Content of the article: "Homebrew Monk Subclass Advice (Way of Solid Earth)"
Hello friends of DMAcademy. One of my players wanted to custom make a monk subclass for an upcoming character in a campaign I am going to be running. Wanting to be a supportive DM and encourage creativity I said yes. I don’t have a ton of experience custom making subclasses, does this seem balanced?
Way of Solid Earth was created by an earth genasi monk who believed that all things had life and that life is precious and that those who pose to harm life deserve to be punished. He created a group of peace loving but well trained monks who have since gone extinct. Ruins and weathered temples still remain. Those who study this path have a deep connection to the earth and the life on it.
Diamond Fists At 3rd level, when you choose this tradition, your Martial Arts damage die increases for unarmed strikes. You can roll a d6 in place of the normal damage for your unarmed strike. This die changes to a d8 at 5th level; a d10 at 11th level; and a d12 at 17th level. This increased damage can only be applied to an unarmed strike, and not to a monk weapon.
Diamond Posture You have the ability to position yourself to become an unmovable stone. Starting at 3rd level, when you use the dodge action and are planted on the ground you also gain the following effects: you are unable to be moved by any means until the start of next turn, you are unable to be knocked prone, and you have advantage on any checks against being grappled by an enemy.
Earthen Defender You value life above all else and will always help protect it. At 6th level, when a creature within your reach makes an attack against a target other than you, you can use your reaction to make an attack against the attacking creature. If your attack hits, the attacker has disadvantage on its strike. In addition you can use your Deflect Missiles ability on ranged weapon attacks that hit allies within 5ft of you.
Seismic Absorption At 11th level, when you are using your diamond posture you gain the ability to absorb some of the damage you have taken from your enemies and use it against them. When an opponent hits you with an attack during diamond posture you add 1d4 to the damage of your first attack. You can add to your damage in this way a maximum number of times in a turn equal to your constitution modifier (minimum of 1 time)
Polished Diamond Starting at 17th level, your body is harder than diamond and thicker than lead. When you are in diamond posture you gain a few additional benefits. You gain resistance to nonmagical bludgeoning, piercing, and slashing damage and when an attacker hits you with a melee attack reduce the damage by a number of points equal to your constitution modifier.
Protector of Life At 17th level, when you see an ally die you gain the following effects on the start of your turn. You gain temporary Hp equal to 5 times your monk level When you hit a melee attack you deal two rolls of the monk die instead of one When you end your turn you gain the benefits of diamond posture without using the dodge action. This effect lasts until the enemy that killed them is incapacitated or you are incapacitated or at the end of one minute. When the effect ends you lose all temp hp and suffer from one point of exhaustion. You are unable to use this ability again until you finish a short rest.
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