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How do I make Poisoner (UA) actually work in a campaign with nothing but poison immune enemies?

Content of the article: "How do I make Poisoner (UA) actually work in a campaign with nothing but poison immune enemies?"

We're playing BG: Descent into Avernus, and one of my players has made their build focused entirely around poison (they didn't tell me that's what they were doing until Level 4, oops), so I let her to take the Poisoner (UA) feat, but something I didn't even think of until our latest sessions is: the party is currently in Avernus, and everything has Poison Immunity here. Since they've arrived, the entirety of her build has devolved into casting Acid Splash, and launching Acid vials at enemies with a Sling, as none of her poison skills/abilities work on 99% of the creatures they encounter. My two options are I either let her respec from Level 1, or I figure out a way to improve Poisoner:

Poisoner (UA):

You can prepare and deliver deadly poisons, gaining the following benefits:

  • When you make a damage roll, you ignore resistance to poison damage.

  • You can coat a weapon in poison as a bonus action, instead of an action.

  • You gain proficiency with the poisoner’s kit if you don’t already have it. With one hour of work using a poisoner’s kit and expending 50gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied, the poison retains potency for 1 minute or until you hit with the weapon. When a weapon coated in this poison deals damage to a creature, that creature must succeed on a DC14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.

The simplest solution would just be to make any creature's Immunity count as Resistance for the damage and status effects, but that's going to be odd when she starts stabbing constructs and having poison… damage their mechanisms? That just sounds too odd… but her entire character is based around being fascinated with poisons, so I really don't want to send her back to Level 1 and make a more conventional elemental build. I've previously homebrewed another addition for her, where she can take notes about a creature's corpse for an hour to have any other creatures of that type roll their Constitution saving throws at Disadvantage for her poisons (because literally everything has excellent Constitution scores, so a DC14 saving throw is peanuts), so I'm pretty open to slapping additions onto Poisoner.

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Does anyone have any advice on how I can help my player out here? So much about this feat just does not work in this campaign, but I really don't want to force her back to the drawing board to be an effective party member, and I'm not experienced enough in Fifth Edition to balance things like this yet.

Source: reddit.com

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