Content of the article: "Creature and equipment weights per Enlarged/Reduce"
As the title reads.
This is a resource for understanding the mechanics of the spell "Enlarge/Reduce" and its effects on the game, and the various races therein. This is purely a mathematical endeavor to assist players and DMs who may find such things either relevant or entertaining, whether the purpose is how heavy a human fighter's greatsword should be if the evil wizard shrinks them or how many tons a Huge halfling brings down on an enemy after Rune Knight and enlarge. Flying on owls or Tenser's Floating Disk is purely the prerogative of those that utilize this resource, which does not and will not contain any pirated spoilers on class mechanics or racial abilities from books, solely their weight, and purely in the assumption that a character already owns the book and has already rolled their weight.
This entry may be of slightly less use to those who have elected their own weights rather than the game recommended weights, but still may serve as a general guideline.
You cause a creature or an object you can see within range to grow larger or smaller for the Duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no Effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category – from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's Attack with them deal 1d4 extra damage.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength Saving Throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
We will begin with the varying sizes possible between the races, therefore. While a small can currently become a huge, I admit that I personally do not yet know any way the reverse can occur, as Rune Knight + Enlarge is a very special circumstance, but it may yet be applicable in future, and worth noting in the meantime anyway. This is, especially in light of a new book releasing soon, not all the races within DND, its many homebrews and supplements see to that, but it is, at least, a little bit of the main books.
All weights are rendered as pounds, although at some point, if you wish, you could possibly convert them to tons; this will be a personal choice, however. The smallest average pound range, and the largest average pound range, are what are on this table. The creature's native size, that is to say, its unaltered average size, will be bolded for each entry.
I apologize for Reddit's tiny, tiny boxes crunching up the names. Addendum: If, or where, there is a conflict or discrepancy between given values by differing sources, I will give a notice of the difference between them.
|Aaracokra||1 to 1.5||8 to 12.5 lbs||80 to 100||640 to 800||5120 to 6400|
|Aasimar||1.9 to 3.9||15.6 to 31.2||125 to 250||1000 to 2000||8000 to 16000|
|Bugbear (Eberron Formula)||3.1 to 8.8||25.5 to 71||204 to 568||1632 to 4544||13056 to 36352|
|Bugbear (Volo recommendations)||3.9 to 5.4||31.2 to 43.7||250 to 350||2000 to 2800||16000 to 22400|
|Centaur||9.4 to 13.1||75.3 to 105||603 to 840||4824 to 6720||38592 to 53760|
|Changeling||1.8 to 2.7||14.8 to 22.3||119 to 179||958 to 1432||7664 to 11456|
|Deep Gnome/ Svirfneblin **||10 to 15||80 to 120||640 to 960||5120 to 7680||40960 to 61440|
|Elf||1.5 to 1.9||12.5 to 15.6||100 to 125||800 to 1000||6400 to 8000|
|Firbolg||3.7 to 4.6||30 to 37.5||240 to 300||1920 to 2400||15360 to 19200|
|Genasi||1.9 to 3.9||15.6 to 31.2||125 to 250||1000 to 2000||8000 to 16000|
|Goblin (Eberron formula)||4.6||37 to 43||296 to 344||2368 to 2752||18944 to 22016|
|Goblin (Volo recommendations)||5 to 10||40 to 80||320 to 640||2560 to 5120||20480 to 40960|
|Goliath||4.3 to 5.3||35 to 42.5||280 to 340||2240 to 2720||17920 to 21760|
|Half-elf||1.5 to 2.8||12.5 to 22.5||100 to 180||800 to 1440||6400 to 11520|
|Half-orc||2.8 to 3.9||22.5 to 31.2||180 to 250||1440 to 2000||11520 to 16000|
|Human||1.9 to 3.9||15.6 to 31.2||125 to 250||1000 to 2000||8000 to 16000|
|Hobgoblin (Eberron formula)||1.7 to 4.2||14.2 to 33.7||114 to 270||912 to 2160||7296 to 17280|
|Hobgoblin (Volo recommendations)||2.3 to 3.1||18.7 to 25||150 to 200||1200 to 1600||9600 to 12800|
|Kenku||1.4 to 1.8||11.25 to 15||90 to 120 lbs||720 to 960||5760 to 7680|
|Kobold||3.1 to 4.3||25 to 35||200 to 280||1600 to 2240||9600 to 17920|
|Leonin||2.8 to 6.5||23 to 52.5||184 to 420||1472 to 3360||11776 to 26880|
|Minotaur||2.7 to 5.7||22.3 to 45.8||179 to 367||1432 to 2936||11456 to 23488|
|Orc (Eberron formula)||2.7 to 5.7||22.3 to 45.8||179 to 367||1432 to 2936||11456 to 23488|
|Orc (Volo recommendations)||3.5 to 4.3||28.7 to 35||230 to 280||1840 to 2240||14720 to 17920|
|Satyr||1.6 to 3.5||13 to 28.5||104 to 228||832 to 1824||6656 to 14592|
|Shifter||1.4 to 3.4||11.7 to 27.2||94 to 218||752 to 1744||6016 to 13952|
|Tabaxi||1.5 to 2.8||12.5 to 22.5||100 to 180||800 to 1440||6400 to 11520|
|Tiefling||1.9 to 3.9||15.6 to 31.2||125 to 250||1000 to 2000||8000 to 16000|
|Triton||1.4 to 2.6||11.7 to 21.2||94 to 170||752 to 1360||6016 to 10880|
|Warforged||4.3 to 4.9||34.7 to 39.5||278 to 316||2224 to 2528||17792 to 20224|
|Yuan-Ti||1.9 to 3.9||15.6 to 31.2||125 to 250||1000 to 2000||8000 to 16000|
**While the casual web browse advises the entirely more reasonable 40-45 lbs, like their surface kin (who are still quite surprisingly large compared to shrunken mediums), Elemental Evil gives the weights portrayed in this table.**
The above chart, however, would see your character in the buff at these sizes, which they likely are not. In the spirit of the spell increasing equipment size, the following table is dedicated to the same process. Add your personal weight and equipment weight where relevant as usual.
It in no way regards the damage, only the weight. ((Note: While this is strictly for Enlarge/Shrink, if such sizes are to your liking, you could ask your DM to/if you are the DM implement personally, the sizes outside of the context of the spell as well; another option is 3.5's "half or double" per size down or up, though less reflective of volume and dimensions, or, of course, if the simplified all-medium values of 5th edition appeal more, you needn't bother with any of these on a regular!))
But of course, if you use a weapon, you'll want to know that, too, won't you?
|Sling||The Sling||Betrayal||Nothing||How Dare||Aaaaghh|
If you want the rest of your inventory done, the lump sum is probably much easier, but with any luck, this will elucidate your efforts a little tad bit. Remember, exponential jumps are terrifying, but so are gigantic tiny people.
-Yours, Uncle Ven, the Mad Drunk
- Large PC races are totally viable (and fun)!
- DM’s – Start introducing and using these in your game.
- Bag of Holding + Box too Big + Reduce Spell = Fits… but then what.
© Post "Creature and equipment weights per Enlarged/Reduce" for game Dungeons & Dragons Online.
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