Content of the article: "forget starting gear! Your PCs are poor, destitute, wanderers, mendicants. Refugees or debtors who have lost everything. But they have skills, abilities. They have their heads, and they have a great starting quest to get players involved, get momentum: Get some money, get some gear, find a purpose"
5e is about heroes. Good heroes must struggle. 5e isnt my favorite system but its fun to run and i’ve got a great campaign going in it. One thing ive thought about while reading and running other systems that emphasize PCs starting out as nobodies is that new GMs often start with 5e and often struggle with starting adventures. My idea, new GM or not, talk to your players about starting with nothing but the clothes on their backs and maybe a dagger, club, or woodchopping axe. It might be a hard sell, but its way more fun to have a story behind that sword and that chainmail that isn’t backstory. They have their skills, but the wizard may not even have a spell book yet. Acquiring these things would make levels 1 and 2 more meaningful and less “ok we go do this job so we can get to level 3”.
This also gives good potential reasons for them to be traveling together rather than an entire session of setup to get them to actually be a party, just throw em in there.
“i cant give ye passage for a few bronzes but ill tell ya what, ye look like strong capable folk and i need a few extra hands on deck for this next shipment ‘cross the bay. Were headed to Yurna so there’ll be plenty of work in the big city for ya. If it turns out you’re worth some’in more than just deckhands, maybe ill pay with more than just passage across the water. Ifin it turns out yer more trouble than yer worth ye may just find yerselfs on a piece of scrap timber bobbin in the waves “
Stevie Yams needs a crew to go beat up Terry Fu and take his horse cus he owes him money.
You awake to painful jostling and dust in your eyes and a dirty rag in your mouth. You are slung over the back of a horse and your hands are bound. You are in a wagon chain, in the middle of the desert, surrounded by endless sand and stout shrubs, tall saguaros and prickly pears. You look up and see ahead your old friends Redo and Jess in cramped cages on the back of a wagon. What’s the last thing you remember?
Starting with hundreds of gold coins or a pack full of everything youll need for an adventure, full armor, and expensive weapons is played out, BORING. Your PCs want to earn that stuff, they just don’t know it yet.
- First time DM and I am so confused
- Playing Morphling Effectively
- What happens if you follow the random prisoner transports
© Post "forget starting gear! Your PCs are poor, destitute, wanderers, mendicants. Refugees or debtors who have lost everything. But they have skills, abilities. They have their heads, and they have a great starting quest to get players involved, get momentum: Get some money, get some gear, find a purpose" for game Dungeons & Dragons Online.
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