Dungeons & Dragons Online

Making Goodberry more interesting

Content of the article: "Making Goodberry more interesting"

I want to start of this post by saying that I don’t actually have any issues with Goodberry as written. I think it’s a neat spell with a great concept. But what if it was too good to be true? Or better yet, what if it had some unexpected benefits, and unexpected drawbacks.

This is actually inspired by a bit of information that I learned today: Of all things, grapefruit interacts with so many medications, that there’s a Wikipedia article titled “Grapefruit-Drug Interactions” that lists 85 drugs that grapefruit interacts with. Apparently you can overdose on certain medications if you take it with a grapefruit or a glass of grapefruit juice. So I wanted to work on a magical fruit that has some interactions with different potions. Then I realized I didn’t need to make up a fruit. I could just use Goodberry.

So my idea for the different interactions goes:

Potions of Healing – If you consume a Potion of Healing of any kind up to 4 hours after eating a Goodberry, regain a number of Hit Points equal to the modifier of the potion (2 for regular, 4 for Greater, 8 for Superior, or 20 for supreme) and at the beginning of each of your turns, you regain 1d4 Hit Points until you’ve rolled all of the dice you would normally roll for that potion.

Spell affects – If you consume a potion that grants you the affect of a spell up to 4 hours after eating a Goodberry, roll a percentile die and add the number of hours that have passed since you ate the berry. Compare the results to the table below

01-10: The potion becomes an ingested poison of the DM’s choice. 11-25: The potion loses its effects 26-35: The potion works, but its effects don’t activate until 1d4 hours have passed and its duration is halved. 36-90: The potion works normally. 91-99: The duration of the potion is doubled.

99: The potion works, but its effect is permanent. At the DM’s discretion, a Remove Curse or Dispel Magic spell can get rid of the effect.

Other – If you consume a a potion that doesn’t fall under the categories as stated above up to 4 hours after eating a Goodberry, roll a percentile die and add the number of hours that have passed since you ate the berry. Compare the results to the table below

Read:  Premade vs homebrew

01-10: The potion becomes an ingested poison of the DM’s choice. 11-25: The potion loses its effects, and you become stunned for 1d4-1 rounds 26-35: The potion loses its effects, and you experience the effects of a Slow spell for the potion’s normal duration 36-40: The potion works, but its duration and numerical effects are halved 41-90: The potion works normally. 91-99: The duration and numerical effects of the potion are doubled.

99: The potion works, but its effect is permanent. At the DM’s discretion, a Remove Curse or Dispel Magic spell can get rid of the effect.

This was a fun little idea that came out of something a bit morbid. I’m curious to see if anyone would ever use this sort of thing, or if it’s too complicated for people. Maybe it should just end up being the regular potion miscibility table in the DMG. Maybe it should be its own magical fruit, and I should leave Goodberry alone. I’m interested in hearing people’s thoughts.

Source: reddit.com

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