## Content of the article: "Can a Monk Jump Past an Enemy Creature?"

I didn’t find a comprehensive answer anywhere, so I did some math. tdlr at the bottom

Using the Step of the Wind feature,

You can spend 1 ki point to take the Disengage or Dash action as a Bonus Action on Your Turn, and your jump distance is doubled for the turn.

For a level 2 Monk with 10 STR, there are three factors:

1. High Jump

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance.

With a running start a Monk can clear *6 feet * high by running 10 ft. And spending 1 ki point

If you somehow maximize STR to 20, this goes up to 11 feet.

The Disengage portion of Step of the Wind implies you can jump through an enemy’s reach without provoking opportunity attacks. 6 feet should get you over a number of different creatures.

good flavor opportunity for how you do it without getting hit

2. Long Jump

When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance.

With a running start a Monk can jump 20 feet. Since this is greater than a creatures 5 ft. occupied square, even if your DM counts it as difficult terrain (which they should), you’d have no trouble staying airborne long enough to get past.

3. Movement

Luckily, the Monk’s high movement not only makes this possible, but allows you to potentially close the gap between your starting position and the target.

A level 2 Monk can travel 40 feet, and the popular racial choice of Wood Elf would give you an extra 5.

Assuming you need to back up from the enemy you’re hurdling and the time in the air is Difficult Terrain, you’ll spend 30 feet of movement getting to the other side of them. That leaves you with extra 10 feet to get to another enemy and attack, or you can Dash action to move well out of melee range if you’re looking to escape. Your DM might require to use a little extra movement than calculated here, considering it’s a combination high and long jump.

So, the math dictates that…

tldr: most Monk’s have the ability to jump over a creature, provided they get a 10 ft. running start and spend 1 ki point for Step of the Wind

Note Considering this is still a pretty tricky maneuver, I would probably require an Athletics or Acrobatics check to not stumble into the enemy. A DC = 5 + Enemy Height seems fair since the player is spending a ki point to do this but it’s is still a risk.

Source: reddit.com

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