Dungeons & Dragons Online

Im desperate for some story advice

This is going to be a long one so TL:DR at the end.

I played my first D&D games about a year ago when I found three random players online and we started a Wildemount game (at the time I knew absolutely nothing about Critical Role but the Frozen Sick adventure was free online). I started DMing since no one else was interested and after the Frozen Sick adventure everyone was excited to carry on, here we are almost a year later. But fast forward to now, the PCs made it to Shadycreek Run and I decided to flesh out and change the Cackles in the Dark encounter from DnD Beyond. (https://www.dndbeyond.com/posts/698-encounter-of-the-week-cackles-in-the-dark). The players have all told me this has been some of the best sessions we've had so I want to keep the ball rolling in a positive direction and could use any advice about where others would take the story from here.

The PCs confronted a coven of hags to try and save a little girl who'd been kidnapped (yes that same old troupe, but it ended up being really interesting). I had hoped for negotiation and had several interesting things planned, but the PCs attacked nearly immediately. During the battle the three hags each used some cool "weird magic" as suggested in the source material and it was a very engaging fight for the players. When two of the hags were defeated the third ran to a shelf, grabbed a skull, stared deeply into its eyesockets for a moment when a thick black fog began to pour from the mouth of the skull. It enveloped the hag and in an instant she was gone. Unbeknownst to the players it teleported her to her previous home in the feywild.

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For various reasons the PCs didn't want to back track through the dungeon they were in. I had described several skulls before and during the fight that were about the room so they players began to investigate hoping to teleport in a similar manner. I hadn't planned for that at all, but it seemed like a cool idea at the time so I rolled with it. After gathering several skulls one of the players begins to stare deeply into one of them and the same effect occurs. Basically I'm treating the skull like the spell "plane shift". They were thrust through the void and found themselves face down in the mud in a deep forest shortly thereafter. And that's where we ended the session.

I have a few thoughts but when I start to flesh them out they just seem like dead ends or uninteresting. As I mentioned, the hag was teleported to the Feywild so I'm inclined to have them follow, but they really could've been transported anywere.. I've tried to find a prewritten hag related adventure set in the feywild I can adjust and drop in, but have had no luck. During my first year of DMing I've found this and other subreddits to be a huge source of inspiration that I've turned into great moments in our game, I'm hoping you all can help me with another.

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I'm happy to provide more detail if anyone has questions. Thank you in advance for any suggestions you may offer!

TL/DR: The PCs in our campaign set off to rescue a child kidnapped by a hag, it wound up being a relatively strong coven that used some weird magic and nearly bested the PCs. But when they defeated two of the hags the third fled to via a skull that acted like a "port key". The players followed and I ended the session there. I'm thinking they've followed the hag to the feywild and that a whole story arc could be created in the Feywild, but I have no idea what to do with it.

Source: reddit.com

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