Dungeons & Dragons Online

Feywild world building

So mine and my players last campaign finished with a heavy teaser for the Feywild, and I plan on having the PCs spend a large portion of the next campaign in the Feywild. I’m relatively new to DMing and although I’ve been doing a lot of research on all things Fey I have a lot of questions I just can’t seem to find the answers to, so I’m hoping you all can help!

Question Number 1 How do the Fey Courts work?

I have been reading a lot into the courts, and understand that the are a political system of sorts, that involve Archfey, Fey nobles etc. I have also looked into the classics like the summer and winter court (aka seelie and underlie) and understand that these aren’t necessarily the partisan of good and bad- BUT I don’t actually understand what a court actually is/does. What is it’s purpose? How did this system come to be? How does it manifest itself physically in the Fey? I sort of imagine it as a large palace where Titania just sits on a thrown and her servants feed her grapes. I really want my PCs to get the full Fey experience and I feel like the whole politics is a my part

Also- on topic of the courts, do the Summer and Winter courts rule over the same place at different times/seasons? Or do they more closely resemble rival kingdoms?

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Question Number 2 How do Fey contracts work?

I really love the idea of tricky Fey creatures luring in the party with contracts and deals, and I love the idea of the party having to find out the hard way that this beautiful land isn’t as trustworthy as it seems, but I’m finding it difficult understanding what a Fey creature could want from my party! Are they intentionally trying to trick mortals, or is it a more honest deal? I’m also struggling with the stakes of this potential contract- let’s say that the party do end up getting into a contract, and they then do not see it through, what would physically happen? I want to make it clear that it is high stakes but I’m at a loss as to how. I’ve looked into the exchange of things like memories and emotions, so I guess another question would be, what do the Fey want/use these things for?

Third and final Question How do you successfully world build?

I really want to PCs to always feel like they are in the Feywild, and a major concern i have is that I will just run it as a normal campaign but with the odd fairy thrown in. How do you make it so the Feywild actually feels like a new plane of existence with different laws and rules? I like the idea of playing with the passing of time and making it clear that they are mortal creatures vs the normal inhabitants, faeries and Fey, and I think implementing Faerie Gold so that their currency becomes useless is a good start, but if you have any easy tips to use to help make the Fey feel alive and dangerous and different that would be really useful to me!

Read more:  How my party has managed to get half the population of an island hung, one of the party members locked in a pocket prison and another hung aswell

Thanks everyone

Source: reddit.com

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