Content of the article: "Can a Monk Jump Past an Enemy Creature?"
I didn’t find a comprehensive answer anywhere, so I did some math. tdlr at the bottom
Using the Step of the Wind feature,
You can spend 1 ki point to take the Disengage or Dash action as a Bonus Action on Your Turn, and your jump distance is doubled for the turn.
For a level 2 Monk with 10 STR, there are three factors:
1. High Jump
When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance.
With a running start a Monk can clear *6 feet * high by running 10 ft. And spending 1 ki point
If you somehow maximize STR to 20, this goes up to 11 feet.
The Disengage portion of Step of the Wind implies you can jump through an enemy’s reach without provoking opportunity attacks. 6 feet should get you over a number of different creatures.
good flavor opportunity for how you do it without getting hit
2. Long Jump
When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance.
With a running start a Monk can jump 20 feet. Since this is greater than a creatures 5 ft. occupied square, even if your DM counts it as difficult terrain (which they should), you’d have no trouble staying airborne long enough to get past.
Luckily, the Monk’s high movement not only makes this possible, but allows you to potentially close the gap between your starting position and the target.
A level 2 Monk can travel 40 feet, and the popular racial choice of Wood Elf would give you an extra 5.
Assuming you need to back up from the enemy you’re hurdling and the time in the air is Difficult Terrain, you’ll spend 30 feet of movement getting to the other side of them. That leaves you with extra 10 feet to get to another enemy and attack, or you can Dash action to move well out of melee range if you’re looking to escape. Your DM might require to use a little extra movement than calculated here, considering it’s a combination high and long jump.
So, the math dictates that…
tldr: most Monk’s have the ability to jump over a creature, provided they get a 10 ft. running start and spend 1 ki point for Step of the Wind
Note Considering this is still a pretty tricky maneuver, I would probably require an Athletics or Acrobatics check to not stumble into the enemy. A DC = 5 + Enemy Height seems fair since the player is spending a ki point to do this but it’s is still a risk.
Give me your thoughts/opinions/rage in the comments.
- Ladder Combo: A fun (though rules-dubious) combination attack
- A Comprehensive Guide to Jumping
- Why do I see so many people complain that Monks are weak? I think Monks are the strongest Martial class.
© Post "Can a Monk Jump Past an Enemy Creature?" for game Dungeons & Dragons Online.
Top 7 NEW Games of June 2020
Quite a few exciting games are releasing for PC, PS4, Xbox One, and Nintendo in June. Here's what to keep an eye on.
Top 10 NEW Open World Games of 2020
Video games with open worlds continue to roll out in 2020 on PC, PS4, Xbox One, Nintendo Switch, and beyond. Here are some to look forward to!
Top 10 Best New Upcoming Games 2020-2021
The best selection of games which will be released in 2020 and 2021 for PS4, PS5, Xbox One, Xbox Series X, Google Stadia and PC - and you can watch in amazing UHD 4K and 60FPS with latest updates about all of the games in this list!