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Divine Intervention: Generate a Unique Deity for Fringe Cults, Popular Religions, Estranged Gods, or Whatever Suits You (+2 Bonus Generators) | An All Dice Table

Content of the article: "Divine Intervention: Generate a Unique Deity for Fringe Cults, Popular Religions, Estranged Gods, or Whatever Suits You (+2 Bonus Generators) | An All Dice Table"

I really hate how most pantheons work. Having beings beyond our understanding be predictable with set domains and personalities just sucks the mystery out of them. Especially when the party finds a small cult and they worship the same god of madness or murder or whatever that you’ve seen a thousand times before.

So u/DougTheDragonborn and I made an All Dice Table that mixes it up. This generates a deity with domains, a legacy, preferred conduct of their followers, how to get their attention, and how to get them mad at you. We made a bonus table for the other d10 in your dice set to generate a specific relationship to another deity (which you could choose or roll the table again to make).

We made 2 other deity-based All Dice Tables. Divine Intervention: Quests, Rewards, and Complications Sent by the Gods and Omens: Strange and Uncertain Visions from Beyond, and you can snag all 3 of these generators in a nice PDF on https://rexiconjesse.itch.io/divine-intervention

Maybe we should make a random god name generator to go along with it.

Here’s how to use this All Dice Table:

  • Chuck a set of dice
  • Read the text in the top right column of the table followed by the text for the corresponding number you rolled for that die
  • Together, they generate the specifics about a deity. Interpret as you see fit, be it literal or as a way to influence your own ideas

Example:

If I rolled 18 (d20), 8 (d12), 3 (d10), 3 (d8), 1 (d6), 4 (d4), and 7 (optional d10), my result would be:

They are the god of ripe plants and mature game as well as wordplay. The deity is most known for offering favors or boons that they cannot actually bestow. They prefer their followers ask for forgiveness of sins before the sins are committed. The best way to gain their attention is by doing a ritual to fall asleep, then finding them in the dream. The best way to suffer their wrath is disrupt the plans of other deities. (Optional) They have a strong connection to another deity (GM can choose the other deity or they can roll this All Dice Table again to create another deity): they're former lovers.

With that, I’d definitely make this deity the god of tasty food (vegetarian, of course) and mature games (like DOOM and Consentacles (or games that are actually in your game world, but you get the idea)) because they’re also into wordplay, which is also their domain. Wordplay also lends itself to them offering boons they cannot actually bestow, because it was the foolish mortal’s fault for misinterpreting what they really meant. They prefer making contact in the dreamscape because despite their deity status, they’re more suited for mischief and fun than combat, so they like to meet people where they feel safe from harm. All 3 of their domains require patience and consideration, and they expect the same of their followers, thus not wanting them to act rash and requiring asking for forgiveness before they sin. They work hard at their schemes, and they know other deities do the same. Thus, they do not appreciate it when mortals disrupt the plans of their fellow deities. They have a strong connection to the god of fire, mischief, and reckless behavior because they are former lovers who—while love each other—egg each other on and caused a bit too much trouble together.

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I hope you enjoy this table. Check out my itch page for more All Dice Tables and other goodies for your table.

Enjoy!

Roll 1d20 They are the god of…
1 shadow and illusion
2 ores
3 the hunt
4 souls
5 space and nothingness
6 blood and disease
7 sleep
8 natural disasters
9 planar travel
10 cycles
11 intoxication
12 loss
13 companionship and sharing
14 fire
15 fighting
16 the forgotten and the lost
17 consumption
18 the sea
19 ripe plants and mature game
20 evolving

Roll 1d12 as well as…
1 tragedy, comedy, and memory.
2 love.
3 overdoing it.
4 government.
5 colors and art.
6 philosophy.
7 keepsakes, mementos, and trinkets.
8 wordplay.
9 mischief and reckless behavior.
10 surprises.
11 secrets.
12 justice and forgiveness.

Roll 1d10 The deity is most known for…
1 being rejected by the other gods for their ideals.
2 losing their sense of direction and time.
3 offering favors or boons that they cannot actually bestow.
4 handing out godlike powers to creatures that cannot handle them, just to see what will happen.
5 messing with humanoids by giving them strange omens that ultimately amount to nothing.
6 having followers who are pretty terrible at evangelizing.
7 losing a fight to a few other deities, which resulted in having their influence reduced.
8 being banished from the pantheon.
9 being that deity most of the other deities go to when they're having a problem or need someone to listen.
10 being creepy.
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Roll 1d8 They prefer their followers…
1 spill blood in their name.
2 give food instead of coins or gemstones.
3 ask for forgiveness of sins before the sins are committed.
4 prosper, even at the cost of other’s comfort.
5 share everything, whether it's theirs or not.
6 practice equivalent exchange.
7 be extra.
8 say all good things are because of their deity and bad things are because of other deities.

Roll 1d6 The best way to gain their attention is…
1 by doing a ritual to fall asleep, then finding them in the dream.
2 immense displays of power.
3 to cause disruptions in the natural flow of things, such as disrupting weather patterns or nursing mortally wounded animals back to health.
4 to destroy or desecrate something belonging to one of their rivals in the pantheon.
5 to do something incredibly stupid and give “credit” to their rival deity.
6 make a burnt offering of valuable, well-prepared food.

Roll 1d4 The best way to suffer their wrath is…
1 by killing their followers.
2 by petitioning for their assistance and attention; they prefer to give it as they please.
3 to use their name in vain repeatedly.
4 disrupt the plans of other deities.

Roll 1d10 (Optional) They have a strong connection to another deity (GM can choose the other deity or they can roll this All Dice Table again to create another deity):
1 they are from the same family. Roll a 1d4 or choose a relationship: 1. Parent/child 2. Siblings 3. Cousins 4. One of them is a disowned relative
2 they were once the same deity but split when different personalities or ideals sprung from the same body.
3 one personally granted the other's godhood.
4 they are perpetual rivals.
5 they lost a bet, and now cannot speak to one another, directly or indirectly.
6 they're entangled in an overly complicated scheme that continues to escalate despite both of them trying to keep it a secret.
7 they're former lovers.
8 they're in a heated dispute about some incredibly petty thing that is resulting in real problems to the world.
9 they share one parent in common.
10 they're the same being but from different timelines.

__
Stay safe out there. Rely on your friends. RexiconJesse.com

Source: reddit.com

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