Content of the article: "Homebrewing some spells for my sword college bard. I want to make the cloud of daggers more interesting. Thoughts on these spells?"
Storm of daggers
Summon a cloud of daggers anywhere you can see within 60 ft . The cloud appears and explodes into a storm of daggers striking with terrible force all creatures in a 20 ft cube. Aoe 8d6 piercing. (Add 1d6 per level above 3rd)
(Basically a reflavor of fireball)
Wind of daggers
3rd level – concentration up to 1 minute
Summon a cloud of daggers 5d4 damage to creature. on your next turn you may move cloud of daggers in a line up to 20 feet. All creatures hit by the wind of daggers takes damage. (Add 2d4 per level above 3rd)
(Kind of like lightning bolt but thats 8d6 so maybe underpowered. However it's a slightly more versatile cloud of daggers so… Maybe good?)
I'm waffling and could use some advice so… Thoughts?
Edit:. Pretty good changes!
Wind of Daggers:
3rd Level Conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. As a bonus action you can move the dagger cloud in a straight line to a place you can see within 20 feet. If the wind of daggers passes through a space occupied by a creature that creature makes a Dex saving throw, on a failed save that creature takes 5d4 slashing Damage. If a creature ends it's turn in the spells area that creature takes 5d4 slashing damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.
Spell Lists. Bard, Sorcerer, Warlock, Wizard
Storm Of Daggers:
3rd level Conjuration Casting Time: 1 action Range: 150 feet Components: V S M (A Sliver of Glass and a small lode stone) Duration: Instantaneous Classes: Sorcerer, Wizard, Bard
You fill the air with spinning dagger on a point you choose within range and explodes into a storm of daggers striking with terrible force. Each creature, not behind full cover, in the 20-foot-radius cube centered on that point must make a Dexterity saving throw. A target takes 8d6 piercing damage on a failed save, or half as much damage on a successful one. If the Target is behind 3/4 cover they take no damage on a successful saving throw and half damage on a failed one.. The daggers do not spread around corners. It cuts all objects susceptible to being cut in the area that aren’t being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
- Cold Alternative for Fireball
- I’ve refined my homebrew conjuration spell, what do you think? Any feedback is welcome!
- What’s your thought on this homebrew conjuration spell? (I need help balancing it, your comments are greatly appreciated!)
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