Dungeons & Dragons Online

Fate Cards: An Inspiration Alternative (Version 2)


Introduction

A while ago I made a post asking for advice on building a system in which instead of gaining inspiration, the player would get to draw from (the major arcana of) a tarot deck for a variety of potential boons.
Despite some good advice, I wasn't happy with the outcome; I effectively realized that it had turned into a less powerful Deck of Many Things, rather than a set of useable, instant bonuses as I'd intended. I tried to replace all the long term cards with short term alternatives, but wasn't able to come up with some for many of the cards and gave up soon after.
Recently however I've gained an interest in some other TTRPGs and thought some of their mechanics (with slight alterations) would make for perfect cards, this revitalized my interest and I finally got around to finishing it.


Fate Cards

The Emperor
You have an authoritative presence about you in this moment.
You may expend this card to choose one of the following effects:

  1. Your next Persuasion or Intimation attempt will be successful, provided it would be otherwise possible to succeed.

  2. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.

The Empress
You feel a sudden spark of wisdom.
You may expend this card to choose one of the following effects:

  1. When making a skill check or saving throw that uses Wisdom as a modifier, you may expend this card to add 2 to your result, prior to hearing the outcome.

  2. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.

The Star
Among the chaos, you manage to centre yourself and time seems to slow.
You may expend this card to take an additional action, bonus action or reaction this round.

The Sun
In this moment, your presence stands to inspire others.
You may expend this card to grant 1 Inspiration die (1d6) to each of your fellow adventurers; once during the next 10 minutes, while rolling a d20 for an attack roll, ability check or saving throw, they may opt to roll this dice and add it to the result.

The Moon
In this moment, you feel a duality akin to the crescent moon.
When you expend this card, you must choose a roll type (Attack Roll, Ability Check or Saving Throw) to gain advantage on for 1 hour, and another to gain disadvantage on for the same duration.

The Fool
Fortune favours the fool.
After rolling for an attack, ability check or saving throw, but before you hear the outcome, you may expend this card to succeed on the task through blind luck.
The DM should flavour the success based on that premise, for example, a dexterity saving throw against a spell may result in the PC avoiding the attack by tripping over a stone.

Read more:  "Wait a minute, who are you?"

The Magician
You find yourself on a temporary magic ley line.
You may expend this card to choose one of the following effects:
1. The ley line’s energy is disrupted by the terrain, and only a limited amount of energy can be drawn. Your next spell will automatically succeed, and will be critical if it is an attack.

  1. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.
  2. The ley line’s energy flows freely, all spellcasters (including your foes) have advantage on spell attacks, while targets have disadvantage on saving throws against spells; this effect spans a 1/4 mile radius, and lasts for 1 hour.

Death
In this moment, Death itself seems to be in your favour.
You may expend this card to choose one of the following effects:
1. When you must start making Death Saving Throws, you can expend this card to resist decline and immediately become stabilised; if you opt not to use this card at this time, you must proceed with the Death Saving Throws as normal.
2. A natural or environmental event aids you in battle, killing a weak foe or dealing damage to a stronger threat.

The DM should choose an event befitting your current location and situation.

Strength
You feel a great strength stir within yourself.
You may expend this card to choose one of the following effects:
1. Your next melee attack will automatically be a critical success.

  1. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.

The High Priestess
You receive a moment of inspiration that may allow you to solve a taxing problem.
When you expend this card, the DM will grant your character an ‘idea’ that should prove useful to your current situation; for example, a theory to help you unravel a mystery, or on the methodology guiding a puzzle.
It is at the DM’s discretion precisely how useful this information is, and it cannot provide you with any new facts about your situation.

The Wheel of Fortune
Your fate in this moment is undecided.
After rolling for an attack, ability check or saving throw, but before you hear the outcome of that roll, you may expend this card to reroll.
If this new roll is a failure, the consequences for that failure will be amplified.

The Devil
A sinister aid is extended to you.
You may ask the DM for a devil’s bargain, in which you may request for something to happen; this may be a particular result for an ongoing event, or a specific occurrence of your choosing.
The request must meet the following criteria:
1. It must refer to the present moment, and not future events.
2. The request must be deemed by the DM as within the realms of possibility.

If the DM agrees that these conditions have been met, they will then offer you with a deal in which your request will be granted at the cost of something negative and unwanted.
The DM should make these consequences of equal scale to the request.
You may choose to accept or decline the deal, but must still expend this card in either case.

Read more:  Surprised at players rejection of side quests and their heartless actions

The Lovers
On this day, you will find it easier to form a bond with a particular individual.
You may choose to expend this card when you are introduced to an NPC; if you do, this NPC will start with a higher disposition towards you than they would otherwise.
This card can not be used if the NPC has an existing reason to view you negatively.

Temperance
On this day, you have excelled in perpetration, forethought and patience.
You may expend this card to call a ‘flash back’, within which you may explain a perpetration you have made to aid with an ongoing event.
For example, when trying to escape a location, you could flash back to a moment prior to your arrival in which you hired someone to be waiting with a getaway vehicle.

The Chariot
In this moment, you feel able to rise to physical challenges.
You may expend this card to choose one of the following effects:

  1. When making a skill check or saving throw that uses Strength or Dexterity as a modifier, you may expend this card to add 2 to your result, prior to hearing the outcome.

  2. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.

The Hanged Man
There is power in suspension.

You may expend this card at the start of your turn, and will become unable to take an action this turn.
On your next turn, your first attack roll (be it melee, ranged or spell) will automatically be a critical success.

The Hermit
In this moment, you feel better able to draw from your own personal knowledge.
You may expend this card to choose one of the following effects:

  1. When making a skill check or saving throw that uses Intelligence as a modifier, you may expend this card to add 2 to your result, prior to hearing the outcome.

  2. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.

The World
In this moment, the sky and winds seem in your favour.
You may expend this card to request a particular weather effect to occur, for example you may ask for a beneficial wind or calm seas while sailing, a lightning storm to aid your sight on a dark night, or rain to provide you with water.
The weather in question must be deemed possible in your current location by the DM.

Justice
In this moment, your actions are blind and powerful.
When you expend this card, your next attack roll (be it melee, ranged or spell) will automatically be a critical success, however the target will be selected randomly from available combatants.
This effect can only be triggered if there is at least 2 combatants to select from.

Read more:  Looking to revitalise my enthusiasm.

Judgement
Those of good nature judge the evil, and the evil judge them back.
You may expend this card when you believe you are attacking a creature or character with at least one element of their alignment (Good/Evil or Lawful/Chaotic) opposite to yours; if your assumption is correct, your attack (be it melee, ranged or spell) will be a critical success, if incorrect you gain no effect and the attack proceeds normally.
If this card is drawn by a True Neutral character, they must instead immediately choose one of the following effects:
1. They may gift this card to a fellow adventurer.
2. They may discard this card, and draw another.

The Hieroglyph
In this moment, you find power in ritual.
You may expend this card to choose one of the following effects:
1. When casting as spell as a ritual, it will be treated as if cast with a spell slot one level than its base.

  1. You may apply the previous bonus to a fellow adventurer, or friendly NPC, in place of yourself.

The Tower
In this moment, you find yourself amenable to change.
You may expend this card to immediately change your prepared spells.
If this card is drawn by a character of a class for which spell preparation is not used, they must instead immediately choose one of the following effects:
1. They may gift this card to a fellow adventurer.
2. They may discard this card, and draw another.

Source: reddit.com

Similar Guides


More about Dungeons & Dragons Online

Post: "Fate Cards: An Inspiration Alternative (Version 2)" specifically for the game Dungeons & Dragons Online. Other useful information about this game:


Top 7 NEW Games of February 2021

Looking for something new to play on PC, PS5, PS4, Xbox, or Nintendo Switch in February 2021? Here are the notable video game releases.





Top 20 NEW Open World Games of 2021

2021 will bring us tons of open world games for PC, PS5, Xbox Series X, PS4, Switch, and beyond. Here's what we're looking forward to.


You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *