Dota 2

Zephyrus

Zephyrus

Melee • Support • Disabler • Nuker

Gale Convergence 

Target a location to summon a Gale there. The Gale provides 400 vision around it. For the next 8 seconds after summoning the first Gale, you can summon another Gale at a target location, maximum distance of 1000 units away from the first Gale. Once the second Gale is summoned, both Gales will unleash powerful winds towards each other, causing a convergence of wind explosion halfway of their locations. The wind explosion deals damage and stuns enemies caught. If the second Gale is casted directly on the first one, the explosion will proccur in that location.

PIERCES SPELL IMMUNITY: NO

SPELL TYPE: ACTIVE

SPELL TARGET: TARGET UNIT OR POINT

DAMAGE TYPE: MAGICAL

CAST RANGE: 1000

FIRST GALE DURATION: 8 SECONDS

STUN DURATION: 1.5/1.75/2/2.25 SECONDS

EXPLOSION AOE: 300

DAMAGE: 125/175/225/325

MANACOST: 110

COOLDOWN: 20/18/16/14

The Tempest Pass 

Zephyrus creates a wind path towards the target location. All units gains unobstructed pathing in the bridge but enemies are slowed whenever they are in it.

PIERCES SPELL IMMUNITY: NO

SPELL TYPE: ACTIVE

SPELL TARGET: VECTOR TARGETING

DAMAGE TYPE: NONE

CAST RANGE: 600/700/800/900

BRIDGE LENGTH: 700 UNITS

BRIDGE WIDTH: 400

BRIDGE DURATION: 5/6/7/8 SECONDS

ENEMY MOVEMENT SPEED SLOW: 15/20/25/30%

MANACOST: 120/140/180/200

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COOLDOWN: 35 seconds

Flight 

Zephyrus prepares to take flight towards the target location. For 5 seconds after casting the ability, Zephyrus will be stationary on his location, and any ally heroes can join him to his flight by clicking on him during this time. After the waiting time or by manually recasting the skill, Zephyrus will fly towards the target location with fixed speed and can traverse through any obstacles (trees, buildings, cliffs). Zephyrus may prematurely stop mid-flight by recasting the spell. Both Zephyrus and any ally along with him are untargetable but not invulnerable and spell-immuned during the flight. If Zephyrus dies, the flight ends.

PIERCES SPELL IMMUNITY: NO

SPELL TYPE: ACTIVE

SPELL TARGET: TARGET AREA

DAMAGE TYPE: NONE

CAST RANGE: 3000 UNITS

FLIGHT SPEED: 400/500/500/600 MS

BONUS CLEARVISION RANGE: 500 RADIUS

CLEARVISION: 500 AOE

MANACOST: 150

COOLDOWN: 50/45/40/35

Grand Updraft 

After a second delay, Zephyrus unleashes a strong updraft around him, causing all units and himself to be cycloned for a small duration of time. All cycloned units then lands to the ground after the duration, causing allies to be healed and granted with movement speed boost while enemies are damaged and slowed. Zephyrus may choose to prematurely end the cyclone effect to all affected units, landing them early.

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PIERCES SPELL IMMUNITY: NO

SPELL TYPE: ACTIVE

SPELL TARGET: NO TARGET

DAMAGE TYPE: MAGICAL

AOE: 500

CYCLONE DURATION: 3/3.5/4 SECONDS

ALLY HP HEAL: 200/275/350

ALLY MS BOOST: 20/25/35%

MS BOOST DURATION: 4 SECONDS

ENEMY DAMAGE: 200/300/400

ENEMY MS SLOW: 20/25/30%

MS SLOW DURATION: 4 SECONDS

MANACOST: 200/250/300

COOLDOWN: 100/90/80

• TALENT TREE • 

Lvl. 25 – 25% Cd reduction // 200 Grand Updraft heal & damage

Lvl. 20 – 0.75s Gale Convergence stun // 120 Flight speed

Lvl. 15 – 15% magic resistance // 100 AoE Gale Convegence explosion

Lvl. 10 – 10 Agility // +1.5s Grand Updraft MS boost/slow duration

Aghanim's Shard– Flight : Creates a 500 AoE aura around Zephyrus while on flight. Allies within the aura that face or move towards Zephyrus gain bonus 100 movement speed boost and are immune to all movement speed slow.

Aghanim's Scepter – Grants 'Wind Barrier' ability. Target an ally unit to cast Wind Barrier to it for 5 seconds. Melee units that attack the ally with Wind Barrier are immediately knocked back 150 units away and will take 100 magic damage while range attacks have 50% to be redirected back to its source. Also applies strong dispel to the target upon cast.

Source: reddit.com

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