Content of the article: "can you help me decide if this homebrew race is broken or okay (part 2)"
ok, as some people pointed out on my last post the honey feature was too much, so i have tried to make it less complicated, emphasis on "tried" it's still complicated but i couldn't bring myself to get rid of it, but now it might be broken.
bee race – hachi
+2 dex +1 wis
hachis are about 4'5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet
flight: You have a flying speed of 25 feet. To use this speed, you can’t be wearing medium or heavy armor.
darkvision: Accustomed to a life of searching through out the night til morning for the next unknown ingredient, you have vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness
Tool Proficiency: You gain proficiency with the Cook's utensils or Herbalism kit
the wisdom of the Hachis: you can add half your Proficiency bonus rounded to your wis modifier.
stinger: Your stinger is a natural weapon, which you can use to make a unarmed strike. If you hit with them, you will stick inside of your opponent dealing 1d4 + str modifier per turn it's inside but if not taken out carefully it will rip off dealing 50% damage of your maximum hitpoints to yourself
honey makers: Hachis can ingest flowers/pollen/fruit to make Hachi honey.
Hachi honey: Hachi honey can have different kinds of effects depending the Hachi subrace, further more Hachi honey only works for the ones they deem worthy. the Hachi have to choose what effect the honey has before or as they are making it the. honey can have the following effects.
Hachi subrace impetus honey effects
–Hachi healing honey– Hachi healing honey can heal 1d6 times player level + your wis modifier. Hachi honey can also remove any disease, and the honey can also remove any one condition. you can make one dose at level 1, two doses at level 3, three doses at level 6, four doses at level 12, five doses at level 16 and eight doses at level 20 . The clear orange substance has tiny bubbles of light in it
–Hachi strengthening honey– at level 1 the Hachi strengthening honey gives 1 extra attack, once it is used it will be lost, and when the effects ends the drinker will not be affected by same effects. 10 minutes (this effect does not stack) . at 5 level the drinker gains a +3 to the attack. at 10 level the drinker will gain advantage on the attack roll with extra damage. at 15 level level this effect changes to 2 extra attacks. at 20 level the drinker's attacks will ignore all resistances
Hachi subrace vitae honey effects
–Hachi healing honey– Hachi honey can heal 1d6 times player level + your wis modifier. Hachi honey can also remove any disease and the honey can also remove any one condition. you can make one dose at level 1, two doses at level 3, three doses at level 6, four doses at level 12, 6 doses at level 16 and eight doses at level 20 . The clear orange substance has tiny bubbles of light in it
–Hachis charming honey– at 1 level the drinker gains 10 temporary hitpoints. at level 5 the drinker gain a +4 to hit with one spell attack. at 10 level the drinker gains 20 temporary hitpoints instea of 10. at level 15 the drinker gains advantage with two spell attacks. at level 20 the drinker gains 40 temporary hitpoints instead of 20.
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