Dungeons & Dragons Online

[3.5] New to DnD (always wanted to play), coworker invited me to play my first time. Looking for advice on this Warlock/Wizard (PrC Hellfire Warlock / Eldritch Theurge) build. They’re at the end game and starting me at level 24…

The main question is what different combinations I can do with Metamagic (Twin Spell, Persistent Spell, Intensify Spell, and especially "Maximize Spell Like Ability"), Hellfire Blast (augments EB with hellfire), Spellblast (adds "AoE" wizard spell to EB), and Greatreach Blast (adds a "touch" wizard spell to EB).

BTW I'm very surprised (through the many hours of research I've put in so far) that there isn't anything out there talking about combining these particular things and how they can work together.

Definitions:

  • Hellfire Blast: Whenever you use your eldritch blast ability, you can change your eldritch blast into a hell fire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire, as described in the sidebar on page 119
  • Spellblast: This invocation (Lesser; 4th; Eldritch Essence), learned at 3rd level, allows you to place an arcane spell that affects an area upon your eldritch blast. If the eldritch blast hits its target, the spell's area is centered on any corner of the target's space, even if the spell could normally be centered only on the caster. If the eldritch blast misses its target, the spell is lost with no effect. It takes a full-round action to cast the spell and fire the eldritch blast. Only an area spell with a casting time no greater than 1 standard action can be placed upon your eldritch blast. Only the first target of your eldritch blast is affected by the spell (for example, an eldritch chain spellblast centers the spell on the initial target, not on any of the secondary targets). If your eldritch blast doesn't specify a target, you can't apply this invocation to the blast.
  • Greatreach Blast: This invocation (Greater; 5th; Eldritch Essence) allows you to place an arcane spell with a range of touch upon your eldritch blast. If the eldritch blast hits its target, the spell takes effect on that target as if you had touched it. If the eldritch blast misses its target, the spell is lost with no effect. It takes a full-round action to cast the spell and fire the eldritch blast. Only a touch spell with a casting time no greater than 1 standard action can be placed upon your eldritch blast. Only the first target of your eldritch blast is affected by the spell (for example, an eldritch greatreach chain delivers the touch spell on the initial target, not on any of the secondary targets). If your eldritch blast doesn't specify a target, you can't apply this invocation to the blast. Treat greatreach blast as a spell whose level is equal to the touch spell placed upon the eldritch blast (minimum 5th level).
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Spells

I need to find AoE and Touch spells to use for Spellblast and Greatreach Blast accordingly… Looking at this list below, am I missing any good ones, which ones will be the best to use, and which ones will not work?

AoE Spells for Spellblast

1st

  • https://www.dndtools.net/spells/spell-compendium–86/raging-flame–4055/

2nd

  • Glitterdust: dandwiki.com/wiki/SRD:Glitterdust

3rd

  • https://dndtools.net/spells/players-handbook-v35–6/stinking-cloud–2438/

4th

  • https://dndtools.net/spells/players-handbook-v35–6/evards-black-tentacles–2391/ The Warlock invocation equivalent is better because it adds ice damage and slows the enemies, however if there's an extra spell slot then why not get this too

5th

  • https://www.dndtools.net/spells/secrets-of-sarlona–14/stone-storm–4803/
  • https://www.dndtools.net/spells/complete-arcane–55/vitriolic-sphere–481/
  • https://dndtools.net/spells/players-handbook-v35–6/cloudkill–2374/
  • https://www.dndtools.net/spells/savage-species–47/cacophonic-burst–3204/

6th

  • https://www.dndtools.net/spells/players-handbook-v35–6/acid-fog–2372/
  • https://www.dndtools.net/spells/complete-mage–58/lingering-flames–827/
  • https://www.dndtools.net/spells/complete-mage–58/storm-of-fire-and-ice–834/

7th

  • https://dndtools.net/spells/players-handbook-v35–6/forcecage–2617/

8th

  • https://www.dndtools.net/spells/players-handbook-v35–6/sunburst–2653/

9th

  • https://www.dndtools.net/spells/players-handbook-v35–6/time-stop–2886/ Would this be useful in the area of the enemies?
  • https://www.dndtools.net/spells/fiendish-codex-i-hordes-of-the-abyss–66/abyssal-rift–1147/
  • https://www.dndtools.net/spells/dragon-magic–62/burst-of-glacial-wrath–1069/ Freeze target and make them take extra fire damage
  • https://www.dndtools.net/spells/frostburn–68/frostfell–1313/
  • https://www.dndtools.net/spells/spell-compendium–86/reality-maelstrom–4072/

Touch Spells for Greatreach Blast:

1st

  • https://www.dndtools.net/spells/complete-adventurer–54/critical-strike–370/
  • https://dndtools.net/spells/players-handbook-v35–6/chill-touch–2717/
  • https://dndtools.net/spells/players-handbook-v35–6/shocking-grasp–2647/

2nd

  • https://dndtools.net/spells/players-handbook-v35–6/ghoul-touch–2739/

3rd

  • https://dndtools.net/spells/players-handbook-v35–6/vampiric-touch–2768/

4th

  • I didn't see any that looked good, but please tell me if I missed one that would be worth getting.

5th

  • I didn't see any that looked good, but please tell me if I missed one that would be worth getting.

6th

  • https://dndtools.net/spells/players-handbook-v35–6/otilukes-freezing-sphere–2636/ ○ "Treat this as a touch spell for which you are holding the charge (see page 176). You can hold the charge for as long as 1 round per level, at the end of which time the freezing sphere bursts centered on you (and you receive no saving throw to resist its effect). Firing the globe in a later round is a standard action."
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7th

  • I didn't see any that looked good, but please tell me if I missed one that would be worth getting.

8th

  • https://dndtools.net/spells/complete-divine–56/bestow-curse-greater–729/

9th

  • Didn't see any


Feats

Obviously I'm looking for synergies here too.

METAMAGIC FEATS

Echoing Spell

Empower Spell

Empower Spell Like Ability

Enhance Spell

Enlarge Spell

Eschew Materials

Explosive Spell

Extend Spell

Heighten Spell

Improved Heighten Spell

Innate Spell

Intensify Spell

Maximize Spell

Quicken Spell

Rapid Spell

Twin Spell

Persistent Spell

Ocular Spell

Fell Frighten

Corrupt Spell

Non Meta Magic Feats

Practiced spellcaster

Brief Figment (illusion): 50% miss chance for one round. Great if you don't get attacked frequently.

MortalbaneBoVD: Add +2d6 damage to a spell-like ability (like Eldritch Blast) 5/day.

Ability Focus: Eldritch Blast

Apprentice (DMG II)

Combat Casting

Empower Spell-Like Ability

Flyby Attack?

Improved Critical (eldritch blast)

Point Blank Shot?

Quicken Spell-Like Ability

Quick Recovery :

Able Learner (RoD):

Extra Invocation (CA):

Maximize Spell-like Ability (CA):

Eldritch Sculptor:

Epic Eldritch Blast:

Epic Extra Invocation:

Shadowmaster:

Source: reddit.com

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Post: "[3.5] New to DnD (always wanted to play), coworker invited me to play my first time. Looking for advice on this Warlock/Wizard (PrC Hellfire Warlock / Eldritch Theurge) build. They’re at the end game and starting me at level 24…" specifically for the game Dungeons & Dragons Online. Other useful information about this game:





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