Content of the article: "My players accidentally angered the strongest yet slowest monster in my world and now they are reenacting the plot of It Follows. Any suggestions on funny/cool things to do with this premise?"
Backstory: I'm running two campaigns with the same circle of friends but two separate sets of players.
In the 1st group's campaign, a…lot of things happened, and the big enemy of that campaign is one of the players who became a villain after they stopped the villain from obtaining a magical item but decided to use it himself to become an overpowered villain. It was a great twist, made sense in character and we all had fun with it.
The 2nd group had been hearing things about this evil overlord and they were memeing the hell out of him from the get go. Then they learned that the overlord who they thought was an NPC was actually a player, who is our mutual friend and they laughed a lot.
This leads us to my players sending the evil overlord a message that…contained an insult. And uh body parts of one of his underlings.
So I text the evil overlord. "Yo, this just happened, do you want to do anything?" he texts me commands back. We drop a monster that the evil overlord's army had been working on for a while – a powerful mimic. WAY too powerful for the party's level, but, well, they did fuck with the endgame evil overlord super early on…but also I figured we could solve this without anyone dying. People were enjoying the crossover too much for me to stop it, and I figured it could be done without ruining the campaign for anyone so hey why not right?
They were not instantly killed for many reasons but also because they predicted it was a trap so when they received a "gift" from the evil overlord they all took cover and tried opening it with mage hand from a distance.
As it turns out, however, the mimic while super strong is also super slow. So they elected to just turn around and leave. I described it to them that the powerful mimic very, very slowly started making its way to them. They kept walking.
The mimic is now after them. Likely forever. Never beatable, easily escapable, always an inconvenience. It's like a horror movie monster at this point.
"Hey we rent a ship. Once we're out in the ocean we look into the cabins and look for like, maps and stuff."
"There's a mimic."
"ABANDON FUCKING SHIP"
"Hey this is a nice party at this nobleman's castle. We could really live it up here. Oh boy this is great and–is that a mimic we can see outside?"
"We have like three days before it actually comes in."
"Yeah but. Like. We should run."
At one point, they'll be strong enough to actually beat it. But it won't be for a while. I'm extremely excited to see where the party goes with this. Any suggestions on funny setups to do with this? Right now I'm mostly planning on using realistic travel times so the mimic showing up is their in-game alarm of "oh shit we've been fucking around in this town for too long" as well as "WE GOTTA FINISH SIDEQUESTS FAST THE IT FOLLOWS MIMIC IS COMING AFTER US"
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- BBEG vs BBEG?
- Oops! My players are stuck in a void and now I’m running 2 campaigns at once
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