Content of the article: "According to the rules, a solid stone door can be destroyed by many kinds of attacks that wouldn’t normally hurt stone. How do you deal with absurd situations resulting from this?"
According to the rules on page 246-247 of the DMG, a medium sized stone door would have an AC of 17 and 18 (4d8) hit points.
Examples of weird/anti-climatic stuff, that can happen*:
A regular dude with 10 strength could start punching the wall and would be able to whittle it down with his bare hands in an average of 12 minutes.
An archer can shoot arrows at a door until it crumbles.
Cold, fire and lightning damage can somehow damage it. This is less bad, since most sources of damage with these damage types specify creatures or flammable objects.
This is also to make it better for players to have a fort that can actually withstand an attack. A zombie hoard outside your walls of stone shouldn't just be able to destroy your place with their hands in a matter of minutes.
Alright, I'm not trying to stop anyone from DMing loosely and ruling stuff on the fly here. I know I can do whatever I want as a DM. I'm asking what you guys are doing in these situations so I can get a good arsenal of solutions for when the situation comes up.
I'm personally leaning more towards granting stonework resistance to piercing, slashing, cold, fire and lightning damage, and stuff like a high damage threshold and immunity to certain weird stuff like damage from small projectiles that don't deal bludgeoning damage.
*RAW actually specifically mentions stuff like cutting stone with a regular sword and says to apply common sense in these situations. So it is not correct that the rules permit these things, so the rules aren't THAT absurd. My main concern has therefore shifted fully to figuring out a better table than the one used in the DMG. Thank you for your great inputs, everybody.
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