Be me, human pala-bard
Be not me, dwarf fighter-barbarian, half-elf paladin, human druid, halfling rogue, drow ranger, and duergar barbarian
Level 8 party
Group is summoned to a council meeting of the city we're staying in
Council says they have a very important task for us
Asks if we are willing to submit to a Zone of Truth before entrusting us with this task
Group is somewhat leery, but submits
Starts asking questions about whether we would betray the empire to complete this task for the city
Surprisingly not a trap
Council wants us to delve into caves under city to recover an artifact
Something about needing the artifact to help fight an evil marauding legion that may or may not be allied with the empire
Group accepts job but says we plan to meet the dragon protector of the city first who just recently returned after having been missing for 40 years
Council member mentions that someone already went to greet the dragon
Note is from the Alchemist, a night hag that has been tormenting us for the last 6 months IRL after we kinda ruined her drug lab
Also was part of the group that had held the dragon captive
Party races out of the city on horseback trying to chase down the Alchemist
Come across a small 15ft deep ravine in a heavily wooded area
Overturned cart in the bottom of the ravine
Nothing out of the ordinary here
The two dwarves dismount and start walking over to the cart
I decide it may be wise to investigate the trees on the upper ledge of the ravine
Walks along the ledge and looks up into a tree
Archer in tree whistles loudly
Another archer starts rustling in a nearby tree
Also two ripped dudes in heavy armor and two massive toad-looking things on the other ledge
Roll initiative
Rest of party does typical rest of party things
Barbarians and paladin charging at big dudes and toads, ranger shooting arrows at anything that moves, rogue being sneaky mfer
Turns out big dudes have a lot of health and resistance to physical damage
Toads have grappling and restraining tongues
Archers are pretty strong with their bows and are 15' up in trees
Also the overturned cart is a mimic
Finally my turn
Walk up to the tree
Place hand on tree
Cast Thunderwave into tree
Timber, bitch
Just in time for tide of battle to shift
Ranger conjures bunch of giant spiders to swarm the mimic
Druid calls lightning and turns one of the big dudes into a lightning rod
Rogue unloads on a toad with a nat 20
With sneak attack
With a vicious rapier
After a round or two of this, remaining big dude decides this isn't going to end well, takes off running
Looks back after a few seconds
Sees two raging dwarves, a pissed off halfling, and an army of spiders chasing him
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Meanwhile, I thunderwave other archer's tree
Paladin restrains him in vines
Archer begs for mercy
Pala-bard and full paladin reluctantly agree to let him live
Archer gets struck by bolt of lightning
– Source
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