Dungeons & Dragons Online

Getting Rid of Constitution

Content of the article: "Getting Rid of Constitution"

Hi people,

Straight to the business, context below. The short of it is, I want to get rid of the entire Constitution attribute (ability, whatever) in my home games. I don't like it, it feels more like a tax than a proper ability score to me. I have three (well, four) different options I could go for, and I wanted to get a consensus opinion of which one would sound the best. All of the below assume a point buy of 25 instead of the usual 27, and the standard array would lose the 10 from the mix.

All of the pros and cons I have listed below are entirely based on my subjective opinion, feel free to tell me if I'm wrong or missing something relevant.

Option 1: Strength instead of Constitution. Things that currently increase CON would increase STR instead, except for races that already get a STR increase, they'd pick another ability score to improve. Likewise, things that currently scale from CON (Barbarian's unarmored defense, CON saves) would scale from STR instead.

Pros: With no CON to spend ability score points on, people get to diversify their stats a little more. STR becomes more important in comparison with DEX. Classes with STR as main ability become less MAD. Also, a mountain dwarf buff by way of letting them take another +2 instead of the STR/CON combination.

Cons: "Muscle wizards" don't really fit the traditional vision many people have of spellcasters, and with this a lot of spellcasters would be raising their strength to have a HP pool to work with, and higher CON save bonus for maintaining concentration.

Read:  Unclear Homebrew

Option 2: Just lose it I. Constitution is gone altogether. Every class would get their average HP at level-ups. Things that currently increase CON would increase STR instead, except for races that already get a STR bonus, they'd pick another ability score to improve. Barbarians' unarmored defense could scale from STR instead of CON, like above, and spellcasters could use their spellcasting ability score for concentration saves.

Pros: In addition to everything from option 1, this would lead into comparatively stronger dwarves (especially hill dwarves), Tough feat, and draconic sorcerers. I'm pretty sure I'm forgetting some other sources that would increase HP.

Cons: Everything is squishier, so combat becomes deadlier. Monster HP would have to be recalculated or otherwise adjusted. Spells and abilities with CON save involved would need to be changed to something else (STR maybe?). Spellcasters would have easier time maintaining concentration.

Option 3: Just lose it II. As above, except every class would get their max HP at level-ups.

Pros: In addition to the above, martial classes become relatively stronger, because they tend to have bigger hit dice. Combat would be less lethal, compared to option 2.

Cons: As above, monster HP would have to be recalculated or otherwise adjusted. Spells and abilities with CON save involved would need to be changed to something else (STR maybe?). Spellcasters would have easier time maintaining concentration.

Option 4: Just don't. Play the game as it was designed.

Pros: I do love me some D&D 5e, warts and all. No extra tinkering required from my part, and no risk of breaking the game for me and my players any further than it currently is.

Read:  Help with combat balance

Cons: I don't like Constitution. It's dull and uninteresting and it's needed everywhere.

If you made it all this way, please weigh in! I made a straw poll, in case you want to give your opinion but are too busy or uninterested to leave a comment. https://www.strawpoll.me/20880071

Source: reddit.com

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