Dungeons & Dragons Online

Homebrew Monk Class Help

I'm a DM and currently my girlfriend plays in one of my games. She plays a member of a group of religious hunters and vigilantes that serve bahamut (she went with Ranger/Cleric) but for her backup character she expressed interested in playing an adult dancer type character, but obviously without playing into any of the stereotypes of sex work. I wont give too much away for her backstory in case the other players are here, but she was having trouble finding a way to make Bard/Monk work out like she wanted it to.

I looked around the internet and didn't find anything I liked, so I decided to make my own!

However, I'm having trouble thinking of a level 17 feature that feels balanced, any suggestions? how does the class seem so far?

Note: the subclass is built more around dance in GENERAL as opposed to adult dancing specifically. I wanted it to work with things like ballet, capoeira or breakdancing as well.

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3.

Performance of Wonder

At third level, you can gain the ability to mesmerise those around you with your movements and acrobatic ability.

If you perform for at least one minute, you can attempt to inspire desire and awe in those who watch you. At the end of your performance, by expending a ki point, you can choose a number of humanoids who watched all of it, equal to your wisdom modifier (minimum of one). Each target must succeed on a wisdom saving throw against your Ki save DC or be charmed by you. While charmed in this way the target idolizes you, and will speak glowingly of you to anyone it talks to. While charmed this way, they will attempt to hinder anyone who attempts to harm you or stop your performance early. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attack or damaging any of its allies.

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If the target succeeds on this saving throw, the target has no hint that you attempted to charm it.

If you perform for at least eleven minutes, you can use this ability without expending a ki point.

3.

Martial Inspiration

At the third level, you gain the ability to move your body in a way that inspires incredible feats in those around you. To do so, you can use an action on your turn to choose one creature other than yourself within 60ft who can see you. You can also use this feature as part of an attack with an unarmed strike or monk weapon.

That creature gains one die, equal to your martial arts die that it can add to one ability check, saving throw or attack role it makes for the next 10 minutes. The creature can wait until after it rolls the d20 before deciding to use this die, but before the DM says whether the roll succeeds or fails. A creature can only have one of these martial inspiration die at a time.

You can use this feature a number of times equal to your wisdom modifier (a minimum of once), only once per turn. You regain any uses when you finish a long rest.

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6.

Distracting Performance:

On your turn you can use 1 ki point to enhance your movements with a distracting and beguiling quality.

Until the end of this turn, each creature you hit with an unarmed strike or a monk weapon has disadvantage on attacks against you until the start of your next turn. If a creature is immune to being charmed or hand an intelligence of less than 5, they are immune to this effect.

11.

Your body becomes a perfectly tuned tool of martial and performative arts. You gain expertise in two of the following skills: Performance, Acrobatics, Athletics and Sleight of Hand.

Source: reddit.com

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