Content of the article: "I made tables for magic item prices"
A little while ago, I wanted my players to be able to purchase some minor magic items in the city to prepare for a particular quest they'd been working on. I was hoping there were standard prices for items somewhere in the books, but the very rough guidelines in the DMG and Xanathar's weren't very helpful.
My main problem was that there didn't seem to be much adjustment for how much the items actually cost to craft in the first place. While it's not impossible that an item would be sold for less than its crafting price, I needed prices that could be used for characters that also wanted to craft and sell their own items.
So, I looked at the magic item prices in the DMG on page 135, and in Xanathar's on page 126. I took the minimum, maximum, and average numbers per rarity. I then compared them to the crafting costs in the tables in Xanathar's.
What I ended up with are tables that have minimum, maximum, and average costs.
The average cost is your baseline, easy price. If you craft an item and sell it for the average price, you get a reasonable profit.
The minimum cost is generally around the cost it took to make. If your players like to haggle, this is the lowest they'd be able to go; any less and the vendor is losing money.
The maximum cost is there for particularly valuable items of a certain rarity. If your players want to sell something, this is the highest they could reasonably hope to sell something for, and only if it's particularly good for its rarity.
I ended up with separate tables for spell scrolls and healing potions. They have different crafting costs in Xanathar's, so their prices should be a bit different, and it let me better separate the cost differences for scrolls of different levels.
The purpose of this isn't to imply that my players can go to a store in any town, plop down 300,000 gp, and walk out with a scroll of wish. I would personally make getting a magic item more than Uncommon or maybe Rare require more than just having enough money. But, since these items can also be crafted, it's good to have a standard price to show how much they're worth, since buying and selling them in some way should be possible somewhere.
General Magic Items:
|Rarity||Min Price*||Average Price*||Max Price*|
|Common||50 gp||75 gp||100 gp|
|Uncommon||200 gp||350 gp||600 gp|
|Rare||2,000 gp||5,000 gp||20,000 gp|
|Very Rare||20,000 gp||35,000 gp||50,000 gp|
|Legendary||100,000 gp||300,000 gp||1,000,000+ gp|
*These prices are halved for consumable items, like potions or scrolls (that aren't spell scrolls or healing potions). According to Xanathar's page 129, the crafting costs for consumable items are also halved, so halving the price roughly makes sense. If you'd rather make consumables a bit more expensive, you can use the minimum prices as average prices instead.
|Type||Min Price||Average Price||Max Price|
|Healing||25 gp||50 gp||100 gp|
|Greater Healing||100 gp||200 gp||500 gp|
|Superior Healing||1,000 gp||2,000 gp||5,000 gp|
|Supreme Healing||10,000 gp||20,000 gp||50,000 gp|
Healing potions have pretty standard, easy prices; the standard healing potion is one of the only magic items to already have a price in the books (50 gp, which I made the average price here). This fits the crafting costs well. I'd generally use the average price pretty often with healing potions, unless you want to make them on sale or mark them up for a specific reason.
|Spell Level||Min Price||Average Price||Max Price|
|Cantrip||20 gp||30 gp||70 gp|
|1st||25 gp||50 gp||100 gp|
|2nd||250 gp||300 gp||500 gp|
|3rd||500 gp||550 gp||600 gp|
|4th||2,500 gp||5,000 gp||10,000 gp|
|5th||5,000 gp||7,500 gp||15,000 gp|
|6th||15,000 gp||25,000 gp||40,000 gp|
|7th||25,000 gp||35,000 gp||50,000 gp|
|8th||50,000 gp||75,000 gp||100,000 gp|
|9th||250,000 gp||300,000 gp||1,000,000+ gp|
You'll notice that spell scrolls end up being a bit more expensive than other magic items, if you consider that they're consumables. This was necessary to match their crafting costs. If you need justification, consider that spell scrolls are often a bit more useful than other consumables; for example, a Wizard can scribe one, which is then a permanent benefit.
- Forget the (in)Sane magic item prices.
- Players want specific magic items. Do I just give them what they want?
- Flea Market Idea… What do you think?
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