Content of the article: "More Metamagic Options"
I use this list in combination with base options. I also increased the number of metamagic options that sorcerers can have to 8.
When you cast a spell that affects an area, you may expend 2 sorcery points. If the effect is a line, its width increases by 5 feet. If the effect is a cube or sphere, its radius increases by 5 feet. If the effect is a cone, its length increases by 5 feet. If the effect is a cylinder, either the radius or the height increases by 5 feet.
When you cast a spell with a spell slot and the spell deals acid, cold, fire, lightning, or thunder damage, you can spend 1 sorcery point to substitute that damage type with one other type from that list.
Parsimonious Spell (Lv.5)
When you cast a spell that consumes a material component, you may spend 3 sorcery to not consume the component. The specified component will decrease in value by half and can't used again with this option. The specified component is consumed the next time it is used.
When you are forced to make a Constitution saving throw to maintain concentration on a spell you can use your reaction and spend 2 sorcery points to automatically succeed on the saving throw. You can use this option even if you have already used a different metamagic option during the casting of the spell.
When you cast a spell that requires concentration to maintain you can choose to spend 3 sorcery points. If you do, when you lose concentration on the spell, the spell will not end until the end of your next turn, or until the end of the current turn if you lose concentration during your turn.
Imitated Spell (Lv.9)
When a spell is casted in your line of sight, you can spend sorcery points equal to 1+spell level so that you may cast the same spell as a sorcerer spell, excluding level 9 spells. You can only imitate one spell and will forget the spell after a long rest.
When you cast a spell that targets one creature that is behind cover. You can spend 2 sorcery point to ignore half and three-quarter cover.
When you cast a spell that forces a creature to make a saving throw, you can spend 2 sorcery points to give one target of the spell vulnerability or ignore resistance to the damage type of the spell. You can use this option even if you have already used a different metamagic option during the casting of the spell.
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