Dungeons & Dragons Online

Do fights have to be deadly? How to balance them if game has 1 fight per session?

Content of the article: "Do fights have to be deadly? How to balance them if game has 1 fight per session?"

So I noticed a problem here…

While the DM manual says that a group should be able to handle 6-8 medium/hard encounters per day I am running a very NPC/Social interaction campaign (Waterdeep: Dragon Heist) that at most has 1-2 encounters per day (also per session).

This means I have to make the encounters waaay higher than the deadly treshold (for example 1.5 or 1.7 times the deadly treshold) which is fine but also…very deadly.

So I was thinking about this and I think the problem can be summed up in this way:

Speaking of this: How many Hard+ Encounters do you guys have per 4 hr session ? It seems that my players might tolerate 2 MAX 3 if they are fighting some epic end boss.

  1. "How many session in a row I want to focus 80% on fighting?"
    This line of thinking comes from the fact that if I ever want to squeeze in more than 2 fights in a day I need to do this by splitting this "day" into more than 1 Session (players usually are tired after 2 fights in 1 session, typical session lasts 4 hrs).
    Now if we follow this line of logic it basically comes down to the following statement:

  2. "How much variety do I want in my Games?"
    Well to be honest I'd say that ideally I'd want 3 types of sessions and ideally I'd like to rotate them:
    a) Intense Danger Session (75%+ of the session will be spend fighting or sneaking around in some dangerous place) <- In sessions like these it is possible that players might die
    b) Moderate fight session (~50% of the session will be spent in some type of danger, like talking to gangster or solving mysteries. 1 Fight might break out) <- players might be knocked unconscious
    c) Light fighting Sessions (These types of sessions are more for the players to run around in some city, relax, maybe solve a puzzle, make new friends with npcs, forge alliances etc.) <- players are safe

  3. So now that we have the 3 types of sessions established I come to 1 conclusion. If I want to rotate session like these I really sometimes have no choice as to have MAX 2 fights (pre-fight, mini-boss fight) in 1 session. Now this wouldn't be a problem but as I said if I do it this way, I have to basically go double the deadly treshold. I play-tested it. It works but it is very risky and might kill some players. I mean so far they are very cocky so 1 dead would not be the end of the world, but I am still somewhat worried.

  4. Finally, maybe this is more a theoretical question: How do I make fights challenging/interesting without putting the lives of my PCs in danger? Any tips on that?

Read:  Advice please! Either the party is super reckless or I'm pretty terrible. How should I scale this?

Ps: I honestly dont understand why anyone would ever make easy/medium difficulty encounters. They seem boring since they are basically decided before the fight begins. Can anyone give me a few clues here?

So general advice on this?

Source: reddit.com

Similar Guides

© Post "Do fights have to be deadly? How to balance them if game has 1 fight per session?" for game Dungeons & Dragons Online.

Top 7 NEW Games of June 2020

Quite a few exciting games are releasing for PC, PS4, Xbox One, and Nintendo in June. Here's what to keep an eye on.

Top 10 NEW Open World Games of 2020

Video games with open worlds continue to roll out in 2020 on PC, PS4, Xbox One, Nintendo Switch, and beyond. Here are some to look forward to!

Top 10 Best New Upcoming Games 2020-2021

The best selection of games which will be released in 2020 and 2021 for PS4, PS5, Xbox One, Xbox Series X, Google Stadia and PC - and you can watch in amazing UHD 4K and 60FPS with latest updates about all of the games in this list!

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *