Content of the article: "Iron flask is… too good?"
So I just gave my players an iron flask containing an Arcanoloth who used to work in the Hall of Records in the city of brass. They’ve been looking for leads on how to void a contract one of the PCs daughter made with a devil and I figured this guy would be a good resource for them.
Well, immediately what my brainiac party does is Pop the top, get some info for a few minutes, and then suck him back into the flask. They’re plan is to continue doing this, always bringing him back into the flask before the hour time limit is up, this having an Arcanoloth servant forever.
“This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.”
So basically they can remove him from the flask and he willingly obeys their commands for an hour. As long as the pull him into the flask again before the hour ends, he’ll still willingly obey them for an hour the next time they release him, even if it’s immediately after pulling him back in.
Am I missing anything, or did I just eff this up?
EDIT: So apparently this item has been around for a long time, so I looked it up.
In 4e, you can use the flask once per day and a creature that’s been trapped in the flask can’t be trapped again for a year and a day.
In 3.5 you can speak the command word only once per day, and if you don’t speak the command word as you release the creature, it acts of its own volition.
I may have to implement some of these rules.
Thanks for the help everybody!
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