Content of the article: "I’m planning a short Dark Souls/Elden Ring inspired campaign. Which system/rulebook should I use?"
So, I dm since march this year and I'm currently in the middle of a completwly homebrew campaign. Races, world, rules, and especially the system were all made up by myself (a thing I wouldnt recommend a beginner tbh). And while it went alright regarding everything else, my combat is simply a bit lacklustre.
It's not boring since I'm quite the energetic narrator and my players seem to have fun whenever it's time to kill pirates, thieves and mercenaries, but I don't really have written out rules. In combat, dice throws are usually randomly dictated and I often times go by the rule of cool, which might have one time resulted in a player shape shifting into a blue whale while being positioned above a pirate ship, coming down and crushing it underneath him (it was just too good tbh).
My players are thus often times heavily favoured and I don't really know how to implement monster fights into the mix since it will be too unstructured if you ask me. That's fine for now, but for my next campaign, I want to try something different and will need another system to achieve that:
The player will loosley be inspired by the Dark Souls games and the upcoming Elden Ring, although less on lore and more in tone and narrative.
Quick summary of what I intend the incoming campaign to be like and what my players have to face: – and empty, deserted world – hostile environment, where the inhabitants or even the location itself is hostile against the player – mysterious narrative, where the players are dropped into the world knowing nothing and not getting explained everything in detail – few helpful npcs, less focus on interacting with npcs – few safe zones (bonfires), where they have time to upgrade their gear or rest to heal themselves – deadly encounters against monsters – gigantic, tough as nails boss fights against monsters, demons or eldritch horrors – a map with multiple directions or locations to explore
Maybe, if someone has an idea how to implement: – some sort of limited respawn capabilities where the first few deaths arent permanent, but will have a cost
Tl:dr I need a system for challenging monster combat where stuff like charisma and intelligence can be tossed aside, since my players will be facing gigantic boss fights or deadly monsters most of the time.
I thank everyone reading this, everyone that is trying to help me and wish you all a great day/evening night.
- What’s Caused a Re-emergence of Monsters?
- Should the game have a murder count?
- Don’t be afraid to change things that you like
More about Dungeons & Dragons OnlinePost: "I’m planning a short Dark Souls/Elden Ring inspired campaign. Which system/rulebook should I use?" specifically for the game Dungeons & Dragons Online. Other useful information about this game:
- Horror Knight Order Advice
- Help designing a Fight Club
- I think Scribes Wizard is coool!
- Need help Making a Puzzle
- A final Showdown aboard a Bloody Comet.
- The City of Twelvestones: Districts Event
- Help me make my first Boss for the first quest
- One PC is leading the others on a wild goose chase – what’s the best way to steer them towards more interesting stuff?
- Roc teenagers
- What if the Smite spells didn’t require concentration?
Top 10 NEW Games of November 2020
November 2020 is filled with tons of games to pay attention to thanks to the upcoming launch of PS5 /Xbox Series X and beyond. Here's a roundup of the big ones.
Top 10 Best Video Games of 2020 (So Far)
In times of uncertainty, video games allow us to escape from the stress of the real world. For this list, we’ll be looking at some of the best games released in the first half of 2020.