Content of the article: "Is stealth a bad player strategy in 5E?"
I’ve been kickin this idea around for a bit and it’s fun off in several tangential directions but at this point I think it’s a valid question to ask.
Stealth is a really appealing idea, but I think the core mechanics of how D&D works seriously disincentivize it’s use. In a lot of situations, extended stealth encounters require multiple skill checks, but all it takes is 1 failure to throw the whole thing out the window. And because stealth tends to be a split-party situation (because we all know how often group stealth works out for big parties), the deeper you get into a stealth run, the more vulnerable you are if you get detected because you are often that much further from backup, with a lot more danger between you and your party.
I feel like in a game where the outcome of any given action is semi-random, a strategy that involves multiple checks and can be completely crippled by a single failure is far from optimal, and the value of the reward is generally not commensurate with the risk involved. Plus, if you spend 20 minutes of a session attempting a stealth run and whiff it, it kinda feels like 20 minutes wasted for anyone not involved (i.e. everyone but the rogue).
Anybody else feeling this way? Have you guys got any fixes or tricks for running stealth that makes it more viable & fun for your players?
EDIT: lots of recommendations for group checks and skill challenges, which is sort of where my head goes for a solution too, so that’s heartening to see.
I wish I had time to respond to everyone, but barring that I’ll just share some new thoughts here:
• I do think incremental failure is probably the best way to mitigate the unbalanced risk-reward ratio with stealth checks, and skill challenges are the first solution that comes to mind there.
• theres a lot of different scenarios posed by a lot of the responses here, and on their own in think the examples work well to illustrate their points, but they do all seem to be pretty specific scenarios where stealth is working well, which to me raises another question: is the design space for “good” stealth scenarios in D&D more limited than other sorts of encounters?
• and I kind of think the answer is “probably not,” but it seems that way because designing for stealth is just more difficult than other encounters because of the mechanics you have to work with. Kinda feels like one more thing to wish the DMG had included advice for on top of everything else :
- Players ignored solution to pursue one that may be less satisfying, what do I do?
- I won’t be buying FIFA 21, so here are my trading tips for you
- How would the mechanics work for a blind monk PC?
© Post "Is stealth a bad player strategy in 5E?" for game Dungeons & Dragons Online.
Top 7 NEW Games of June 2020
Quite a few exciting games are releasing for PC, PS4, Xbox One, and Nintendo in June. Here's what to keep an eye on.
Top 10 NEW Open World Games of 2020
Video games with open worlds continue to roll out in 2020 on PC, PS4, Xbox One, Nintendo Switch, and beyond. Here are some to look forward to!
Top 10 Best New Upcoming Games 2020-2021
The best selection of games which will be released in 2020 and 2021 for PS4, PS5, Xbox One, Xbox Series X, Google Stadia and PC - and you can watch in amazing UHD 4K and 60FPS with latest updates about all of the games in this list!