Content of the article: "I have great players."
I'm running a campaign for a group of my oldest friends. Most of us have been playing together since 2001 and I have been the DM for the majority of that time. The other day the party confronted a Night Hag who was in possession of an object they needed. The party's Monk attacked her relentlessly, but she managed to escape, vowing revenge on the Monk. That night, and for every night thereafter, the Hag used her 'Nightmare Haunting' ability to keep him from recovering and reducing his maximum hit points each day, which will eventually kill him. For those of you not in the know, this attack can be prevented with 'Protection from Evil and Good.' Unfortunately, our Cleric is new to the game and the other party members haven't played spellcasters in this edition before, so couldn't come up with an idea of how to save the Monk.
The Monk, meanwhile, was having the time of his life, acting out how his Monk's physical and mental state was deteriorating with each new dawn, while the rest of the party searches their spell lists for the one thing that will save him, desperately attempting to gather information and making ability checks to try and figure out what is happening to him. The dice were not kind.
The thing is, the Monk knows the Monster Manual almost as well as I do, and the entire time, he knew exactly which spell would save his character's life. However, through the entire ordeal he would not give the rest of the party the slightest clue, wouldn't even tell the players that he knew the answer, because he was enjoying the experience so much that he didn't mind that he might lose a character that he loves to play. After sessions, he would text me and tell me how much fun he was having and we would laugh about some of the things the party had done to try to save him.
I mean, that's not a big deal, that's just knowing not to metagame, but I know lots of players and DMs struggle with that sort of thing, and I just appreciate having players who know that sometimes not knowing is way more fun (especially for the other players) than always having the right answer to a problem.
Anyway, maybe that's not much of a story, but I just wanted to say that I, as a DM, appreciate all those players that really make an effort to engage with the story and the game; they're the people who make this game so much damn fun.
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