Content of the article: "How to acquire land in an underhanded but still technically legal way? Also how to defend squishy villains and make your players hate them?"
So in one of the games I'm running my players (level 5) are attempting to establish a small settlement as part of their in game goals. It's been going really well and they're all having a good time with it. I gave them some down time so they can focus on it but this coming session I did want to drop some plot hooks in front of them to push the action along. They've been working on making the settlement self-sufficient so they can still adventure so I know they do want that.
So here's the thing. I need to do a couple things in the next session and the for the first time in a while I'm a little stumped on how to proceed. There are a couple things that I think are important in establishing what's coming.
First thing: An in game faction that the PCs have been learning some history about (an empire of pretty impressive size and wealth) is going to take action in the present for the first time. In my mind this action is likely to be a grab for more land or political influence on the continent. This event will not likely affect the players or their settlement directly but because I've been building up the faction for a while I know they'll pay attention. Now I need to come up with an event that is heinous enough to make the players angry, but that is done in such a way that the faction is "legally protected" from retaliation. I was hoping for some input on this because I'm having trouble thinking of something that wouldn't just directly cause war.
In a similar vein, because this faction is building up to be an antagonist, I need some actual agents of the faction to antagonize the PC's. To that effect I have a few NPC's planned but I specifically wanted some advice on politician NPC's and how to make them not just annoying, but genuinely a concern for the party even though they might not have the same combat capabilities. How do I RP bureaucracy lol? But in all seriousness I'm just looking for a way to make a villain that is very frustrating for the players in the sense that they can't tackle him head on without risking not just their lives, but their status and freedom.
Sorry if this is too long or too vague. If there's anything I can do to make it make more sense or details that would help out let me know. Thanks for reading.
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