather than projectile reaches target

*When Phantom's Embrace goes back to Grimstroke, the projectile can be disjointed, causing Phantom Embrace not able to refresh cooldown.

*Ink over’s duration is affected by status resistance, but the movement speed should affect by status resistance, following the status resistance rule

*If Dark Portrait illusion is soulbinded and the other unit is affect by illusion-kill spells(such as Dagon), the Spell Immunity illusion will die

*Re-casting Flak Cannon only refreshes duration, but not refreshing attack times

*Deafening Blast can be dispelled by Spell Immunity Dispel (BKB/Blade Fury/Rage/Rolling Thunder etc), not dispelled by Spell Immunity status (Snowball)

*Cataclysm’s creating radius is 160-200, effect radius is 175, most hero’s collision size is 24 (PL/MK/NS/LYCAN is 8), so there is about 0.1% (20%) chance to deal 0 damage to target

https://streamable.com/fl6ca5

*If you use dota1 legacy keys and invoke spells too fast, spell keys will be mess

*If Life Break flies over 5 seconds, Huskar will lose spell immunity and disarm, can attack and can be disabled

*Even if Huskar dies during Life Break, the projectile of Life Break will not stop, instead, the projectile will still rush to the target, and deal damage and slow

*Scepter upgraded Spirits cannot be disabled by Break

*If Io tethers to Kobold Foreman, Io’s speed will be wrongly increased to be faster than Kobold Foreman

*Although Healing Ward has only 1 HP, but Healing Ward is a HP-like ward(like Plague Ward) instead of attack-times ward, which means:

1.Broodmother can use her ult to lifesteal through attacking Healing Ward;

2.Negative attack damage can't destroy Healing Ward.

Suggestions: change Healing Ward to a Attack-times Ward (like Nimbus)

Read more:  Roshan — In a dimension where he never killed a shopkeeper

*Macropyre's debuff can be dispelled, which means shard upgraded Demonic Purge can receive 0 damage on Macropyre

https://streamable.com/e73jwa

*If caster is silenced during the attack point of Tidebringer, Tidebringer’s effect still works

*Multiple X Marks the spot only the first is available, others aren't.

*X Marks the spot doesn’t work properly against high status resistance units (Spirit Breaker)

*Overwhelming Odds do count spell immunity enemies, but not attempt to deal damage to them

*ALT-using or double tapping talented upgraded Press the attack will only cast to self, not to allies

*Duel will be canceled in advance by these spells:

Supernova

Dismember

Shadow Dance

Reflected Omnislash/Swiftslash

https://streamable.com/jv9yt1

*Sometimes duel both target can get attack damage bonus at the same time

https://streamable.com/wz4el8

*Nihilism will not work if cast has Spell Immnuity status, even enemies’ Nihilism debuff won’t work either

*Any single damage source cannot kill Blademail+Open Wounds unit, even Axe’s culling blade/Wraith King’s scepter upgraded Reincarnation aura

*Mjollnir+Open Wounds can survive after shatter spells (Axe’s Culling Blade/Windranger’s shard upgraded Power Shot/Wraith King's Reincarnation Scepter form ends).

To repro this (WK as an example):

1. die in WK's Reincarnation aura

2. when Wraith form is about to end, use Mjollnir on self

3. an enemy is nearby

4. after wraith form ends, wait for 20% chance to survive.

Why?

1.Mjollnir's Static Charge can be triggered by damage above 5;

2.When wraith form ends, the hero will receive a damage given by Reincarnation, which has a HP Removal flag, which makes the hero to die;

3.However, that damage can trigger Static Charge;

4.The triggered Static Charge can lifesteal through Open wounds

5.Then Lifestealer will survive.

Expected:

Mjollnir's Static Charge shouldn't be triggered by damage with HP-Removal flag

https://streamable.com/jtzfh3

*Infest will dispel ALL buffs/debuffs that are dispellable when casting

*Cast Infest to Undying’s Zombie will create an undestroyable zombie

To repro this:

1. Undying casts Tombstone

2. Lifestealer casts Infest on any zombie

Result:

1. The zombie is under Lifestealer’s control

2. The zombie is added 1200 attack times to destroy

3. from then on every time Undying cast Tombstone, one lifestealer’s zombie will be created from Tombstone

Expected:

Lifestealer shouldn’t cast Infest on zombies

https://streamable.com/gqorq6

*If Frost chain is bounced to Roshan, Roshan will receive 0 damage and slow

*Talent upgraded Frost Shield can be cast on attack-times-to-destroy wards (such as Tombstone), causing these wards unable to destroy

https://streamable.com/uad7qo

*Shard upgraded Laguna Blade will cast a 0.25s debuff on Lina self, which means:

  1. If Lina casts Shard upgraded Laguna Blade and blink during the 0.25s, the damage area will be changed along with Lina

https://streamable.com/pyg5f4

  1. If Lina casts Shard upgraded Laguna Blade and dies during the 0.25s, the damage will be 0

*The judgement area of Mana Drain is a 3D sphere (which radius is 1200) instead of a 2D circle, so the debuff of Mana Drain will dispel by highly or lowly Vertical movement (such as Toss)

*After learning Mana Drain talent, if Mana Drain is cast on soulbinded units, Mana Drain will stop immediately.

*Status Resistance will not only decrease mana drain’s duration, but also decrease slow effect

*The channeling time of mana Drain is not modified by target’s status resistance, but Shadow Shaman’s Shackle and Bane’s Grip are.

*After learning Mana Drain talent, the secondary target's Mana Drain won't stop by gaining Spell Immunity/Invulnerable/Hidden, so as Soulbind.

*Wolves' Cripple can't affect Lone Druid's Bear

*Enemy can use bkb during skewer and telekinesis

To repro this:

1.Skewer on an enemy

2.During stun time, enemy use bkb

3. Rubick cast telekinesis on that enemy

Result:

Enemy is lifted with BKB used

Expected:

BKB shouldn't be used

https://streamable.com/beczz0

*Spear sometimes can move target over Fissure or Ice Shards because of collision size

https://streamable.com/6khuuw

*Vision of Spear of Mars provided is the original time, but not equal to the exact real time of hero affected. In contrast, the true sight of Spear of Mars is the exact real time of hero affected

*Bulwark doesn't manipulate Swashbuckle's damage

*If a target is affected by Pounce/Kinetic Field/Soulbind, the target won't be impaled to Arena of Blood by Spear of Mars, instead, they will be pushed out.

https://streamable.com/5zkosj

*When Wukong's Command is not in use, they will move back to fountain, with hidden status. However, Underlord's ult can teleport hidden units, so Underload can bring the soldiers to other place.

To repro this:

1.Pick MK and by Radiance

2.use Wukong's command and wait for its disappearance

3.Underlord at home, uses his ult to anywhere

4.Check for the location has radiance or not

Result:

Wukong's Command soldiers bestows Radiance, and are hidden, so they are brought by Underlord to the location place.

Expected:

Dark Rift should not affect hidden units, or at least just not affect Wukong's command

https://streamable.com/x1ezdd

*If Morphed hero's ult is passive, then Morphling's illusion will bestow these passive ult

*Morphed into Bane, if Bane already uses Nightmare, Morphling will copy Nightmare End, instead of Nightmare

*Shard upgraded Morphed into faceless void, using time walk and morph back to morphling, then morph back to faceless void, then the spell order is wrong

*Morphed into Lone Druid, cast Bear and put items on bear then morph back, items will be permanently lost

*Morphed into Lone Druid, after morph ends Morphling will permanently bestow spirit link

*Morphed into Monkey King, passive can use 5 times in morphling model

*Morphed into Monkey King, if morph duration is over, morphling cannot walk under the tree

*Morphed into Ogre, uses Ogre’s shard spell, the particle will stuck at the very first location

*Morphed into Puck, the spell order is wrong

*Morphed into Spirit Breaker, the spell order is wrong

*Morphed into Undying, the spell order is wrong

*Morphed into Tusk, uses snowball and morphs back to morphling, snowball effect will disappear soon, but the target’s model vision is not disappeared

*Morphed into Winter Wyvern, uses Arctic Burn and morphs back, morphling’s attack projectile will change into Winter Wyvern’s

*Morphed into already casting sharpshooter hoodwink, then morphling can get sharpshooter also

https://streamable.com/18msx5

*Morphed into earthshaker, casts Enchant totem and morph back, if morphling uses hotkey “S” then bonus from Enchant totem is lost

*Morphed into Undying/Pudge/Slark/Silencer, there are different interactions with attribute gain

Morphed into Undying: temporary Strength is bestowed

Morphed into pudge: permanent Strength is NOT bestowed

Morphed into slark: permanent agility is bestowed, temporary agility is NOT bestowed

Morphed into silencer: permanent intelligence is NOT bestowed, temporary intelligence is bestowed

*If Reaper's Scythe damage is huge enough to kill the target, then the damage won't be returned by Blademail, nor shared by Fatal Bonds

*Vendetta's attack will ignore Aeon Disk's 70% HP threshold, in contrast, OD's Orb/TA's Meld can only hit heroes to at least 70% HP

https://streamable.com/e6up55

*If ally dies with Fate's Edict debuff, caster can get an assist

*Scepter upgraded Fate's Edict can be dispelled by allies with Spell Immunity Dispel (BKB/Blade Fury/Rage/Rolling Thunder etc)

*The damage by False Promise is affected by Ghostship/Borrowed Time/Shield Crash/Combo Breaker

*If a unit is affected by Granite Aura and HP is higher than the max HP without Granite Aura, then the unit is affected by False Promise, he will immediately lose additional HP provided by Granite Aura.

*If False Promise duration is long enough that damage source's body expires, False Promise will cause a suicide.

To Repro this:

1.cast lvl 3 False Promise on Axe

2.use Plague Ward to attack Axe for enough damage

3.Kill Plague Ward

4.wait for False Promise ends

Result:

Axe suicide

Expected:

Venomancer kills Axe

https://streamable.com/t9963d

*Astral Imprisonment’s debuff isn't shown on HUD, so enemy doesn’t know when to give mana back, in fact Astral Imprisonment uses modifier_obsidian_destroyer_equilibrium_debuff, which is hidden on HUD

https://preview.redd.it/kjc0oqi2ktn61.png?width=837&format=png&auto=webp&s=a18270e5bfaeb72760f8bd5bee7512bf216154ab

*Sometimes Swashbuckle can cause 5 damage instances

Read more:  7k MMR's guide to closing games and win conditions as an Offlane

*In some angles Fissure will cause Rolling Thunder stop immediately

https://streamable.com/7fmi5o

*Supernova full mana is applied by mana restoration, so the amount of mana restore can be manipulated by some spells (like Tether); However, the full HP is applied by HP set, so even phoenix is affected by Ice Blast, after Supernova ends, phoenix has full HP

*Some items that won't interrupt channeling will interrupt Phase Shift/Tricks of the Trade: Shiva/Armlet

* When "Only H/S interrupt channeling" is enabled, riki cannot use Smoke during Tricks of the Trade

When "Only H/S interrupt channeling" is disabled, riki can use Smoke during Tricks of the Trade, but the channeling bar of Tricks of the Trade disappears

*When they are affected by Last Word:

1.they cast Phase Shift/Tricks of the Trade, and wait for these spells' end. In this case, they are neither damaged, nor silenced, no matter how long it takes.

2.they cast Phase Shift/Tricks of the Trade, and manually cancel the spell. In this case, they are damaged and silenced, no matter how long it takes

https://streamable.com/izqqk7

*Decrepify can stack with spell immunity, so as Ethereal Blade

*The first strike of Eye of the Storm won't reduce armor

*Steal Unstable Concoction: losing this spell during brew, Unstable Concoction will explode immediately, but countdown on the HP bar is not gone, still counts to 0

*Steal Tempest Double: Rubick can have 2 or more Tempest Double at the same time

To repro this:

1.Steal Tempest Double and use

2.Steal another spell and use

3.Steal Tempest Double again and refresh cooldown

4.cast Tempest Double again

Result:

2 Tempest Double clones are created

Expected:

Only 1 Tempest Double clone should be created

https://streamable.com/0go6s6

*Steal Swiftslash: if Rubick cast Swiftslash from a long range, Swiftslash will not work, just waste cd and mana

https://streamable.com/g27jhj

*Steal Earthshaker's spell: Aftershock is stolen too

*Steal Timbersaw: if Rubick and Timbersaw both have Aghanim Scepter, Rubick can steal 2 ult

*Steal Plague Ward: Poisonic Sting is stolen too

*Steal Spirit Breaker’s spell: Greater Bash is stolen too

*Steal Sand King’s Epicenter: Epicenter is cast with 0.15s cast point, because Epicenter doesn’t have the “DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN” flag after 7.28

*Steal Dragon Knight’s Fireball: Rubick’s Fireball cannot be cast unless Rubick is in Dragon Form

*Steal Arctic Burn: Rubick will trigger proximity mines

*Hex doesn’t disable damage block, It’s about 6 years since 6.84, is it difficult for Valve to delete a sentence?

https://preview.redd.it/i9ahacxjltn61.png?width=364&format=png&auto=webp&s=b0b8009a6e4bdadaf07ea771adaafeb2b50eed1b

*Requiem of Souls doesn’t pirece Spell Immunity anymore, and RoS doesn’t apply slow anymore

*Pounce can be dispelled by Spell Immunity Dispel (BKB/Blade Fury/Rage/Rolling Thunder etc), not dispelled by Spell Immunity status (Snowball)

*Spetral Dagger will trigger secondary target's linken, when cast on an enemy,not ground

https://streamable.com/pw9f5n

*Multiple Charge of Darkness, if one of them cancels, the vision of the target also disappears

*Instant spells/items can be cast during 2 Greater bash

*Great Cleave’s aoe area is not circular since 7.00, 2016

*The instant cast time of Warcry sometimes harm Sven.

To repro this:

1.sven is affected by invulnerable/hidden spells (Song of the Siren/Eul's Scepter/Tornado/Astral Imprisonment etc)

2.When sven is diasbled, order sven to use Warcry

Result:

When sven is free, you'll find Warcry is used, mana and cooldown is cost, sven's ally is affected, but sven is not affected by Warcry.

Expected:

Sven is also affect by Warcry, just give Warcry a 0.01 cast point, or remove the "DOTA_ABILITY_BEHAVIOR_IMMEDIATE" flag

https://streamable.com/ejks73

*Meld target is not the unit attacked first, but is the unit first get attack projectiles

*Root won't disable Psionic Projection

*If a unit is affected by trap, his movement speed in HUD is wrong. In HUD, the charged trap and uncharged trap apply the same slow. However, in fact, they are different. You can check it by using Console Command "ent_text"

*When stunned during casting trap/ult mine/blast off's cast point, during the stun time cast Focused Detonate, then trap/ult mine/blast off will be planted in the center of the map

https://streamable.com/4ussxo

*The judgement area of Chakram is a 3D sphere (which radius is 2000) instead of a 2D circle, so the Chakram will return by highly or lowly Vertical movement (such as Toss)

*Toss+buyback will cause buyback unit return to the location of Toss

*Toss can grab Spell Immunity ally, and can throw to Spell Immunity ally or emeny, but spell description says Toss doesn’t pirece Spell Immunity.

*If slark is the target of Snowball, he will lose Shadow Dance’s HP regen and movement speed bonus.

*Snowball doesn’t proc Linken

*If caster is silenced during the attack point of Walrus Punch, Walrus Punch’s effect still works

*Soul Rip can cast on enemy Tombstones, but nothing happens

*Poison Nova can Place debuff on spell immune enemies, but spell description says it can’t

*Gravekeeper's Cloak aura to Familiar do not have the 80% Damage Reduction Cap

https://streamable.com/ekyhkf

*Familiar’s HP includes attack-to-destroy property

To repro this:

1. Create Familiar

2. Razor cast static link on Jugg, making Jugg damage below 0

3. Let Jugg attack Familiar

Result:

Each time Jugg attacks Familiar, Familiar will lose 4 HP (1HP if attacked by creeps)

Expected:

Familiar should lose 0 HP in that case

https://streamable.com/hq9bz0

*Flaming Fists is Pure damage, but it can't hurt etheral units

*Swarm damage can be blocked

*Swarm damage source is caster self, not swarm

*Shard upgraded power shot can kill Wraith King's ally without triggering his scepter ultimate

https://streamable.com/w4hmrg

*Arcana Windranger uses Eul on self, the cyclone effect doesn’t have minor x-y axis movement, causing she not able to break Dream Coil at the edge of the radius

https://streamable.com/93xbrw

*There are 3 ways to survive from scepter upgraded Reincarnation green ghost

1. Open Wounds+Blademail

2. Open Wounds+ Mjollnir

3. Thirst+Mjollnir

Just watch the video.

https://streamable.com/hbk55s

*Unlike other wards, Nimbus doesn’t have Spell Immunity property, this means:

1.Orb of corrosion can place debuff on Nimbus (although Nimbus can’t move and can’t lose HP)

2. Boulder Smash can cast on Nimbus, causing aoe slow and damage

3. Enchant Remnant can cast on Nimbus, and destroy it after 3 seconds

Aether Lens and Octarine Core will wrongly add Acorn Shot’s cast range green circle twice

==Items==

*The cooldown of Tranquil Boots can be affected by any kind of percentage cooldown manipulation, but not affected by cooldown refresh.

*The cooldown of Abyssal Blade BASH is not affected by any kind of cooldown manipulation, such as Time dilation, Chakra, Octarine, refresher and so on.

*If linken is used on allies, and that linken triggers then in cd, that cooldown is not affected by any kind of cooldown manipulation, such as Time dilation, Chakra, Octarine, refresher and so on.

*Ethereal Blade stack with spell immunity.

*Pipe’s active effect can’t place on hidden units, causing waste of mana and cooldown (Just like Warcry)

*When having Mirror Shield and Lotus Orb at the same time, although Mirror Shield is in cooldown, Lotus Orb can block ALL target spells.

https://streamable.com/pr1yjq

Manta sometimes can interrupt Wave form and Ball Lightning, sometimes can’t

Source: reddit.com

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