Dungeons & Dragons Online

A lot of drama from UA to Offical Release could be avoided if they just published what conclusions were reached with surveys/internal testing ahead of time.

Content of the article: "A lot of drama from UA to Offical Release could be avoided if they just published what conclusions were reached with surveys/internal testing ahead of time."



So having played this game a while, and keeping up with the UA's back from Xanathars to now, something that always bothered me was how much it feels like all feedback is sent into a void, and almost feels like it makes no impact compared to the conclusions WOTC seems to come to for design.

Worse yet, WOTC seems to relegate all glimpses into their design mindset or outlook on classes to dndbeyond video snippets, which aren't very satisfactory to learning much of anything that wasn't already known. The thing is, it doesn't need to be this way. They have this subreddit, or dndbeyond video channel apparently, to make a long form talk on class designs and conclusion from feedback. Not only that, but mike mereles did so with the ranger once, and it was actually a non-toxic stream, as opposed to the tire fires that have been tashas changes.

My perspective is bias a bit, I admit. But hear me out with this. So paizo has pathfinder 2nd ed, and it does things differently from 5e. In a recent playtest, Secrets of Magic, 2 classes got released to test out, the Magus(a dedicated gish) and the Summoner(The magic pet class). The magus had issues, major issues that made it feel really janky and bad to play, and almost forced into a single crit fish playstyle to even even close to good. The summoner was really well received but it also had issues from folks who wanted different things from it.



All of that was bog standard internet complaints. We've all seen enough ranger and warlock and sorcerer talks to know what it was like. But where things took a dramatic shift for me, after being steeped in drama arguments here, was this.

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https://paizo.com/community/blog/v5748dyo6shfv

This is a blog post regarding the feedback to the classes. It has both lead designers who made the class, in their own words, talk about it. It talks about why features were the way they were. Why things were made weaker or stronger. What they wanted to go for with overall feel, role, and playstyle for the classes. Etc. And, it acknowledged feedback, stating what they learned from the feedback, and even gave tenetiven plans for the new direction they'd take.

WE NEED THESE FOR UA'S!!! This one aspect helped basically shut down the magus complaint fest because it showed what they thought going in vs what they learned coming out. Imagine if we had this for all the UA's, just a simple explanation from the devs POV and actually acknowledging the feedback would shut down all the strawman arguments and I feel, a lot of the raging, that happens whenever a UA is inevitably nerfed.

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Wotc could learn a thing of 2 from its competitors, cause people notice stuff like that, and can ask stuff like "why don't you do that with your playtest?"



Source: reddit.com

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