I was hoping to get feedback on a fighter samurai build that I will be making. The idea is to have him both equally good at melee and ranged combat. I've had experience before of making melee heavy-hitters and finding myself lacking when the enemy starts flying, or when combat happens in a wide open area with the monsters moving quite fast. Hence, I wanted to build something that can deal good damage at both melee and ranged.
In any case here he is:
I'm thinking this guy will be a Variant Human with the following starting stats: STR: 16, DEX: 16, CON: 14, INT: 8, WIS: 10, CHA: 8 (V. Human +1 bonuses went to STR and DEX).
This guy will be Fighter and will choose Archery as his fighting style, since I believe that it is one of the best fighting styles, and the Great Weapon Fighting fighting style, which could be the other option, doesn't really add as much.
For his first level V. Human Feat, he will get Sharpshooter in order to make his shots more accurate (ignore 1/2 and 3/4 cover) and allow for long range shots. Also later on, the optional +10 damage from this will help fuel his ranged damage.
At third level, this guy will now choose Samurai as his subclass. The on demand advantage for a number of times a day will work well with the Sharpshooter feat that he already has, or the Great Weapon Master feat that he will eventually get. At the same time, the free WIS save proficiency is basically a great bonus that will greatly help his 10 WIS stat. No need for Resilient (WIS) feat later on.
After that, because he is a Fighter, he will get ASI's at levels 4, 6, 8, 12, 14, 16, and 19. For levels 4, 6, 8, 12, and 14, he will be getting the following, in whatever order may be most beneficial: Great Weapon Master Feat, +2 STR, +2 DEX, +2 STR, and, +2 DEX.
By level 14 therefore, this guy will have 20 STR and 20 DEX while having both Sharpshooter and Great Weapon Master feats. The idea is that this guy will be just as deadly wielding his greatsword (or nodachi for the samurai flavor) in melee, as he is shooting with his longbow from afar. It also plays well into the image of a samurai that is both skilled with his sword and with his bow.
The level 16 and 19 ASI's would then be used to get +2 CON and +2 CON in order to make him even tougher towards the end (ending up with 18 CON). As of the moment, I am satisfied with only getting Sharpshooter and GWM as my feats, hence my plan to pump CON after maxing STR and DEX.
There you have it. It seems like a simple build and much of the character will just be geared for combat, but I feel like it will be an effective switch-hitter. 🙂 I understand that he has certain deficits (such as the low INT and CHA without having proficiencies in those saves), but I also recognize that I can't make a character without any weak points.
But what do you guys think? Will this work? Are there things I should change up in order to make this character more effective? Are there glaring holes in this build that I may have overlooked?
Thank you in advance for any comments and suggestions! 😀
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More about Dungeons & Dragons OnlinePost: "Build Advice: High STR and DEX Samurai with both GWM and Sharpshooter" specifically for the game Dungeons & Dragons Online. Other useful information about this game:
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