Just under a month ago, I made a post about having some trouble with my character for my group's second campaign. (I'll put the link here, even if no one clicks on it: https://www.reddit.com/r/DnD/comments/nfgol9/i_dont_really_like_playing_my_character_and_id/) Tl;dr — Made a fighter, chose a sub-class, don't feel excited or happy about my character six sessions into play.
You guys had some great advice, which my DM echoed to me when I spoke to him. I explored new sub-classes, considered creating an alternate character, and even realistically considered/planned a multiclassing option for them. I was feeling relatively confident about getting back to playing this character, at least for another session to see how I'm feeling.
It's been a couple weeks or so since then, and that feeling has largely disappeared. At the time of the last post, I was reasonably sure that the majority of the problem was one that happens to people who pick classes that are more roleplaying-focused (like fighters) and not because of larger personal/emotional/mental issues in the background. Now, I'm leaning the other way and worrying that it's deeper than just "I just need to tweak my character a lil bit", which I'm resisting only because I don't want to jump to conclusions– it'll be a week or so until my group actually gets together to play, so I have the disadvantage of trying to figure things out with a ton of downtime to reconsider and overthink my choices.
That being said, I can't say that I'm not worried about my issues affecting my ability to play the game. Sometimes, I think that I'm never gonna be as invested or as immersed in the game after the first campaign (I guess you never forget your first campaign, nor your first character). Other times, I think that this period of my life is so different from the period of my life during that first campaign, so comparing first and second campaigns isn't helpful or even accurate. On top of that, the idea of leaving the campaign after only six or seven sessions feels like a betrayal of trust in my friends that are playing with me, and the fact that D&D not being a part of my life at the moment would affect my mental/emotional health– it takes away one more thing that occupies my time and keeps me from losing it. D&D really helped me cope with a lot of lockdown, because of how fun and how social it is.
I don't plan on doing much of anything until we get through the next session, because doing anything concrete right now feels premature. I still wanted to ask, though: have y'all ever had to step away from the game, mid-campaign? If you did, was it for mental/emotional reasons and did it help? How can you tell if you're just not in the right space to enjoy the game, and not overreacting over what should be simple choices?
I'm sorry if this post is annoying or whiny– I really like this game and I love playing it, and I've never had difficulties like this before with D&D. Feel free to tell me to quit bitching.
- Fellow DMs who only have a session once every several weeks/once a month, how do you keep yourself motivated?
- How do I present threats and stakes whilr having them resolved when I only have a two-hour window for a session?
- I had to leave a session early and someone else played my character up to near death (2nd death saving throw). What do I do?
More about Dungeons & Dragons OnlinePost: "I don’t know if I should leave my campaign or not, and it’s stressing me out." specifically for the game Dungeons & Dragons Online. Other useful information about this game:
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