Content of the article: "My party suddenly realised that their main villain is not so wrong in his doings. This makes for an interesting turn in a campaign!"
Hello DMs! I just want to give you a little background before I start explaining the situation.
My party has been playing during most of the 2020. and the end od 2019. We have 42 sessions behind us, some better than others, but it is a fun campaign so far.
Initially, I wanted to give my party multiple choices in where they want to go, and what they wanted to achieve. So after the initial 8 to 10 sessions, my party decided that they are going to confront a mysetious enemy who does all sorts of mischief around the world – the White Wanderer.
All that could be heard around the world is that he is an agent of chaos, who manipulates people with his words and sweet talk (starting wars, encouraging hatred and building cults that tend to destroy the church). The party assumed that this is the guy that needs to be stopped to make the world a safer place.
One of the most interesting sessions that we had was a reacent one, where the party got face to face with this person. He explained what his plan is, and that instead of destroying the world he is trying to save it!
The party is now, for the first time, in a morale dilemama: if they help this villan, the world will be safe, but they will have a lot of blood on their hands, and the world will not be the same anymore. On the other hand, stopping the White Wanderer will leave the world at risk, and they would have to go through a lot more to sort things out.
It is my opinion that leaving this type of choice to the party is difficult for a DM to handle, but it gives your party an enormous satisfaction. The decisions they make are going to matter, and they are going to reshape your world. However, if not handled correctly, this sequence of events is going to make the party a bit split – there will be a group that wants to end the game in one way, an the other will want to go om more difficult road.
I hope that we get to finish this adventure. What do you think the parry is going to do? And what would you do if you were a player in this situation?
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