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Looking for tips on how to work around the infinite money sink that is roleplaying a devout follower of Gond. (Alternatively: How to make large amounts of money on the side as an artificer?)

Content of the article: "Looking for tips on how to work around the infinite money sink that is roleplaying a devout follower of Gond. (Alternatively: How to make large amounts of money on the side as an artificer?)"

Hello, my current character is Akmir Ironforge, a level 5 SCAG variant tiefling artillerist with the clan crafter background, who also happens to be a devout follower of Gond. I did some research on what being a follower of Gond means a while back, but decided to re-read the sites I listed as lore sources earlier today, which helped me realize there was a fair bit I was missing.

First, I don't really want tips on how to handwave or otherwise explain away or ignore that stuff, I could do so pretty easily, but I want to act true to my character even if it means sinking huge amounts of gold and time into things. Now, I will go over the basics of what is expected of devout followers or clergy of Gond.

One, there is a ritual called the Sacred Unmaking, whenever I find or create a new invention, if possible I need to make at least two copies, realistically three to keep one for personal use. One copy is smashed or burned as an offering to Gond, and another is donated to the church for safekeeping.

Two, clerics of Gond (not a cleric but I want to RP pretty close to one and eventually become a priest at least.) need to keep a journal of all their ideas and inventions to be recorded whenever they are near a temple, in order for the information to be added to the temple library. Not too bad, I need to buy a book, a quill, and ink, but that is the least of the expenses here. (Note to self: Possibly make a magic quill or notebook to cut down on ink and paper costs)

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Three, I need to be constantly practicing and creating new inventions. Means going through a lot of materials.

Four, "As they travel, Gondar clergy establish caches, investments, and alliances, and grab samples of any new inventions they come across. It is their duty to assist inventors and innovators and to file regular reports with the nearest Master (one who leads a religious community or tends a holy site) by means of messengers of the faith." Means I have to do a whole lot of random investment and purchasing miscellaneous items to donate to the temple, among other things. At least when Akmir actually becomes clergy.

That is a ton of expenses, an infinite money sink, so any tips on making tons of money so that Akmir can better fulfill his religious duties would be greatly appreciated. The campaign is homebrew, going from level 3 to level 20 or whenever we end up stopping. Mostly open world, except we already became wanted criminals in about a third of it by freeing some tiefling slaves. Long story but not really relevant. They have terrible descriptions of us and we will probably be fine anywhere else. If anyone wants more info feel free to ask in the comments. It is a very high-magic setting as well.

So far, as far as ideas go I just have making and selling magic items at level 10, offering my services as a craftsman in places we stay a while, and just hoard as much as I can while hoping those mandatory investments work out well.

Any ideas on how to work around the infinite money sink without ignoring it, on how to make a lot of money to throw away on this stuff, or just general tips on roleplaying a devout follower of Gond would be greatly appreciated. Thanks for any help you can provide.

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Source: reddit.com

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